Minetest-WorldEditAdditions/worldeditadditions_commands/init.lua

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--- WorldEditAdditions-ChatCommands
-- @module worldeditadditions_commands
-- @release 0.1
-- @copyright 2018 Starbeamrainbowlabs
-- @license Mozilla Public License, 2.0
-- @author Starbeamrainbowlabs
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local safe_region, check_region, reset_pending = dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua")
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local function parse_params_floodfill(params_text)
local found, _, replace_node, radius = params_text:find("([a-z:_\\-]+)%s+([0-9]+)")
if found == nil then
found, _, replace_node = params_text:find("([a-z:_\\-]+)")
radius = 20
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end
if found == nil then
replace_node = "default:water_source"
end
radius = tonumber(radius)
replace_node = worldedit.normalize_nodename(replace_node)
return replace_node, radius
end
minetest.register_chatcommand("/floodfill", {
params = "[<replace_node> [<radius>]]",
description = "Floods all connected nodes of the same type starting at pos1 with <replace_node> (which defaults to `water_source`), in a sphere with a radius of <radius> (which defaults to 20).",
privs = { worldedit = true },
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func = safe_region(function(name, params_text)
local replace_node, radius = parse_params_floodfill(params_text)
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if not replace_node then
worldedit.player_notify(name, "Error: Invalid node name.")
return false
end
if not worldedit.pos1[name] then
worldedit.player_notify(name, "Error: No pos1 defined.")
return false
end
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local start_time = os.clock()
local nodes_replaced = worldedit.floodfill(worldedit.pos1[name], radius, replace_node)
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local time_taken = os.clock() - start_time
if nodes_replaced == false then
worldedit.player_notify(name, "Error: The search node is the same as the replace node.")
return false
end
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worldedit.player_notify(name, nodes_replaced .. " nodes replaced in " .. time_taken .. "s")
minetest.log("action", name .. " used //floodfill at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. nodes_replaced .. " nodes in " .. time_taken .. "s")
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end, function(name, params_text)
local replace_node, radius = parse_params_floodfill(params_text)
if not worldedit.pos1[name] then
return 0 -- The actual command will send the error message to the client
end
-- Volume of a hemisphere
return math.ceil(((4 * math.pi * (tonumber(radius) ^ 3)) / 3) / 2)
end)
})
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minetest.register_chatcommand("/overlay", {
params = "<replace_node>",
description = "Places <replace_node> in the last contiguous air space encountered above the first non-air node. In other words, overlays all top-most nodes in the specified area with <replace_node>.",
privs = { worldedit = true },
func = safe_region(function(name, params_text)
local target_node = worldedit.normalize_nodename(params_text)
if not target_node then
worldedit.player_notify(name, "Error: Invalid node name.")
return false
end
local start_time = os.clock()
local changes = worldedit.overlay(worldedit.pos1[name], worldedit.pos2[name], target_node)
local time_taken = os.clock() - start_time
worldedit.player_notify(name, changes.updated .. " nodes replaced and " .. changes.skipped_columns .. " columns skipped in " .. time_taken .. "s")
minetest.log("action", name .. " used //overlay at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. changes.updated .. " nodes and skipping " .. changes.skipped_columns .. " columns in " .. time_taken .. "s")
end, function(name, params_text)
if not worldedit.normalize_nodename(params_text) then
worldedit.player_notify(name, "Error: Invalid node name '" .. params_text .. "'.")
return 0
end
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local vol = vector.subtract(pos2, pos1)
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return vol.x*vol.z
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end)
})
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local function parse_params_ellipsoid(params_text)
local found, _, radius_x, radius_y, radius_z, replace_node = params_text:find("([0-9]+)%s+([0-9]+)%s+([0-9]+)%s+([a-z:_\\-]+)")
if found == nil then
return nil, nil
end
local radius = {
x = tonumber(radius_x),
y = tonumber(radius_y),
z = tonumber(radius_z)
}
replace_node = worldedit.normalize_nodename(replace_node)
return replace_node, radius
end
minetest.register_chatcommand("/ellipsoid", {
params = "<rx> <ry> <rz> <replace_node>",
description = "Creates a 3D ellipsoid with a radius of (rx, ry, rz) at pos1, filled with <replace_node>.",
privs = { worldedit = true },
func = safe_region(function(name, params_text)
local target_node, radius = parse_params_ellipsoid(params_text)
if not target_node then
worldedit.player_notify(name, "Error: Invalid node name.")
return false
end
if not radius then
worldedit.player_notify(name, "Error: Invalid radius(es).")
