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a1cd76d515
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README: clarify new //many command in quick reference
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2020-08-11 21:46:06 +01:00 |
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3c6ca58bfa
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README: add link to //many docs in quick reference
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2020-08-11 21:40:14 +01:00 |
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90ea388003
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Implement //many command
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2020-08-11 21:39:28 +01:00 |
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91f11a2b0d
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Comment out debug line
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2020-08-11 21:17:23 +01:00 |
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5009ca7782
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Add contributing guide
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2020-07-17 17:42:05 +01:00 |
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b7eab3a6e5
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Sync changelog with MT forum post
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2020-07-17 17:28:00 +01:00 |
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967d2d0f54
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README: Add troubleshooting step
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2020-07-17 17:20:48 +01:00 |
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029008c0e6
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Another minor changelog update
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2020-07-17 17:15:11 +01:00 |
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97efa8e54c
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Changelog: add update template text
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2020-07-17 17:13:06 +01:00 |
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9404d2411a
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Prepare v1.8 release
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2020-07-17 17:07:10 +01:00 |
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813c3084a9
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Update README & Changelog
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2020-07-17 17:06:53 +01:00 |
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f3c6329526
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For #21, but I can't reproduce
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2020-07-17 17:02:12 +01:00 |
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32b4a84a4a
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//subdivide: no no no. that can't be the problem because worldedit.sort_pos() implicitly clones
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2020-06-27 02:05:31 +01:00 |
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ce6ed01b36
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//subdivide: hrm. maybe a shallowcopy might work?
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2020-06-26 22:47:13 +01:00 |
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0e74d22971
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//subdivide: improve chunk counting again
....we really should do the maths properly, but I can't seem to get it
right
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2020-06-26 21:56:26 +01:00 |
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4e39ea6e71
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README: Update quick reference
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2020-06-26 21:37:33 +01:00 |
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a03b5ae834
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Update README & CHANGELOG
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2020-06-26 21:35:38 +01:00 |
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9b913bdfb1
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all commands: use human_time() in output
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2020-06-26 21:23:03 +01:00 |
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3487e5c32b
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//subdivide: Tidy up output
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2020-06-26 21:15:13 +01:00 |
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0afbba4deb
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os.clock() → minetest.get_us_time()
....how did I miss that :P
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2020-06-26 20:46:35 +01:00 |
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5aec4d756c
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//subdivide: it works!
Now to pretty it up a bit.
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2020-06-26 18:57:25 +01:00 |
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be38facaab
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//subdivide: fix crash, but it's still not working as intended
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2020-06-26 18:43:07 +01:00 |
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ce999dd537
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far wand: notify player when setting pos1 and pos2
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2020-06-26 18:42:41 +01:00 |
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20a026724f
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Start implementing //subdivide, but it isn't finished yet.
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2020-06-26 02:13:11 +01:00 |
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c05b1b2f67
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README: tweak badges
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2020-06-25 23:50:39 +01:00 |
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257d8dd15d
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README: Add badges
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2020-06-25 23:49:50 +01:00 |
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c0624f5a94
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Port human_time from Pepperminty Wiki & put it to use in //multi
Also, we've got a changelog!
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2020-06-25 23:45:27 +01:00 |
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00177637b5
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README: Add //layers similarity to we_env's //populate
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2020-06-22 01:07:14 +01:00 |
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adca852f56
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update depends.txt
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2020-06-21 18:27:11 +01:00 |
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4976b1956c
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README: Add //layers to quick reference
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2020-06-21 18:16:19 +01:00 |
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4e889145d1
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README Add //farwand to quick reference
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2020-06-21 18:15:13 +01:00 |
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2f17b4a794
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README: Document far wand
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2020-06-21 18:05:56 +01:00 |
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f8a6a204f8
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Tidy up debug messages
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2020-06-15 13:04:42 +01:00 |
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db21baa539
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Add textures licence
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2020-06-13 14:25:00 +01:00 |
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fbf2b894e5
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Finish farwand implementation
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2020-06-13 14:23:14 +01:00 |
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6f20b31763
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Strat work on a far-reaching wand, but it isn't finished yet.
We've got all the backend functions we'll probably need implemented
though!
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2020-06-13 02:08:03 +01:00 |
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b8a5bec987
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Centralise all command aliases
This should avoid any crashes on startup because worldedit.alias_command
is nil too (strange!)
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2020-06-11 01:00:19 +01:00 |
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caf56313cd
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Document //layers
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2020-06-11 00:56:48 +01:00 |
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5232406dbb
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Alias //flora to //bonemeal
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2020-06-11 00:38:35 +01:00 |
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75a17ed64f
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Add //layers command
Also add aliases //naturalise and //naturalize
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2020-06-11 00:38:16 +01:00 |
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905ccc2d50
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README: add extra sentence to aid clarity
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2020-06-10 01:57:54 +01:00 |
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6b3cb02004
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README: No no no, this will never do. Split the quick reference up into categories instead
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2020-06-10 01:44:04 +01:00 |
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682aba5aa2
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README: Sort commands in quick reference alphabetically
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2020-06-10 01:41:13 +01:00 |
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55da495db2
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README: Add //convolve to quick reference
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2020-06-10 01:39:17 +01:00 |
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da1c56cc23
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Add //convolve documentation to README & aliases
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2020-06-10 01:38:09 +01:00 |
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2b32385fdf
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convolve: fix minor chat command issues
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2020-06-10 01:06:34 +01:00 |
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d96f169950
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It works! :D
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2020-06-10 00:48:39 +01:00 |
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32e786401a
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Remove debugging code
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2020-06-09 22:04:38 +01:00 |
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2dbbeef9c9
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convolve: fix a bunch of bugs.
It's still behaving reeaallllly strangely though
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2020-06-09 22:00:56 +01:00 |
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868052f945
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Add //convolve command
....but it's all untested of course :P
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2020-06-09 21:11:34 +01:00 |
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