8a500735c0
Implement a css-only gallery, with descriptions!
...
It's an absolutely *glorious* series of hacks :D
Including, but certainly not limited to:
- CSS Grids with only 1 cell
- Flexboxes used for positioning text nodes
- Element heights set indirectly with the width property
- z-index abused to show the current image in the sequence
it's undefined which image will be shown initially, but given the amount
of effort this took I'm ok with that
If anyone knows how to shift the <picture> element 0.25em upwards
*without* moving the image so that I can remove the upper and lower
borders, I'd lvoe to know. I've tried everything - including settingit's
height to zero etc. In the end I've padded out the top to balance it out
instead :P
2021-06-09 00:34:25 +01:00
b88080a698
Remove CSSBox
...
We're going to implement our own
2021-06-08 21:17:53 +01:00
85e5eb3971
docs website: Add bigbutton
2021-06-07 01:28:11 +01:00
66234cdeae
Minor styling to footer; change heart to emoji
2021-06-06 23:39:00 +01:00
VorTechnix
7553163e11
split tochars to separate file
2021-06-03 10:02:17 -07:00
VorTechnix
622ea7a683
added worldeditadditions.tochars
2021-06-02 21:29:36 -07:00
VorTechnix
3c7cd38459
initialized worldeditadditions.tables
2021-06-02 19:27:23 -07:00
VorTechnix
3dff6fe66c
added PARSE header
2021-06-02 19:27:04 -07:00
VorTechnix
0026bcdab7
added sets.lua, reordered dofiles in /tables/init.luas
2021-06-02 19:18:49 -07:00
VorTechnix
38335e291f
Merge branch 'main' into vortechnix
2021-06-02 18:03:16 -07:00
VorTechnix
8bffeda5b5
Merge branch 'main' into vortechnix
2021-06-02 17:59:06 -07:00
1f44e240fb
utils/tables: refactor into separate files
...
..it was getting rather long, because Lua doesn't exactly come with
batteries included :-/
2021-06-03 01:57:46 +01:00
78e6ebe4ae
It does actually work! It's just the gallery that doesn't support the <picture> element.
2021-05-31 21:08:07 +01:00
722912a0c2
Work on images, but it leaves a lot to be desired
...
....we'll have to reimplement Image.generateHTML :-/
2021-05-31 21:06:17 +01:00
VorTechnix
21217f20df
unified examples and credits
2021-05-31 10:46:59 -07:00
VorTechnix
75c998f369
ellipsoid parse tweak
2021-05-31 08:43:42 -07:00
VorTechnix
830e5f0d53
CHANGELOG update, //ellipsoid hollow keyword
2021-05-30 21:04:13 -07:00
117002f9e9
Start working on documentation website, but it's not finished yet
2021-05-31 02:20:23 +01:00
9cb746e86a
noise: add comment
2021-05-31 00:38:07 +01:00
9c4e23daa8
//floodfill: fix error handling
2021-05-31 00:38:01 +01:00
VorTechnix
5a1fecedd4
Update to //ellipsoid documentation and README
2021-05-30 15:34:59 -07:00
VorTechnix
956fc5370a
Ellipsoid parsing overhaul with hollow option addition
2021-05-30 15:29:14 -07:00
VorTechnix
6e04b11e18
added vector.abs
2021-05-30 14:34:57 -07:00
de8b35dfee
.gitignore: ignore lua, node.js
2021-05-30 20:34:10 +01:00
9325f19de2
screenshot.png: optimise with oxipng
2021-05-30 20:34:00 +01:00
VorTechnix
8884c938e0
Merge branch 'main' into vortechnix
2021-05-30 09:35:41 -07:00
5083ea05ca
Start on #55 , but because Minetest blocks our read attempts to Chat-Command-Reference (symlinks don't help), we can't continue this
2021-05-30 16:18:08 +01:00
0474f5a0ee
wea.table_filter: also pass i as the 2nd argument
2021-05-30 16:17:19 +01:00
8bc2e543da
polyfill str_starts: make less dense and mroe readable
2021-05-30 13:06:47 +01:00
2f18e9d4ab
Chat command reference: tiny tweak to //erode river
2021-05-30 02:12:46 +01:00
7ca3f26208
README: Fix //erode hyperlink
2021-05-30 02:11:27 +01:00
9b53b73bc9
//erode river: Update docs,rename some parameters for consistency
2021-05-30 02:09:52 +01:00
af1c1decb0
README: master → main
2021-05-30 01:47:05 +01:00
74bde4e60c
//erode river: comment debug
...
...we might need them again in the future
2021-05-30 01:44:00 +01:00
ccf27c8629
Bugfix new //erode river implementation
...
next stop: docs!
2021-05-30 01:42:06 +01:00
dc7ccf49f3
wea.parse.map: support bools
2021-05-30 01:40:18 +01:00
0498125ca7
Bugfix table_map: avoid infinite loop
2021-05-30 00:12:13 +01:00
a5c6e82ef3
Bugfix table_map: return result
2021-05-30 00:11:13 +01:00
00a60eba17
//erode → river: Change only 1 height at a time for extra granularity
...
this also simplifies it a bit too
2021-05-30 00:04:01 +01:00
9ecdd01914
//erode: initial river algorithm implementation
2021-05-30 00:02:21 +01:00
17b8f8a555
erode/snowballs: correct comment
2021-05-29 23:20:34 +01:00
a8ddc7831a
wea.table_filter: add API function
...
Really, Lua should have this already. At this rate, I'll be implementing
the entire Javascript standard library... :P
2021-05-29 23:20:11 +01:00
b23f353b19
wea.min, wea.max: add API functions
2021-05-29 23:13:10 +01:00
c7c6a848dc
wea.table_unique(): Add API function
2021-05-29 22:49:50 +01:00
8eb9a8ed0f
wea.table_map(): Add api function
2021-05-29 22:49:35 +01:00
1e677c1f3f
wea.split: Standardise comment
2021-05-29 22:49:14 +01:00
f7ecb84da4
Add original screenshot as screenshot2.png
2021-05-29 02:34:29 +01:00
82f273e19e
Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions into main
2021-05-29 02:31:39 +01:00
0b02ce90af
Changelog: update links
2021-05-29 02:31:29 +01:00
VorTechnix
96b408f575
repoint master links to main
2021-05-28 17:40:01 -07:00