return false
end
local start_time = os.clock()
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local replaced = worldedit.ellipsoid(worldedit.pos1[name], radius, target_node, false)
local time_taken = os.clock() - start_time
worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s")
minetest.log("action", name .. " used //ellipsoid at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
end, function(name, params_text)
local target_node, radius = parse_params_ellipsoid(params_text)
if not target_node or not radius then
worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "'. Try '/help /ellipsoid' to learn how to use this command.")
return 0
end
return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z)
end)
})
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-- TODO: This duplicates a lot of code. Perhaps we can trim it down a bit?
minetest.register_chatcommand("/hollowellipsoid", {
params = "<rx> <ry> <rz> <replace_node>",
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description = "Creates a 3D hollow ellipsoid with a radius of (rx, ry, rz) at pos1, made out of <replace_node>.",
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privs = { worldedit = true },
func = safe_region(function(name, params_text)
local target_node, radius = parse_params_ellipsoid(params_text)
if not target_node then
worldedit.player_notify(name, "Error: Invalid node name.")
return false
end
if not radius then
worldedit.player_notify(name, "Error: Invalid radius(es).")
return false
end
local start_time = os.clock()
local replaced = worldedit.ellipsoid(worldedit.pos1[name], radius, target_node, true)
local time_taken = os.clock() - start_time
worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s")
minetest.log("action", name .. " used //hollowellipsoid at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
end, function(name, params_text)
local target_node, radius = parse_params_ellipsoid(params_text)
if not target_node or not radius then
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worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "'. Try '/help /hollowellipsoid' to learn how to use this command.")
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return 0
end
return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z)
end)
})
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local function parse_params_torus(params_text)
local found, _, major_radius, minor_radius, replace_node = params_text:find("([0-9]+)%s+([0-9]+)%s+([a-z:_\\-]+)")
if found == nil then
return nil, nil
end
major_radius = tonumber(major_radius)
minor_radius = tonumber(minor_radius)
replace_node = worldedit.normalize_nodename(replace_node)
return replace_node, major_radius, minor_radius
end
minetest.register_chatcommand("/torus", {
params = "<major_radius> <minor_radius> <replace_node>",
description = "Creates a 3D torus with a major radius of <major_radius> and a minor radius of <minor_radius> at pos1, filled with <replace_node>.",
privs = { worldedit = true },
func = safe_region(function(name, params_text)
local target_node, major_radius, minor_radius = parse_params_torus(params_text)
if not target_node then
worldedit.player_notify(name, "Error: Invalid node name.")
return false
end
if not major_radius or not minor_radius then
worldedit.player_notify(name, "Error: Invalid radius(es).")
return false
end
local start_time = os.clock()
local replaced = worldedit.torus(worldedit.pos1[name], major_radius, minor_radius, target_node, false)
local time_taken = os.clock() - start_time
worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s")
minetest.log("action", name .. " used //torus at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
end, function(name, params_text)
local target_node, major_radius, minor_radius = parse_params_torus(params_text)
if not target_node or not major_radius or not minor_radius then
worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "'. Try '/help /torus' to learn how to use this command.")
return 0
end
return math.ceil(2 * math.pi*math.pi * major_radius * minor_radius*minor_radius)
end)
})
-- TODO: This duplicates a lot of code. Perhaps we can trim it down a bit?
minetest.register_chatcommand("/hollowtorus", {
params = "<major_radius> <minor_radius> <replace_node>",
description = "Creates a 3D hollow torus with a major radius of <major_radius> and a minor radius of <minor_radius> at pos1, made out of <replace_node>.",
privs = { worldedit = true },
func = safe_region(function(name, params_text)
local target_node, major_radius, minor_radius = parse_params_torus(params_text)
if not target_node then
worldedit.player_notify(name, "Error: Invalid node name.")
return false
end
if not major_radius or not minor_radius then
worldedit.player_notify(name, "Error: Invalid radius(es).")
return false
end
local start_time = os.clock()
local replaced = worldedit.torus(worldedit.pos1[name], major_radius, minor_radius, target_node, true)
local time_taken = os.clock() - start_time
worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s")
minetest.log("action", name .. " used //hollowtorus at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
end, function(name, params_text)
local target_node, major_radius, minor_radius = parse_params_torus(params_text)
if not target_node or not major_radius or not minor_radius then
worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "'. Try '/help /hollowtorus' to learn how to use this command.")
return 0
end
return math.ceil(2 * math.pi*math.pi * major_radius * minor_radius*minor_radius)
end)
})