Commit Graph

477 Commits

Author SHA1 Message Date
Starbeamrainbowlabs 29223a3455
Patch maze3d to support the path dimennsion settings, but there's some weirdness going on 2020-05-03 17:02:28 +01:00
Starbeamrainbowlabs 2720f62d09
//maze: add path_length and path_width support
....now we jujst need to tackle //maze3d
2020-05-03 16:19:42 +01:00
Starbeamrainbowlabs a3a193cd68
maze: apply additional branchiness fix from maze3d
We've tweaaked the chance though to make it look better though

Perhaps in the future we should add a setting for this?
2020-05-01 12:57:55 +01:00
Starbeamrainbowlabs 394f3ec4ef
maze3d: make paths more 'branchy' 2020-04-30 02:02:45 +01:00
Starbeamrainbowlabs dc65c721bd
maze3d: comment out debug statements 2020-04-29 12:46:31 +01:00
Starbeamrainbowlabs a2d078e156
Add //maze3d command 2020-04-29 01:55:55 +01:00
Starbeamrainbowlabs 340191b2cf
maze: comment out debug lines 2020-04-29 01:36:36 +01:00
Starbeamrainbowlabs c83cc9bf39
maze bugfix: correct stalling when 0 is picked (Lua starts things at 1 - ewwwww......) 2020-04-29 01:03:51 +01:00
Starbeamrainbowlabs cf4f602f38
add //maze command 2020-04-28 22:41:55 +01:00
Starbeamrainbowlabs ac05627d53
Add `//multi` command.
TODO: Documentation. Perhaps it should be it's own mod?
2018-10-14 00:19:32 +01:00
Starbeamrainbowlabs bbde06c72e
[floodfill] Bugfix: Don't get caught in an infinite loop if the search & replace nodes are identical
Also fix a crash in the //floodfill command logic if pos1 is nil
2018-06-22 21:23:12 +01:00
Starbeamrainbowlabs 7883161cb8
Remove rogue return 2018-06-17 14:40:57 +01:00
Starbeamrainbowlabs 841565a75f
Fix gaps in hollow torus 2018-06-10 13:50:24 +01:00
Starbeamrainbowlabs f3745dc6ba
Fix a few small bugs 2018-06-10 13:48:11 +01:00
Starbeamrainbowlabs 429beb2e52
Add a hollowellipsoid command 2018-06-09 20:02:30 +01:00
Starbeamrainbowlabs 2fd63fcb25
Correct offset 2018-06-09 19:38:23 +01:00
Starbeamrainbowlabs 729424e97c
Formatting & performance improvements 2018-06-09 19:35:32 +01:00
Starbeamrainbowlabs aadee6a5ae
Add ellipsoid equation.
Ref https://stackoverflow.com/questions/17770555/how-to-check-if-a-point-is-inside-an-ellipsoid
2018-06-09 14:11:25 +01:00
Starbeamrainbowlabs 43f395ad02
Try to fix the ellipsoid function, but it's not working right.
Thankfully I have a clue as to what's going wrong, which I've made a
note of. Time for some research I think.....
2018-06-09 13:36:25 +01:00
Starbeamrainbowlabs 2b33100356
Fix crashes in new ellipsoid command 2018-06-09 13:10:42 +01:00
Starbeamrainbowlabs 88c59fca7c
Initial //ellipsoid implementation. Also reduce default floodfill radius 2018-06-09 13:05:09 +01:00
Starbeamrainbowlabs e4eb070c0f
Add //overlay, and start filling out README 2018-05-22 22:20:26 +01:00
Starbeamrainbowlabs 083f7a2967
Remove todos 2018-05-20 14:51:30 +01:00
Starbeamrainbowlabs 9412a1bf30
Add optimised radius checking 2018-05-20 14:19:43 +01:00
Starbeamrainbowlabs 7288347479
Make moar bugfixes. It works! 2018-05-20 13:05:03 +01:00
Starbeamrainbowlabs 0bb807ff86
Fixed some bugs, but it keeps running out of memory. 2018-05-20 12:23:09 +01:00
Starbeamrainbowlabs 02b54e6215
It doesn't have any syntax errors, so I guess there's only one way to find out if it actually works :P 2018-05-20 11:52:16 +01:00