Commit graph

980 commits

Author SHA1 Message Date
b7eab3a6e5
Sync changelog with MT forum post 2020-07-17 17:28:00 +01:00
967d2d0f54
README: Add troubleshooting step 2020-07-17 17:20:48 +01:00
029008c0e6
Another minor changelog update 2020-07-17 17:15:11 +01:00
97efa8e54c
Changelog: add update template text 2020-07-17 17:13:06 +01:00
9404d2411a
Prepare v1.8 release 2020-07-17 17:07:10 +01:00
813c3084a9
Update README & Changelog 2020-07-17 17:06:53 +01:00
f3c6329526
For #21, but I can't reproduce 2020-07-17 17:02:12 +01:00
32b4a84a4a
//subdivide: no no no. that can't be the problem because worldedit.sort_pos() implicitly clones 2020-06-27 02:05:31 +01:00
ce6ed01b36
//subdivide: hrm. maybe a shallowcopy might work? 2020-06-26 22:47:13 +01:00
0e74d22971
//subdivide: improve chunk counting again
....we really should do the maths properly, but I can't seem to get it 
right
2020-06-26 21:56:26 +01:00
4e39ea6e71
README: Update quick reference 2020-06-26 21:37:33 +01:00
a03b5ae834
Update README & CHANGELOG 2020-06-26 21:35:38 +01:00
9b913bdfb1
all commands: use human_time() in output 2020-06-26 21:23:03 +01:00
3487e5c32b
//subdivide: Tidy up output 2020-06-26 21:15:13 +01:00
0afbba4deb
os.clock() → minetest.get_us_time()
....how did I miss that :P
2020-06-26 20:46:35 +01:00
5aec4d756c
//subdivide: it works!
Now to pretty it up a bit.
2020-06-26 18:57:25 +01:00
be38facaab
//subdivide: fix crash, but it's still not working as intended 2020-06-26 18:43:07 +01:00
ce999dd537
far wand: notify player when setting pos1 and pos2 2020-06-26 18:42:41 +01:00
20a026724f
Start implementing //subdivide, but it isn't finished yet. 2020-06-26 02:13:11 +01:00
c05b1b2f67
README: tweak badges 2020-06-25 23:50:39 +01:00
257d8dd15d
README: Add badges 2020-06-25 23:49:50 +01:00
c0624f5a94
Port human_time from Pepperminty Wiki & put it to use in //multi
Also, we've got a changelog!
2020-06-25 23:45:27 +01:00
00177637b5
README: Add //layers similarity to we_env's //populate 2020-06-22 01:07:14 +01:00
adca852f56
update depends.txt 2020-06-21 18:27:11 +01:00
4976b1956c
README: Add //layers to quick reference 2020-06-21 18:16:19 +01:00
4e889145d1
README Add //farwand to quick reference 2020-06-21 18:15:13 +01:00
2f17b4a794
README: Document far wand 2020-06-21 18:05:56 +01:00
f8a6a204f8
Tidy up debug messages 2020-06-15 13:04:42 +01:00
db21baa539
Add textures licence 2020-06-13 14:25:00 +01:00
fbf2b894e5
Finish farwand implementation 2020-06-13 14:23:14 +01:00
6f20b31763
Strat work on a far-reaching wand, but it isn't finished yet.
We've got all the backend functions we'll probably need implemented 
though!
2020-06-13 02:08:03 +01:00
b8a5bec987
Centralise all command aliases
This should avoid any crashes on startup because worldedit.alias_command 
is nil too (strange!)
2020-06-11 01:00:19 +01:00
caf56313cd
Document //layers 2020-06-11 00:56:48 +01:00
5232406dbb
Alias //flora to //bonemeal 2020-06-11 00:38:35 +01:00
75a17ed64f
Add //layers command
Also add aliases //naturalise and //naturalize
2020-06-11 00:38:16 +01:00
905ccc2d50
README: add extra sentence to aid clarity 2020-06-10 01:57:54 +01:00
6b3cb02004
README: No no no, this will never do. Split the quick reference up into categories instead 2020-06-10 01:44:04 +01:00
682aba5aa2
README: Sort commands in quick reference alphabetically 2020-06-10 01:41:13 +01:00
55da495db2
README: Add //convolve to quick reference 2020-06-10 01:39:17 +01:00
da1c56cc23
Add //convolve documentation to README & aliases 2020-06-10 01:38:09 +01:00
2b32385fdf
convolve: fix minor chat command issues 2020-06-10 01:06:34 +01:00
d96f169950
It works! :D 2020-06-10 00:48:39 +01:00
32e786401a
Remove debugging code 2020-06-09 22:04:38 +01:00
2dbbeef9c9
convolve: fix a bunch of bugs.
It's still behaving reeaallllly strangely though
2020-06-09 22:00:56 +01:00
868052f945
Add //convolve command
....but it's all untested of course :P
2020-06-09 21:11:34 +01:00
e5d847f7e6
//count: fix logging 2020-06-09 21:08:15 +01:00
6dac57c53e
Implement (untested!) manip interface on top of the raw convolutional code 2020-06-09 20:43:29 +01:00
9b9a471aa8
Implement initial (untested) convolution system.
Next we need to implement a worldedit function to handle fetching the 
manip data, calculating the heightmap, pushing it through this 
convolutional system, and saving the changes back again.
2020-06-09 01:21:32 +01:00
35001f05f8
update anchor link 2020-06-07 20:48:03 +01:00
e26d5b1580
Upgrade //overlay to support a mix of nodes 2020-06-07 20:46:46 +01:00