bd88f93296
Update dependencies
2022-07-05 20:58:19 +01:00
c465d6efb0
Commands that modify the terrain now ignore liquids
2022-06-11 21:56:26 +01:00
2d989acee5
reference: typo
2022-06-11 18:54:04 +01:00
6e0779a4e5
//sculpt: Fix undefined default
brush
2022-06-11 18:53:54 +01:00
77c634dd7d
reference: fix subheadings disappearing
2022-06-11 16:58:25 +01:00
fc4f64d25a
Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions into main
2022-06-05 17:13:49 +01:00
e294d96efe
//dome+: ensure domes include pos1
2022-06-05 17:10:41 +01:00
VorTechnix
dc73e0e1e9
sum param clarification
2022-05-30 08:38:33 -07:00
be0612e6be
Merge pull request #80 from sbrl/VorTechnix
...
Implement new axis keyword parser system
2022-05-30 16:00:01 +01:00
VorTechnix
74ca84fcee
Create axes_parser.test.lua
2022-05-29 17:49:01 -07:00
VorTechnix
53600789d8
added compass directions, fixed tmp.sign bug
2022-05-29 16:23:59 -07:00
VorTechnix
6e3252b471
Merge branch 'main' into VorTechnix
2022-05-24 18:47:41 -07:00
5ac98cfa22
tests.sh: use $OSTYPE to decide how to call luarocks
...
this is ridiculous
2022-05-25 02:14:17 +01:00
b94c38bb99
tests.sh: add logging to test github actions
2022-05-25 02:07:16 +01:00
VorTechnix
98e9888897
Merge branch 'main' into VorTechnix
2022-05-24 17:35:33 -07:00
50b1df57c4
tests.sh: more windows weirdness
2022-05-25 01:33:07 +01:00
VorTechnix
d79c187a9d
Merge branch 'main' into VorTechnix
2022-05-24 16:47:38 -07:00
cb75776164
tests.sh: fix eval luarocks path on Windows
...
Annoyingly luarocks generates batch commands on Windows, even when being
called from Git Bash :-/
2022-05-25 00:45:37 +01:00
VorTechnix
021fdac284
variable refactor
2022-05-23 18:49:24 -07:00
64ff61a4d2
Fix override aliases
2022-05-24 02:24:43 +01:00
VorTechnix
6ed65074b8
unexposed number parser
2022-05-23 18:04:34 -07:00
VorTechnix
a8655373a2
fixed typo
2022-05-23 17:11:26 -07:00
VorTechnix
3196a590f5
changed: functions returned
...
(and unexposed key_instance class)
2022-05-23 17:08:42 -07:00
VorTechnix
1cef968731
Key Instance type checking
2022-05-23 17:06:23 -07:00
af7d39110b
//spiral2: fix params description
2022-05-24 01:05:09 +01:00
9bfb428c3f
add override aliases behind a setting
2022-05-24 00:11:22 +01:00
VorTechnix
e17b2cce4e
small correction
2022-05-23 15:02:59 -07:00
VorTechnix
23140467d2
new parser connected
2022-05-23 14:58:45 -07:00
VorTechnix
2cddccdca4
working (tested) parser implementation
2022-05-23 14:58:27 -07:00
VorTechnix
8789b39d1d
Merge branch 'main' into VorTechnix
2022-05-21 07:04:09 -07:00
VorTechnix
a0982c70f0
check_dir update (unification)
2022-05-20 19:29:01 -07:00
VorTechnix
a6b4d047b8
axes_parser implemented (not added to init)
2022-05-20 19:27:47 -07:00
1750d62d3c
core: add register_alias command
...
it is backwards-compatible with worldedit.register_command
2022-05-19 22:50:53 +01:00
c2c0fa5d8d
core: if worldedit is installed also register commands there
...
This ensures that e.g. //cubeapply continues to work as expected
2022-05-19 22:13:09 +01:00
8de49ac0af
register commands with worldeditadditions, not worldedit
2022-05-19 22:10:09 +01:00
3bcca82b43
//maze, //maze3d: registere with our new WEA core rather than WorldEdit
2022-05-19 02:43:19 +01:00
c53fb32d2b
core: fix register_command and run_command
2022-05-19 02:40:05 +01:00
95c0e96da9
core: fix luacheck errors
2022-05-19 02:32:17 +01:00
b816133716
core: implement fetch_command_def
...
This rovides an abstraction to fetch a worldedit command's definition,
regardless of where it was registered.
We would normally expect all commands to be registered in
wea_c.registered_commands, but before we only do a one-off pass to
import commands from worldedit should a new mod we aren't aware of
register a command with worldedit and get loaded after us, we won't
detect it - hencee the need for this function.
2022-05-19 02:31:01 +01:00
c60b5c5bad
core: fix bugs, enable!
2022-05-19 01:45:36 +01:00
4306035ef2
core: implement safe_region
2022-05-18 02:31:08 +01:00
8f6c3e020f
fixup
2022-05-17 01:04:51 +01:00
d21f7ca5fb
core: minor fixes
2022-05-17 01:04:38 +01:00
1fda9725c7
Implement run_command, but it's not quite finished yet
...
We still have yet to implement safe_region. Doing so will be
non-trivial, as we'll need to override //y and //n, but then also keep
track of commands defined in worldedit and call the right version of //y
and //n.
2022-05-17 01:03:58 +01:00
4ab386788d
fixup
2022-05-16 23:41:09 +01:00
9bdd7d2a25
core: add run_command shim, but it's not finished yet
2022-05-16 23:40:17 +01:00
fa9b511e33
core: finish initial register_command
2022-05-16 23:40:03 +01:00
19c8d0e7b9
core: make options.nodes_needed optional
2022-05-16 23:33:22 +01:00
f984f5d7b7
Begin rewriting worldeditadditions_core
...
We should be able to make things a lot cleaner and more robust.
2022-05-16 23:32:40 +01:00
d3119ee54a
Delete more copied code
2022-05-16 22:37:10 +01:00