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unified examples and credits
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@ -449,7 +449,7 @@ maxdiff | `float` | 0.4 | The maximum difference in height (between 0 and
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count | `float` | 25000 | The number of snowballs to simulate.
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noconv | any | n/a | When set to any value, disables to automatic 3x3 gaussian convolution.
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Example invocations:
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Usage examples:
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```
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//erode
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@ -470,7 +470,7 @@ raise_sides | `string` | 4,3 | Comma separated list of numbers. Columns wit
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doraise | `boolean` | true | Whether to raise columns in height. If false, then no columns will be raised in height even if they are eligible to be so according to `raise_sides`.
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dolower | `boolean` | true | Whether to lower columns in height. If false, then no columns will be lowered in height even if they are eligible to be so according to `lower_sides`.
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Example invocations:
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Usage examples:
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```
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//erode river
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@ -584,14 +584,14 @@ Short for _select point cloud_. Sets pos1 and pos2 to include the nodes you punc
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```
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## `//scentre`
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Short for _select center_. Sets pos1 and pos2 to the centre point(s) of the current selection area. 1, 2, 4 or 8 nodes may be selected depending on what parts of the original selection are even in distance. Implementation by @VorTechnix.
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Short for _select center_. Sets pos1 and pos2 to the centre point(s) of the current selection area. 1, 2, 4 or 8 nodes may be selected depending on what parts of the original selection are even in distance. Implementation thanks to @VorTechnix.
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```
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//scentre
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```
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## `//srel <axis1> <length1> [<axis2> <length2> [<axis3> <length3>]]`
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Short for _select relative_. Sets the pos2 at set distances along 3 axes relative to pos1. If pos1 is not set it will default to the node directly under the player. The axis arguments accept `x, y, z` as well as `up, down, left, right, front, back`. Left, right, front and back are relative to player facing direction. Negative (`-`) can be applied to the axis, the length or both. Implementation by @VorTechnix.
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Short for _select relative_. Sets the pos2 at set distances along 3 axes relative to pos1. If pos1 is not set it will default to the node directly under the player. The axis arguments accept `x, y, z` as well as `up, down, left, right, front, back`. Left, right, front and back are relative to player facing direction. Negative (`-`) can be applied to the axis, the length or both. Implementation thanks to @VorTechnix.
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```
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//srel front 5
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