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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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52 lines
1.9 KiB
Markdown
52 lines
1.9 KiB
Markdown
# WorldEditAdditions Changelog
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It's about time I started a changelog! This will serve from now on as the master changelog for WorldEditAdditions.
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## v1.9 (unreleased)
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- Add `//many` for executing a command many times in a row
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- Add **experimental** `//erode` command
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- Add `//fillcaves` command - fills in all air nodes beneath non air-nodes
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- Add `//forest` command for quickly generating forests
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- Fix some minor bugs and edge cases
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- `//subdivide`: Print status update when completing the last chunk
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- `//count`: Optimise by removing nested `for` loops
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## v1.8: The Quality of Life Update (17th July 2020)
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- Update `//multi` to display human readable times (e.g. `2.11mins` instead of `126600ms`)
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- Far wand: Notify player when setting pos1 and pos2
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- Make timings more accurate (use `minetest.get_us_time()` instead of `os.clock()`)
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- Add _experimental_ `//subdivide` command
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- Attempt to fix a crash on startup due to a dependency issue (#21)
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## v1.7: The Terrain Update! (21st June 2020)
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- Added `//layers` (like WorldEdit for Minecraft's `//naturalize`)
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- Added `//convolve` (advanced terrain smoothing inspired by image editors)
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- Added far wand (like the regular WorldEdit wand, but with a configurable range that can extend to 100s of blocks)
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[/list]
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## Release text template
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The text below is used as a template when making releases.
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--------
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INTRO
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See below for instructions on how to update.
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CHANGELOG HERE
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## Updating
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Updating depends on how you installed WorldEditAdditions.
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- UI in Minetest: There should be an update button for you to click in the mod menu
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- ContentDB: Download the latest update from [here](https://content.minetest.net/packages/Starbeamrainbowlabs/worldeditadditions/)
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- Git: `cd` to the WorldEditAdditions directory and run `git pull`
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After installing the update, don't forget to restart your client and / or server.
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--------
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