46c2a02ade
//noise2d: add white algorithm; fix nasty bug in apply_2d
2021-07-12 02:45:32 +01:00
b55f7018f9
Docs: add syntax highlighting to command invocations
2021-07-06 02:47:45 +01:00
a42e296f4e
Reference: Document //noise2d
2021-07-06 01:08:36 +01:00
40173b2647
Vector3: default to 0 for unspecified args
2021-07-04 23:30:29 +01:00
8a14d35c04
noise2d: add comment
2021-07-04 16:14:48 +01:00
30f7927af4
Delete failed test :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-(
2021-07-04 16:13:55 +01:00
457f436a09
Failed implementation of xoshiro256++ becaause Lua doesn't have an integer type :-( :-( :-( :-( :-( :-( :-(
2021-07-04 16:13:32 +01:00
0b0595a1d3
Remove a whole bunch of stray debug print statements
2021-07-04 14:35:02 +01:00
0212950d87
wea.apply_heightmap_changes: fix loop
2021-07-04 14:30:22 +01:00
1d82013d86
//noise2d: add sin; sort out apply_mode as number
2021-07-04 13:21:13 +01:00
49bf0f19bc
Perlin: remove debug functions
2021-07-04 12:03:29 +01:00
b2eb76d280
//noise2d works!
...
...just.
Next up more engines and documentation
2021-07-03 22:53:16 +01:00
ad8d8eab6b
wea.format.map: use tostring on values to avoid crashes
2021-07-03 14:44:59 +01:00
239113d415
Empty commit to test build system
2021-07-03 13:35:42 +01:00
33e839db29
Reference: Another test
2021-07-03 13:28:39 +01:00
fafe2c22de
Reference: tiny layout to test build system
2021-07-03 13:26:18 +01:00
b6bee59097
Reference: Document //basename
2021-07-03 13:15:29 +01:00
ee2e5716eb
Implement more of the noise command backend
...
It's still not hooked up yet though, and there's no command parsing
logic either
2021-07-03 01:44:36 +01:00
cae75ec5a2
Add moar comments
2021-07-03 00:42:19 +01:00
442cb8a8d8
Chat-Command-Reference: Update //maze3d docs
2021-06-28 02:09:16 +01:00
VorTechnix
8a57590179
fixed sfac description
2021-06-27 17:21:02 -07:00
643790dc07
Merge pull request #64 from sbrl/selection-tools
...
sfactor and housekeeping
2021-06-28 01:08:10 +01:00
1984c67295
Vector3, Face, Mesh: unconditionally return class
2021-06-28 01:00:38 +01:00
db7b20d485
Refactor table functions into subtable of wea
...
Also, you can return a value from dofile()!!!!
This changes everything.
2021-06-28 00:56:29 +01:00
VorTechnix
4f895f2da5
Add //sfac to Chat-Command-Reference.md
2021-06-27 16:25:15 -07:00
624abc899b
node_distribution: add missing \n
2021-06-27 23:52:16 +01:00
810d3049ee
format.make_ascii_table: make filename match function name
2021-06-27 23:52:05 +01:00
VorTechnix
590a6f3c3a
Update CHANGELOG.md
2021-06-27 15:33:24 -07:00
VorTechnix
29bb6a0063
Merge branch 'main' into selection-tools
2021-06-27 15:22:55 -07:00
VorTechnix
5d28179bab
remove release block
2021-06-27 15:11:57 -07:00
VorTechnix
79211cf8cb
collapse check
2021-06-27 15:11:00 -07:00
VorTechnix
df209a9f61
removed tests
2021-06-27 15:06:03 -07:00
VorTechnix
03093112bb
added sfactor
2021-06-27 14:54:17 -07:00
VorTechnix
d176cb5419
revised comments
2021-06-27 14:53:33 -07:00
VorTechnix
0b23f0174b
added separate init.lua for selectors
2021-06-27 14:39:36 -07:00
VorTechnix
e5044368b3
added .vdev folder for myself and gitignored it
2021-06-27 14:38:37 -07:00
VorTechnix
3467f9c5b6
fixed min and max
2021-06-26 21:39:16 -07:00
f32d8588e0
Add Mesh & Face classes for #59
...
Together, these classes provide a way to represent a mesh of faces
generated from the Minetest world. This way, the generation of a mesh
can be abstracted away from any potential output file writers, thereby
allowing for multiple different output file formats to be supported.
2021-06-26 22:03:55 +01:00
dbdf509d79
Add dofile for vector3
2021-06-26 19:48:32 +01:00
65c07d59ea
Vector3: add sort, is_contained, expand_region, mean, min, and max
2021-06-26 17:48:39 +01:00
91b77c981b
Vector3: add abs
2021-06-26 17:06:53 +01:00
88214aef57
Vector3: add min_component, max_component
2021-06-26 17:02:35 +01:00
0a3680aa7d
Vector3: add unit / normalise
2021-06-26 16:56:26 +01:00
c76a049286
Vector3: tweak
2021-06-26 16:47:22 +01:00
112bb96e99
Vector3: add equals, equality operator
2021-06-26 16:28:39 +01:00
cfa086ce46
Vector3: add dot product
2021-06-26 15:47:53 +01:00
dc5645cfeb
Vector3: add set_to
2021-06-26 15:43:42 +01:00
133cae587c
Vector3: add move_towards
2021-06-26 15:39:47 +01:00
773e6354ad
Vector3: add limit_to
2021-06-26 15:32:47 +01:00
6d0447a02f
Vector3: add clone
2021-06-26 15:23:16 +01:00