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--- WorldEditAdditions-ChatCommands
-- @module worldeditadditions_commands
-- @release 0.1
-- @copyright 2018 Starbeamrainbowlabs
-- @license Mozilla Public License, 2.0
-- @author Starbeamrainbowlabs
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worldeditadditions_commands = { }
local we_c = worldeditadditions_commands
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we_c.modpath = minetest.get_modpath ( " worldeditadditions_commands " )
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dofile ( we_c.modpath .. " /multi.lua " )
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-- We no longer need our own implementation of safe_region thanks to @sfan5's
-- suggestion in issue #5 - yay!
-- we_c.safe_region, we_c.check_region, we_c.reset_pending
-- = dofile(we_c.modpath.."/safe.lua")
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dofile ( we_c.modpath .. " /commands/floodfill.lua " )
dofile ( we_c.modpath .. " /commands/overlay.lua " )
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dofile ( we_c.modpath .. " /commands/layers.lua " )
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dofile ( we_c.modpath .. " /commands/ellipsoid.lua " )
dofile ( we_c.modpath .. " /commands/torus.lua " )
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dofile ( we_c.modpath .. " /commands/walls.lua " )
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dofile ( we_c.modpath .. " /commands/maze.lua " )
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dofile ( we_c.modpath .. " /commands/replacemix.lua " )
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dofile ( we_c.modpath .. " /commands/convolve.lua " )
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dofile ( we_c.modpath .. " /commands/count.lua " )
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dofile ( we_c.modpath .. " /commands/subdivide.lua " )
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-- Don't registry the //bonemeal command if the bonemeal mod isn't present
if minetest.get_modpath ( " bonemeal " ) then
dofile ( we_c.modpath .. " /commands/bonemeal.lua " )
else
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minetest.log ( " action " , " [WorldEditAdditions] bonemeal mod not detected: //bonemeal command not registered (if you see this message and you're using an alternative mod that provides bonemeal, please get in touch by opening an issue) " )
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end
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worldedit.alias_command ( " smoothadv " , " convolve " )
worldedit.alias_command ( " conv " , " convolve " )
worldedit.alias_command ( " naturalise " , " layers " )
worldedit.alias_command ( " naturalize " , " layers " )
worldedit.alias_command ( " flora " , " bonemeal " )