4c7bb6a980
//sfactor: fix luacheck warnings; fix crash
2022-01-03 13:26:51 +00:00
81773c8556
//forest: use local wea alias
2022-01-02 17:17:05 +00:00
6a1fd707d4
//sculpt: fix crash when pos2 is not defined
2022-01-02 14:45:46 +00:00
98bf0ef386
//maze: Fix seed when generating multiple mazes in the same second
2021-12-31 14:02:53 +00:00
9df5ba6fe5
//sculpt, //sculptlist: fix naming of static brushes; prettify output
2021-12-31 01:43:53 +00:00
ef2dbc1806
Reorder brushes
...
circle_soft1 is now the default brush, as it's awesome
2021-12-28 19:07:02 +00:00
732010a8ee
//layers: comment debug logging
2021-12-28 18:37:54 +00:00
db5d25d1de
//convolve: update matrix & kernel to use Vector3
...
A lot of the maths remains in the old style, but at least it doesn't
take a zero-indexed table
2021-12-28 18:31:46 +00:00
17cc91ba1c
//sculpt: implement circle brush
2021-12-28 17:45:20 +00:00
a2a9108d36
//sculpt: fix a bunch of bugs
...
including, but certainly not limited to, wea.make_heightmap now returns
a Vector3 instance for heightmap_size
2021-12-28 15:22:51 +00:00
b0c3d34dd0
Implement apply function for VoxelManipulators
2021-12-28 02:17:26 +00:00
75ffa81b7e
bonemeal: tidy up split_shell call
2021-12-28 01:46:12 +00:00
462570f2eb
//bonemeal: bugfix argument parsing
2021-12-28 01:26:53 +00:00
d657ce1abe
//sculptlist: fix bugs. It works!
2021-12-27 19:36:57 +00:00
10c9d6f886
Start implementing a //sculpt command, but it's not finished or tested yet.
...
First up: test that our initial basic dynamic brushes work as intended
with the //sculptlist [preview] command.
Also on the todo list: document it in the chat command reference!
2021-12-27 03:11:52 +00:00
af0e54cfdf
//maze: update to use Vector3
2021-12-26 22:48:37 +00:00
b962ace8a8
//maze, //maze3d: Fix crash if no arguments are specified
2021-12-26 22:45:37 +00:00
14ba42fa4a
//move+ add commented otu alias
2021-11-13 12:49:21 +00:00
607f2bfdea
//move+: bugfix
2021-11-13 12:41:00 +00:00
8ec89c3e67
Implement //move+, but it isn't working right just yet.
2021-11-13 12:36:10 +00:00
eaabf40301
Add commented out alias overrides
...
Eventually, worldedit *will* become an optional dependency. The
rationale for this is that WorldEditAdditions is outgrowing the core
WorldEdit API, and we want to add new features such as toggling
safe_region on and off with a chat command and other such goodies.
Merging the 2 mods is not something that has been discussed (due
mainly because I'm far too nervous to even ask the question in the
first place), but the 2 codebases are fundamentally different (and
for good reason, as WorldEditAdditions splits code over many different
files to improve maintainability and scalability) so this would
be a significant undertaking.
At no point however will WorldEditAdditions become incompatible
with WorldEdit itself. The 2 mods should happily co-exist with
one another (so long as you keep them both updated of course).
2021-11-11 02:54:44 +00:00
acb1ef1a0a
//copy+: write docs
2021-11-11 02:36:37 +00:00
d560583121
Make //copy+ a thing using the new wea.parse.axes
2021-11-11 02:20:37 +00:00
3f48832fff
Merge branch 'main' into VorTechnix
2021-11-07 14:31:01 +00:00
ea8a91568e
//spiral2: fix crash in parser
2021-10-31 19:48:51 +00:00
f5133d287b
Default to square spirals
2021-10-31 17:11:24 +00:00
e610eb7a92
//spiral2: fix bugs
2021-10-31 16:42:12 +00:00
dae59b63db
//walls: Prevent crash if not parameters are specified by defaulting to dirt as the replace_node
2021-10-31 16:41:52 +00:00
d3a8efb9b8
Add //spiral2, write glue for square spirals
...
Next up: circular spirals!
2021-10-31 15:11:01 +00:00
5fca3e4322
Fix bonemeal mod detection to look for the global bonemeal, not whether the bonemeal mod name has been loaded
2021-10-25 15:18:03 +01:00
2ae241aee5
Add //ellipsoid2
2021-10-14 01:50:27 +01:00
653864be99
Start working on //copy, but it's not finished yet.
...
We need to merge @VorTechnix's branch in first to gain access to
advanced axis parsing functions before we can complete it.
For this reason, the command registration for //copy is currently
commented out.
2021-10-11 02:41:45 +01:00
VorTechnix
0352595e41
Merge branch 'main' into VorTechnix
2021-10-10 18:37:58 -07:00
be3166624a
//replacemix: fix crash caused by invalid invocation
2021-09-18 12:16:03 +01:00
VorTechnix
bc0658b545
Update init.lua
2021-09-05 09:35:07 -07:00
VorTechnix
a5960983e7
Merge branch 'main' into VorTechnix
2021-09-05 09:34:54 -07:00
2920f7081d
Add //noiseapply
2021-08-07 23:01:15 +01:00
6cd367915d
//airapply: fix rogue args_parsed
2021-08-07 22:37:45 +01:00
fcd4de3429
//airapply: fix nodes_needed
2021-08-07 22:35:32 +01:00
10a649e597
//airapply: error handling
2021-08-07 21:16:17 +01:00
e1b1efb7ed
//spop: fix wording
2021-08-07 17:50:28 +01:00
82c1ebd42c
//sstack: add human-readable approx volume to output
2021-08-07 17:44:26 +01:00
VorTechnix
cff58792bf
Merge branch 'main' into VorTechnix
2021-08-05 10:43:00 -07:00
f5f486f303
Bugfix //walls: correct nodes_needed calculations to take thickness into account
2021-08-05 02:07:20 +01:00
f30ddbae3b
//walls: add optional thickness argument
2021-08-05 02:00:38 +01:00
87f84e2482
//bonmeal: add optional node list constraint
2021-08-05 01:17:43 +01:00
ef678e6a05
//layers: fix
2021-08-04 12:17:39 +01:00
db830c6633
Implement slope constraint for //layers, but it isn't tested yet
2021-08-04 01:41:51 +01:00
VorTechnix
b20c8f9af1
Merge branch 'main' into VorTechnix
2021-08-01 07:03:31 -07:00
45def53294
various commands: Upgrade to use wea.split_shell
2021-07-31 16:03:04 +01:00