mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-01 22:03:02 +00:00
Starbeamrainbowlabs
abe66cf1c5
stupid bug in weac.{player_get_physics_override,player_set_physics_override}, as you might have suspected
121 lines
4.5 KiB
Lua
121 lines
4.5 KiB
Lua
local wea_c = worldeditadditions_core
|
|
local v3 = worldeditadditions_core.Vector3
|
|
|
|
---
|
|
-- @module worldeditadditions_core
|
|
|
|
|
|
|
|
--- Returns the player's position (at leg level).
|
|
-- @param name string The name of the player to return facing direction of.
|
|
-- @return vector Returns position.
|
|
function wea_c.player_vector(name)
|
|
return v3.clone(minetest.get_player_by_name(name):get_pos())
|
|
end
|
|
|
|
--- Returns the player's facing info including relative DIRs.
|
|
-- @param name string The name of the player to return facing direction of.
|
|
-- @returns table(vector3+) xyz raw values and {axis,sign} tables for facing direction and relative direction keys (front, back, left, right, up, down).
|
|
function wea_c.player_dir(name)
|
|
local dir = v3.clone(minetest.get_player_by_name(name):get_look_dir())
|
|
local abs = dir:abs()
|
|
-- Facing info
|
|
if abs.x > abs.z then dir.facing = {axis="x",sign=wea_c.getsign(dir.x)}
|
|
else dir.facing = {axis="z",sign=wea_c.getsign(dir.z)} end
|
|
-- Set front and back
|
|
dir.front = dir.facing
|
|
dir.back = {axis=dir.facing.axis,sign=dir.facing.sign*-1}
|
|
-- Set left and right
|
|
if dir.facing.axis == "x" then dir.left = {axis="z", sign=dir.facing.sign}
|
|
else dir.left = {axis="x", sign=dir.facing.sign*-1} end
|
|
dir.right = {axis=dir.left.axis,sign=dir.left.sign*-1}
|
|
-- Set up and down
|
|
dir.up = {axis="y",sign=1}
|
|
dir.down = {axis="y",sign=-1}
|
|
return dir
|
|
end
|
|
|
|
-- /lua print(Vector3.clone(minetest.get_player_by_name(myname):get_look_dir()))
|
|
|
|
function wea_c.player_get_physics_override(player, purpose_str)
|
|
if type(player) == "string" then
|
|
player = minetest.get_player_by_name(player)
|
|
end
|
|
|
|
if minetest.global_exists("pova") then
|
|
return pova.get_override(player:get_player_name(), purpose_str)
|
|
else
|
|
return player:get_physics_override()
|
|
end
|
|
end
|
|
|
|
function wea_c.player_set_physics_override(player, purpose_str, overrides)
|
|
if type(player) == "string" then
|
|
player = minetest.get_player_by_name(player)
|
|
end
|
|
|
|
if minetest.global_exists("pova") then
|
|
local overrides_old = wea_c.player_get_physics_override(player, purpose_str)
|
|
local do_set = false
|
|
|
|
if overrides_old == nil then
|
|
overrides_old = {}
|
|
do_set = true
|
|
end
|
|
|
|
for key, value in pairs(overrides) do
|
|
overrides_old[key] = value
|
|
end
|
|
|
|
-- Only set if this is the first time adding an override with this purpose_str for this player. On subsequent alterations, we update the existing overrides table
|
|
if do_set then
|
|
pova.add_override(player:get_player_name(), purpose_str, overrides_old)
|
|
end
|
|
pova.do_override(player)
|
|
else
|
|
player:set_physics_override(overrides)
|
|
end
|
|
end
|
|
|
|
--- DEPRECATED =================================================================
|
|
-- TODO: Refactor commands that use the following functions to use player_dir then delete these functions
|
|
|
|
--- Returns the player's facing direction on the horizontal axes only.
|
|
-- @deprecated Use wea_c.player_dir instead.
|
|
-- @param name string The name of the player to return facing direction of.
|
|
-- @return string,int Returns axis name and sign multiplier.
|
|
function wea_c.player_axis2d(name)
|
|
-- minetest.get_player_by_name("singleplayer"):
|
|
local dir = minetest.get_player_by_name(name):get_look_dir()
|
|
local x, z= math.abs(dir.x), math.abs(dir.z)
|
|
if x > z then return "x", dir.x > 0 and 1 or -1
|
|
else return "z", dir.z > 0 and 1 or -1 end
|
|
end
|
|
|
|
--- Returns the axis and sign of the axis to the left of the input axis.
|
|
-- @deprecated Use wea_c.player_dir instead.
|
|
-- @param axis string x or z.
|
|
-- @param sign int Sign multiplier.
|
|
-- @return string,int Returns axis name and sign multiplier.
|
|
function wea_c.axis_left(axis,sign)
|
|
if not axis:match("[xz]") then return false, "Error: Not a horizontal axis!"
|
|
elseif axis == "x" then return true, "z", sign
|
|
else return true, "x", -sign end
|
|
end
|
|
|
|
--- Dehumanize Direction: translates up, down, left, right, front, into xyz based on player orientation.
|
|
-- @deprecated Use wea_c.player_dir instead.
|
|
-- @param name string The name of the player to return facing direction of.
|
|
-- @param dir string Relative direction to translate.
|
|
-- @return string Returns axis name and sign multiplier.
|
|
function wea_c.dir_to_xyz(name, dir)
|
|
local axfac, drfac = wea_c.player_axis2d(name)
|
|
local _, axlft, drlft = wea_c.axis_left(axfac,drfac)
|
|
if dir:match("front") or dir:match("back") then
|
|
return axfac, dir:match("front") and drfac or -drfac
|
|
elseif dir:match("left") or dir:match("right") then
|
|
return axlft, dir:match("left") and drlft or -drlft
|
|
elseif dir:match("up") or dir:match("down") then
|
|
return "y", dir == "down" and -1 or 1
|
|
else return false, "\"" .. dir .. "\" not a recognized direction! Try: (up | down | left | right | front | back)" end
|
|
end
|