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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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Starbeamrainbowlabs
74a8996afc
This is more complicated than I expected. We've got a new parser and a state machine for the args, but we now need to put these values to use and pass them to worldeditadditions.rotate(). NOTE TO SELF: BE REAL CAREFUL WITH ORIGIN HANDLING. We MUST NOT pull from sorted pos1/2 by accident! Though I doubt this would be an issue since weac.pos.get(player_name, i) is a thing |
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.. | ||
format | ||
io | ||
parse | ||
strings | ||
table | ||
terrain | ||
bit.lua | ||
chaikin.lua | ||
EventEmitter.lua | ||
inspect.lua | ||
lru.lua | ||
lru_benchmark.lua | ||
mesh.lua | ||
node_identification.lua | ||
NodeListMatcher.lua | ||
nodes.lua | ||
numbers.lua | ||
player.lua | ||
queue.lua | ||
raycast_adv.lua | ||
set.lua | ||
setting_handler.lua | ||
vector3.lua |