Begin rewriting worldeditadditions_core

We should be able to make things a lot cleaner and more robust.
This commit is contained in:
Starbeamrainbowlabs 2022-05-16 23:32:40 +01:00
parent d3119ee54a
commit f984f5d7b7
Signed by: sbrl
GPG Key ID: 1BE5172E637709C2
6 changed files with 100 additions and 27 deletions

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@ -0,0 +1,8 @@
local wea_c = worldeditadditions_core
--- WorldEdit shim just in case WorldEdit doesn't exist.
-- Eventually this will go away.
worldedit = {
-- Note that you want worldeditadditions_core.registered_commands, and not worldedit.registered_commands! This table is not guaranteed to contain all command definitions in the future, whereas worldedit command definitions are guaranteed to be imported into this worldeditadditions_core.registered_commands.
registered_commands = { }
}

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local wea_c = worldeditadditions_core
for name,definition in pairs(worldedit.registered_commands) do
-- This check should not be needed since worldeditadditions_commands
-- depends on this mod (so it will overwrite any worldedit definitions,
-- since worldedit is loaded first), but it's here just in case
if not wea_c.registered_commands[name] then
-- The Minetest chat command should already be imported here, so we
-- just need to import worldedit chat command definition here
wea_c.registered_commands[name] = definition
else
minetest.log("info", "Skipping registration of worldedit command "..name..", as it's already a registered worldeditadditions command")
end
end

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-- ██████ ███████ ██████ ██ ███████ ████████ ███████ ██████
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██████ █████ ██ ███ ██ ███████ ██ █████ ██████
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ███████ ██████ ██ ███████ ██ ███████ ██ ██
-- WorldEditAdditions chat command registration
local function log_error(cmdname, error_message)
minetest.log("error", "register_command("..cmdname..") error: "..error_message)
end
local function register_command(cmdname, options)
---
-- 1: Validation
---
if type(options.params) ~= "string" then
log_error(cmdname, "The params option is not a string.")
return false
end
if type(options.description) ~= "string" then
log_error(cmdname, "The description option is not a string.")
return false
end
if type(options.parse) ~= "string" then
log_error(cmdname, "The parse option is not a function.")
return false
end
if type(options.nodes_needed) ~= "string" then
log_error(cmdname, "The nodes_needed option is not a function.")
return false
end
if type(options.func) ~= "string" then
log_error(cmdname, "The func option is not a function.")
return false
end
---
-- 2: Normalisation
---
if not options.privs then options.privs = {} end
if not options.require_pos then options.require_pos = 0 end
---
-- 3: Registration
---
minetest.register_chatcommand("/"..cmdname, {
params = options.params,
description = options.description,
privs = options.privs,
func = function(player_name, paramtext)
-- TODO: Fill this in
end
})
end

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@ -5,14 +5,25 @@
-- @license Mozilla Public License, 2.0
-- @author Starbeamrainbowlabs and VorTechnix
worldeditadditions_core = {}
local temp = true
if temp then return end
-- This mod isn't finished yet, so it will not be executed for now.
local modpath = minetest.get_modpath("worldeditadditions_core")
worldeditadditions_core = {
modpath = modpath,
registered_commands = {},
register_command = dofile(modpath.."/core/register_command.lua")
}
local we_c = worldeditadditions_core
we_c.modpath = minetest.get_modpath("worldeditadditions_core")
-- Initialise WorldEdit stuff if the WorldEdit mod is not present
if not minetest.get_modpath("worldedit") then
dofile(we_c.modpath.."/worldedit/init.lua")
end
dofile(we_c.modpath.."/register/init.lua")
if minetest.global_exists("bonemeal") then
dofile(we_c.modpath.."/core/integrations/worldedit.lua")
else
dofile(we_c.modpath.."/core/integrations/noworldedit.lua")
end)

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@ -1,14 +0,0 @@
-- ██████ ███████ ██████ ██ ███████ ████████ ███████ ██████
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██████ █████ ██ ███ ██ ███████ ██ █████ ██████
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ███████ ██████ ██ ███████ ██ ███████ ██ ██
-- WorldEditAdditions Register/Overwrite Functions
local we_cm = worldeditadditions_core.modpath .. "/register/"
dofile(we_cm.."check.lua")
dofile(we_cm.."handler.lua")
-- dofile(we_cm.."register.lua")
-- dofile(we_cm.."override.lua")

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@ -1,5 +0,0 @@
--- WorldEdit shim just in case WorldEdit doesn't exist
worldedit = {
registered_commands = { }
}