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fa2c0642c1
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Fix typo in comment
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2021-07-18 20:11:10 +01:00 |
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e4d3f26692
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perlin: use wea.bit.band
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2021-07-17 21:34:50 +01:00 |
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0b379c48cb
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Implement //airapply
For #56, but the docs aren't written yet so we'll wait on closing it
until I've written them.
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2021-07-15 02:17:14 +01:00 |
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0d1900d37c
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Add airlike backend command, but it's nto tested or hooked up yet
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2021-07-13 23:49:21 +01:00 |
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e799a2ea61
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Refactor Queue implementation into separate file
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2021-07-13 22:02:34 +01:00 |
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e85b91d074
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//noise2d infrared: remove debug print
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2021-07-13 00:56:26 +01:00 |
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03038689e2
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Add infrared noise
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2021-07-13 00:54:52 +01:00 |
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0dee65ca1d
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//noise2d: add red noise
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2021-07-13 00:15:23 +01:00 |
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7db2207aea
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noise2d/make_2d: add todo
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2021-07-12 02:46:47 +01:00 |
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46c2a02ade
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//noise2d: add white algorithm; fix nasty bug in apply_2d
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2021-07-12 02:45:32 +01:00 |
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a42e296f4e
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Reference: Document //noise2d
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2021-07-06 01:08:36 +01:00 |
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8a14d35c04
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noise2d: add comment
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2021-07-04 16:14:48 +01:00 |
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0b0595a1d3
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Remove a whole bunch of stray debug print statements
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2021-07-04 14:35:02 +01:00 |
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1d82013d86
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//noise2d: add sin; sort out apply_mode as number
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2021-07-04 13:21:13 +01:00 |
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49bf0f19bc
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Perlin: remove debug functions
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2021-07-04 12:03:29 +01:00 |
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b2eb76d280
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//noise2d works!
...just.
Next up more engines and documentation
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2021-07-03 22:53:16 +01:00 |
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ee2e5716eb
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Implement more of the noise command backend
It's still not hooked up yet though, and there's no command parsing
logic either
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2021-07-03 01:44:36 +01:00 |
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db7b20d485
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Refactor table functions into subtable of wea
Also, you can return a value from dofile()!!!!
This changes everything.
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2021-06-28 00:56:29 +01:00 |
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9cb746e86a
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noise: add comment
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2021-05-31 00:38:07 +01:00 |
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9b53b73bc9
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//erode river: Update docs,rename some parameters for consistency
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2021-05-30 02:09:52 +01:00 |
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74bde4e60c
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//erode river: comment debug
...we might need them again in the future
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2021-05-30 01:44:00 +01:00 |
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ccf27c8629
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Bugfix new //erode river implementation
next stop: docs!
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2021-05-30 01:42:06 +01:00 |
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00a60eba17
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//erode → river: Change only 1 height at a time for extra granularity
this also simplifies it a bit too
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2021-05-30 00:04:01 +01:00 |
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9ecdd01914
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//erode: initial river algorithm implementation
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2021-05-30 00:02:21 +01:00 |
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17b8f8a555
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erode/snowballs: correct comment
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2021-05-29 23:20:34 +01:00 |
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87b7254350
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erode: add future comment
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2021-05-22 02:36:56 +01:00 |
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75a5f14f01
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//erode snowballs: Fix assignment to global variable; slightly refactor changelog
Sincce we've got a number of bugfixes here and the changelog is getting
a bit longer, I've split bugfixes up.
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2021-05-22 01:39:59 +01:00 |
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VorTechnix
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639c2061ef
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Bugfix/torus: fix hollow implementation; improve clarity
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2021-05-18 15:22:52 +01:00 |
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VorTechnix
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0a44992676
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reference: add hollow example to torus
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2021-05-18 14:56:19 +01:00 |
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VorTechnix
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2b02f9ff2e
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Fix typos in comments
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2021-05-18 14:55:43 +01:00 |
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VorTechnix
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63d284b35b
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axes + safeguards
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2021-05-17 10:41:52 -07:00 |
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57ff577694
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torus: add comment
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2021-05-15 02:18:41 +01:00 |
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0100725a7b
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torus: finish rework
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2021-05-15 02:09:43 +01:00 |
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3fbfc1fb15
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torus: rework to add axes, but it's not finished yet
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2021-05-15 02:00:40 +01:00 |
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f9eb67b4cc
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bonemeal: Try bonemealing everything that isn't an air block
fixes #49
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2021-05-11 22:17:10 +01:00 |
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8877e356f0
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refactor: refactor utils/strings.lua into multiple files
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2021-03-20 01:48:56 +00:00 |
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a1911037d2
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Fill out noise.make_2d, but it's untested
Next, we need to do the make_3d version, followed by the plumbing to
worldeditadditions.noise(), followed by the chat command
....there's a lot to do.
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2021-03-16 21:39:12 +00:00 |
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683a742fe2
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Merge pull request #44 from VorTechnix/master
//scloud and cloud wand refactor
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2021-03-13 12:11:27 +00:00 |
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VorTechnix
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18347f93bf
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wea.selection declared
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2021-03-12 18:11:43 -08:00 |
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VorTechnix
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c39fc1c9e8
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Removed unneeded local
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2021-03-12 18:09:24 -08:00 |
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VorTechnix
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5ffa67b7ac
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refactor func names, move punchnode function
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2021-03-12 18:01:17 -08:00 |
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d20764cffd
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Add pure Lua perlin implementation, but it's untested.
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2021-03-13 00:37:26 +00:00 |
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VorTechnix
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3df23e8086
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scloud and cloud wand refactor
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2021-03-12 15:47:10 -08:00 |
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feb4d6a4bf
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//overlay: Don't place nodes above water
Fixes #38
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2021-03-02 00:09:46 +00:00 |
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e8d97959b2
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Add //spush, //spop, and //sstack
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2021-03-01 22:23:36 +00:00 |
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108c280843
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Start laying out stuff for our noise experiment, but it isn't hooked up yet and isn't finished.
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2021-03-01 21:26:33 +00:00 |
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56380f149b
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heightmap_size: refactor to use { x, z } instead of [0] / [1]
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2021-02-26 02:20:53 +00:00 |
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aef4fe4380
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fillcaves: treat liquids as air
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2021-02-23 00:19:24 +00:00 |
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4368f74e30
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Fix directionality in worldedit region update when scaling down
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2021-02-18 02:33:26 +00:00 |
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3f871e01f5
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//scale: fix more bugs, and also update the worldedit region after scaling
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2021-02-18 02:18:34 +00:00 |
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