mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-21 23:13:00 +00:00
Work on images, but it leaves a lot to be desired
....we'll have to reimplement Image.generateHTML :-/
This commit is contained in:
parent
117002f9e9
commit
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12 changed files with 1695 additions and 12 deletions
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@ -1,4 +1,72 @@
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module.exports = function(eleventyConfig) {
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eleventyConfig.addPassthroughCopy("images");
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eleventyConfig.addPassthroughCopy("theme.css");
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const path = require("path");
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const htmlentities = require("html-entities");
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const Image = require("@11ty/eleventy-img");
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var nextid = 0;
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async function shortcode_image(src, alt, classes = "") {
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let metadata = await Image(src, {
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widths: [300, null],
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formats: ["avif", "jpeg"],
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outputDir: `./_site/img/`,
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filenameFormat: (_id, src, width, format, _options) => {
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const extension = path.extname(src);
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const name = path.basename(src, extension);
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return `${name}-${width}w.${format}`;
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}
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});
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console.log(metadata);
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let imageAttributes = {
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class: classes,
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alt: htmlentities.encode(alt),
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sizes: Object.values(metadata)[0].map((el) => `${el.width}w`).join(" "),
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loading: "lazy",
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decoding: "async",
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};
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// You bet we throw an error on missing alt in `imageAttributes` (alt="" works okay)
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return Image.generateHTML(metadata, imageAttributes);
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}
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async function shortcode_image_url(src) {
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let metadata = await Image(src, {
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widths: [ null ],
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formats: [ "jpeg" ],
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outputDir: `./_site/img/`,
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filenameFormat: (_id, src, width, format, _options) => {
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const extension = path.extname(src);
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const name = path.basename(src, extension);
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return `${name}-${width}w.${format}`;
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}
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});
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console.log(metadata);
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let data = metadata.jpeg[metadata.jpeg.length - 1];
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return data.url;
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}
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async function shortcode_cssbox(content, src) {
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let idprev = `image-${nextid}`;
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nextid += 1;
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let idthis = `image-${nextid}`;
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let idnext = `image-${nextid + 1}`;
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return `<div class="cssbox">
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<a id="${idthis}" href="#${idthis}">${await shortcode_image(src, content, "cssbox_thumb", "300w")}
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<span class="cssbox_full">${await shortcode_image(src, content, "", "1920w")}</span>
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</a>
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<a class="cssbox_close" href="#void"></a>
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<a class="cssbox_prev" href="#${idprev}"><</a>
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<a class="cssbox_next" href="#${idnext}">></a>
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</div>`;
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}
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module.exports = function(eleventyConfig) {
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// eleventyConfig.addPassthroughCopy("images");
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// eleventyConfig.addPassthroughCopy("css");
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eleventyConfig.addShortcode("image", shortcode_image);
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eleventyConfig.addJavaScriptFunction("image", shortcode_image);
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eleventyConfig.addShortcode("image-url", shortcode_image_url);
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eleventyConfig.addPairedShortcode("cssbox", shortcode_cssbox);
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}
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1
.docs/.eleventyignore
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1
.docs/.eleventyignore
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css/
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@ -28,6 +28,7 @@
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<footer>
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<p>Built with ❤ by <a href="https://starbeamrainbowlabs.com/">Starbeamrainbowlabs</a></p>
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<p>Tech: <a href="https://www.11ty.dev/">Eleventy</a></p>
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<p>Licensed under <a href="https://www.mozilla.org/en-US/MPL/2.0/">Mozilla Public Licence 2.0</a> (<a href="https://tldrlegal.com/license/mozilla-public-license-2.0-(mpl-2)">tldr</a>)</p>
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</footer>
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</body>
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5
.docs/css.njk
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5
.docs/css.njk
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---
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permalink: theme.css
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---
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{% include "css/theme.css" %}
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{% include "css/CSSBox/cssbox.css" %}
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1
.docs/css/CSSBox
Submodule
1
.docs/css/CSSBox
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Subproject commit 2234546c25d51770086f972b0f330d4087e7c829
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@ -103,6 +103,7 @@ iframe, object, embed, img, table
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{
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max-width: 100%;
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}
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picture img { height: initial; }
