|
7db2207aea
|
noise2d/make_2d: add todo
|
2021-07-12 02:46:47 +01:00 |
|
|
46c2a02ade
|
//noise2d: add white algorithm; fix nasty bug in apply_2d
|
2021-07-12 02:45:32 +01:00 |
|
|
a42e296f4e
|
Reference: Document //noise2d
|
2021-07-06 01:08:36 +01:00 |
|
|
8a14d35c04
|
noise2d: add comment
|
2021-07-04 16:14:48 +01:00 |
|
|
0b0595a1d3
|
Remove a whole bunch of stray debug print statements
|
2021-07-04 14:35:02 +01:00 |
|
|
1d82013d86
|
//noise2d: add sin; sort out apply_mode as number
|
2021-07-04 13:21:13 +01:00 |
|
|
49bf0f19bc
|
Perlin: remove debug functions
|
2021-07-04 12:03:29 +01:00 |
|
|
b2eb76d280
|
//noise2d works!
...just.
Next up more engines and documentation
|
2021-07-03 22:53:16 +01:00 |
|
|
ee2e5716eb
|
Implement more of the noise command backend
It's still not hooked up yet though, and there's no command parsing
logic either
|
2021-07-03 01:44:36 +01:00 |
|
|
db7b20d485
|
Refactor table functions into subtable of wea
Also, you can return a value from dofile()!!!!
This changes everything.
|
2021-06-28 00:56:29 +01:00 |
|
|
9cb746e86a
|
noise: add comment
|
2021-05-31 00:38:07 +01:00 |
|
|
9b53b73bc9
|
//erode river: Update docs,rename some parameters for consistency
|
2021-05-30 02:09:52 +01:00 |
|
|
74bde4e60c
|
//erode river: comment debug
...we might need them again in the future
|
2021-05-30 01:44:00 +01:00 |
|
|
ccf27c8629
|
Bugfix new //erode river implementation
next stop: docs!
|
2021-05-30 01:42:06 +01:00 |
|
|
00a60eba17
|
//erode → river: Change only 1 height at a time for extra granularity
this also simplifies it a bit too
|
2021-05-30 00:04:01 +01:00 |
|
|
9ecdd01914
|
//erode: initial river algorithm implementation
|
2021-05-30 00:02:21 +01:00 |
|
|
17b8f8a555
|
erode/snowballs: correct comment
|
2021-05-29 23:20:34 +01:00 |
|
|
87b7254350
|
erode: add future comment
|
2021-05-22 02:36:56 +01:00 |
|
|
75a5f14f01
|
//erode snowballs: Fix assignment to global variable; slightly refactor changelog
Sincce we've got a number of bugfixes here and the changelog is getting
a bit longer, I've split bugfixes up.
|
2021-05-22 01:39:59 +01:00 |
|
VorTechnix
|
639c2061ef
|
Bugfix/torus: fix hollow implementation; improve clarity
|
2021-05-18 15:22:52 +01:00 |
|
VorTechnix
|
0a44992676
|
reference: add hollow example to torus
|
2021-05-18 14:56:19 +01:00 |
|
VorTechnix
|
2b02f9ff2e
|
Fix typos in comments
|
2021-05-18 14:55:43 +01:00 |
|
VorTechnix
|
63d284b35b
|
axes + safeguards
|
2021-05-17 10:41:52 -07:00 |
|
|
57ff577694
|
torus: add comment
|
2021-05-15 02:18:41 +01:00 |
|
|
0100725a7b
|
torus: finish rework
|
2021-05-15 02:09:43 +01:00 |
|
|
3fbfc1fb15
|
torus: rework to add axes, but it's not finished yet
|
2021-05-15 02:00:40 +01:00 |
|
|
f9eb67b4cc
|
bonemeal: Try bonemealing everything that isn't an air block
fixes #49
|
2021-05-11 22:17:10 +01:00 |
|
|
8877e356f0
|
refactor: refactor utils/strings.lua into multiple files
|
2021-03-20 01:48:56 +00:00 |
|
|
a1911037d2
|
Fill out noise.make_2d, but it's untested
Next, we need to do the make_3d version, followed by the plumbing to
worldeditadditions.noise(), followed by the chat command
....there's a lot to do.
|
2021-03-16 21:39:12 +00:00 |
|
|
683a742fe2
|
Merge pull request #44 from VorTechnix/master
//scloud and cloud wand refactor
|
2021-03-13 12:11:27 +00:00 |
|
VorTechnix
|
18347f93bf
|
wea.selection declared
|
2021-03-12 18:11:43 -08:00 |
|
VorTechnix
|
c39fc1c9e8
|
Removed unneeded local
|
2021-03-12 18:09:24 -08:00 |
|
VorTechnix
|
5ffa67b7ac
|
refactor func names, move punchnode function
|
2021-03-12 18:01:17 -08:00 |
|
|
d20764cffd
|
Add pure Lua perlin implementation, but it's untested.
|
2021-03-13 00:37:26 +00:00 |
|
VorTechnix
|
3df23e8086
|
scloud and cloud wand refactor
|
2021-03-12 15:47:10 -08:00 |
|
|
feb4d6a4bf
|
//overlay: Don't place nodes above water
Fixes #38
|
2021-03-02 00:09:46 +00:00 |
|
|
e8d97959b2
|
Add //spush, //spop, and //sstack
|
2021-03-01 22:23:36 +00:00 |
|
|
108c280843
|
Start laying out stuff for our noise experiment, but it isn't hooked up yet and isn't finished.
|
2021-03-01 21:26:33 +00:00 |
|
|
56380f149b
|
heightmap_size: refactor to use { x, z } instead of [0] / [1]
|
2021-02-26 02:20:53 +00:00 |
|
|
aef4fe4380
|
fillcaves: treat liquids as air
|
2021-02-23 00:19:24 +00:00 |
|
|
4368f74e30
|
Fix directionality in worldedit region update when scaling down
|
2021-02-18 02:33:26 +00:00 |
|
|
3f871e01f5
|
//scale: fix more bugs, and also update the worldedit region after scaling
|
2021-02-18 02:18:34 +00:00 |
|
|
a63923fec9
|
//scale: scaling up works! Can't say the same about scaling down though, but that will come in time.
|
2021-02-18 01:24:53 +00:00 |
|
|
ed3adde56a
|
//scale: fix some bugs, and rename direction → anchor internally
It's nice to have some consistency, and find&replace saves soooo much
time :P
|
2021-02-18 00:30:24 +00:00 |
|
|
2a268d9ff8
|
Implement scale_up
Next up: testing!
|
2021-02-17 23:46:03 +00:00 |
|
|
756c1c12f2
|
scale_down: fix a number of runtime errors
Note that we still haven't tested it :P
|
2021-02-17 23:09:25 +00:00 |
|
|
ad9e5a26b1
|
Start working on //scale, but it isn't finished yet.
|
2021-02-07 23:39:09 +00:00 |
|
|
03afd7e75c
|
//subdivide: comment out debug statements
....we're pretty sure what the issue is, and our server on elessar
doesn't even emit them
|
2021-02-07 03:13:02 +00:00 |
|
|
555058b4ac
|
//subdivide: tweak update message display
|
2021-02-07 03:12:09 +00:00 |
|
|
a360f06138
|
Fix eta calculations
|
2021-02-07 02:45:34 +00:00 |
|