Commit graph

340 commits

Author SHA1 Message Date
Starbeamrainbowlabs 997eb4d101
fix all the crashes with the new erosion algorithm
......but it doesn't look like it's functioning as intended just yet
2020-08-21 15:21:10 +01:00
Starbeamrainbowlabs acb288b984
Fix a ton of bugs but there are lots more to go..... 2020-08-21 13:27:40 +01:00
Starbeamrainbowlabs cdba38d37d
Start implementing snowball erosion algorithm.
There's still a long way to go - we're only just getting warmed up!
2020-08-20 01:53:26 +01:00
Starbeamrainbowlabs 20ccf321ce
Start setting things out to implement erosion
First up, we're going to attempt to implement a snowballs-based 
algorithm.
Reference: https://jobtalle.com/simulating_hydraulic_erosion.html
2020-08-18 02:11:37 +01:00
Starbeamrainbowlabs de6ea49d6f
//many: fix server logging 2020-08-11 21:47:52 +01:00
Starbeamrainbowlabs a1cd76d515
README: clarify new //many command in quick reference 2020-08-11 21:46:06 +01:00
Starbeamrainbowlabs 3c6ca58bfa
README: add link to //many docs in quick reference 2020-08-11 21:40:14 +01:00
Starbeamrainbowlabs 90ea388003
Implement //many command 2020-08-11 21:39:28 +01:00
Starbeamrainbowlabs 91f11a2b0d
Comment out debug line 2020-08-11 21:17:23 +01:00
Starbeamrainbowlabs 5009ca7782
Add contributing guide 2020-07-17 17:42:05 +01:00
Starbeamrainbowlabs b7eab3a6e5
Sync changelog with MT forum post 2020-07-17 17:28:00 +01:00
Starbeamrainbowlabs 967d2d0f54
README: Add troubleshooting step 2020-07-17 17:20:48 +01:00
Starbeamrainbowlabs 029008c0e6
Another minor changelog update 2020-07-17 17:15:11 +01:00
Starbeamrainbowlabs 97efa8e54c
Changelog: add update template text 2020-07-17 17:13:06 +01:00
Starbeamrainbowlabs 9404d2411a
Prepare v1.8 release 2020-07-17 17:07:10 +01:00
Starbeamrainbowlabs 813c3084a9
Update README & Changelog 2020-07-17 17:06:53 +01:00
Starbeamrainbowlabs f3c6329526
For #21, but I can't reproduce 2020-07-17 17:02:12 +01:00
Starbeamrainbowlabs 32b4a84a4a
//subdivide: no no no. that can't be the problem because worldedit.sort_pos() implicitly clones 2020-06-27 02:05:31 +01:00
Starbeamrainbowlabs ce6ed01b36
//subdivide: hrm. maybe a shallowcopy might work? 2020-06-26 22:47:13 +01:00
Starbeamrainbowlabs 0e74d22971
//subdivide: improve chunk counting again
....we really should do the maths properly, but I can't seem to get it 
right
2020-06-26 21:56:26 +01:00
Starbeamrainbowlabs 4e39ea6e71
README: Update quick reference 2020-06-26 21:37:33 +01:00
Starbeamrainbowlabs a03b5ae834
Update README & CHANGELOG 2020-06-26 21:35:38 +01:00
Starbeamrainbowlabs 9b913bdfb1
all commands: use human_time() in output 2020-06-26 21:23:03 +01:00
Starbeamrainbowlabs 3487e5c32b
//subdivide: Tidy up output 2020-06-26 21:15:13 +01:00
Starbeamrainbowlabs 0afbba4deb
os.clock() → minetest.get_us_time()
....how did I miss that :P
2020-06-26 20:46:35 +01:00
Starbeamrainbowlabs 5aec4d756c
//subdivide: it works!
Now to pretty it up a bit.
2020-06-26 18:57:25 +01:00
Starbeamrainbowlabs be38facaab
//subdivide: fix crash, but it's still not working as intended 2020-06-26 18:43:07 +01:00
Starbeamrainbowlabs ce999dd537
far wand: notify player when setting pos1 and pos2 2020-06-26 18:42:41 +01:00
Starbeamrainbowlabs 20a026724f
Start implementing //subdivide, but it isn't finished yet. 2020-06-26 02:13:11 +01:00
Starbeamrainbowlabs c05b1b2f67
README: tweak badges 2020-06-25 23:50:39 +01:00
Starbeamrainbowlabs 257d8dd15d
README: Add badges 2020-06-25 23:49:50 +01:00
Starbeamrainbowlabs c0624f5a94
Port human_time from Pepperminty Wiki & put it to use in //multi
Also, we've got a changelog!
2020-06-25 23:45:27 +01:00
Starbeamrainbowlabs 00177637b5
README: Add //layers similarity to we_env's //populate 2020-06-22 01:07:14 +01:00
Starbeamrainbowlabs adca852f56
update depends.txt 2020-06-21 18:27:11 +01:00
Starbeamrainbowlabs 4976b1956c
README: Add //layers to quick reference 2020-06-21 18:16:19 +01:00
Starbeamrainbowlabs 4e889145d1
README Add //farwand to quick reference 2020-06-21 18:15:13 +01:00
Starbeamrainbowlabs 2f17b4a794
README: Document far wand 2020-06-21 18:05:56 +01:00
Starbeamrainbowlabs f8a6a204f8
Tidy up debug messages 2020-06-15 13:04:42 +01:00
Starbeamrainbowlabs db21baa539
Add textures licence 2020-06-13 14:25:00 +01:00
Starbeamrainbowlabs fbf2b894e5
Finish farwand implementation 2020-06-13 14:23:14 +01:00
Starbeamrainbowlabs 6f20b31763
Strat work on a far-reaching wand, but it isn't finished yet.
We've got all the backend functions we'll probably need implemented 
though!
2020-06-13 02:08:03 +01:00
Starbeamrainbowlabs b8a5bec987
Centralise all command aliases
This should avoid any crashes on startup because worldedit.alias_command 
is nil too (strange!)
2020-06-11 01:00:19 +01:00
Starbeamrainbowlabs caf56313cd
Document //layers 2020-06-11 00:56:48 +01:00
Starbeamrainbowlabs 5232406dbb
Alias //flora to //bonemeal 2020-06-11 00:38:35 +01:00
Starbeamrainbowlabs 75a17ed64f
Add //layers command
Also add aliases //naturalise and //naturalize
2020-06-11 00:38:16 +01:00
Starbeamrainbowlabs 905ccc2d50
README: add extra sentence to aid clarity 2020-06-10 01:57:54 +01:00
Starbeamrainbowlabs 6b3cb02004
README: No no no, this will never do. Split the quick reference up into categories instead 2020-06-10 01:44:04 +01:00
Starbeamrainbowlabs 682aba5aa2
README: Sort commands in quick reference alphabetically 2020-06-10 01:41:13 +01:00
Starbeamrainbowlabs 55da495db2
README: Add //convolve to quick reference 2020-06-10 01:39:17 +01:00
Starbeamrainbowlabs da1c56cc23
Add //convolve documentation to README & aliases 2020-06-10 01:38:09 +01:00