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/* Turn the user's cursor into a hand when over things they can click */
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button, summary
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@ -217,3 +218,8 @@ input[type=text], input[type=number], textarea
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/* .features-large figure img {
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max-width: 12em;
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} */
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.cssgallery {
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display: flex;
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}
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After Width: | Height: | Size: 1.7 MiB |
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@ -5,7 +5,7 @@ tags: navigable
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date: 2000-01-01
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---
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<section class="bigbox" style="--bg: url(/images/banner-main.jpeg)">
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<section class="bigbox" style="--bg: url({% image-url "images/banner-main.jpeg" %})">
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<h1>WorldEditAdditions</h1>
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<p><em>Extra tools and commands to extend <a href="https://github.com/Uberi/Minetest-WorldEdit">WorldEdit</a> for <a href="https://www.minetest.net/">Minetest</a></em></p>
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<p>If you can dream of it, it probably belongs here!</p>
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<section class="features-large">
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<figure>
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<img src="/images/maze2d-alt.png" alt="A green 2D hedge maze, made with the //maze command" />
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{% image "images/maze2d-alt.png", "A green 2D hedge maze, made with the //maze command" %}
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<!-- <img src="/images/maze2d-alt.png" alt="A green 2D hedge maze, made with the //maze command" /> -->
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<figcaption>
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<p>Use <code>//maze</code> and <code>//maze3d</code> to generate customisable mazes in 2 or 3 dimensions.</p>
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<p>Customise the path sizing for additional artistic control.</p>
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</figure>
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<figure>
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<img src="/images/forest.png" alt="A forest of orange and lemon trees from the cooltrees mod, along with some bushes from Minetest Game." />
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{% image "images/forest.png", "A forest of orange and lemon trees from the cooltrees mod, along with some bushes from Minetest Game." %}
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<!-- <img src="/images/forest.png" alt="A forest of orange and lemon trees from the cooltrees mod, along with some bushes from Minetest Game." /> -->
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<figcaption>
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<p>Save time by creating instant forests with <code>//forest</code>.</p>
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<p>Artibrary mixes of saplings are supported too as a weighted list.</p>
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</figure>
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<figure>
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<img src="/images/conv-layers.png" alt="A small mountain smoothed with //smoothadv and topped with snow with //overlay" />
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{% image "images/conv-layers.png", "A small mountain smoothed with //smoothadv and topped with snow with //overlay" %}
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<!-- <img src="/images/conv-layers.png" alt="A small mountain smoothed with //smoothadv and topped with snow with //overlay" /> -->
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<figcaption>
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<p>Unlock a continuously growing library of commands, such as <code>//smoothadv</code> for easy terrain smoothing, and <code>//overlay</code> for overlaying a node on top of terrain.</p>
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<p>Many more commands are waiting to be discovered, including <code>//torus</code>, <code>//bonemeal</code>, and <code>//scale</code>.</p>
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</figure>
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<figure>
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{% image "images/torus-bonemeal.png", "A dirt torus with a grassy top, and a meadow of grass/flowers. Demonstrates //layers and //bonemeal. Doesn't have much to do with the sentences below - I just thought it looked nice as meta commands are difficult to find a good picture for." %}
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<img src="/images/torus-bonemeal.png" alt="A dirt torus with a grassy top, and a meadow of grass/flowers. Demonstrates //layers and //bonemeal. Doesn't have much to do with the sentences below - I just thought it looked nice as meta commands are difficult to find a good picture for." />
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<figcaption>
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<p>Powerful meta commands such as <code>//multi</code> for executing multiple commands at once and <code>//subdivide</code> for running commands on areas of virtually unlimited size enable convenience and enhance flexibility.</p>
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</figure>
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</section>
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<!-- Potentially we might want some inspiration from https://codepen.io/emared/pen/gWGBLR here -->
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<section class="cssbox-gallery">
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{% cssbox "images/gallery-a.jpeg" %}
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A scene demonstrating <code>//replacemix</code>, <code>//ellipsoid</code>, <code>//layers</code>, <code>smoothadv</code> (aka <code>convolve</code> and <code>conv</code>), and <code>//floodfill</code> - all of which are provided by WorldEditAdditions.
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{% endcssbox %}
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{% cssbox "images/gallery-b.jpeg" %}
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The inside of a 3d maze made with <code>//maze3d</code>. Lighting was placed manually to improve screenshot quality.
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{% endcssbox %}
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</section>
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},
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"homepage": "https://github.com/sbrl/Minetest-WorldEditAdditions#readme",
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"devDependencies": {
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"@11ty/eleventy": "^0.12.1"
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"@11ty/eleventy": "^0.12.1",
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"@11ty/eleventy-img": "^0.9.0",
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"html-entities": "^2.3.2"
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}
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}
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3
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vendored
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[submodule ".docs/css/CSSBox"]
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path = .docs/css/CSSBox
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url = https://github.com/TheLastProject/CSSBox.git
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