Minetest-WorldEditAdditions/worldeditadditions_commands/commands/dome.lua

96 lines
3.2 KiB
Lua

local wea = worldeditadditions
local Vector3 = wea.Vector3
local function parse_stage2(name, parts)
local result = Vector3.new()
for i,axis_name in ipairs(parts) do
local success, result_this = wea.parse.axis_name(axis_name, wea.player_dir(name))
if not success then return success, result_this end
result = result + result_this
end
result = result:clamp(Vector3.new(-1, -1, -1), Vector3.new(1, 1, 1))
if result.length == 0 then
return false, "Refusing to create a dome with no distinct pointing direction."
end
return true, result
end
-- ██████ ██████ ███ ███ ███████
-- ██ ██ ██ ██ ████ ████ ██
-- ██ ██ ██ ██ ██ ████ ██ █████
-- ██ ██ ██ ██ ██ ██ ██ ██
-- ██████ ██████ ██ ██ ███████
worldedit.register_command("dome+", { -- TODO: Make this an override
params = "<radius> <replace_node> [<pointing_dir:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> ...] [h[ollow]]",
description = "Creates a dome shape with a specified radius of the defined node, optionally specifying the direction it should be pointing in (defaults to the positive y direction).",
privs = { worldedit = true },
require_pos = 1,
parse = function(params_text)
if not params_text then params_text = "" end
local parts = wea.split_shell(params_text)
if #parts < 2 then
return false, "Error: Not enough arguments (see /help /dome for usage information)."
end
local radius = tonumber(parts[1])
local replace_node = worldedit.normalize_nodename(parts[2])
local hollow = false
if not radius then
return false, "Error: Invalid radius '"..parts[1].."'. The radius must be a positive integer."
end
if radius < 1 then
return false, "Error: The minimum radius size is 1, but you entered"..tostring(radius).."."
end
if not replace_node then
return false, "Error: Invalid replace_node '"..parts[1].."'."
end
if #parts > 2 and (parts[#parts] == "h" or parts[#parts] == "hollow") then
hollow = true
table.remove(parts, #parts)
end
local axes = wea.table.shallowcopy(parts)
table.remove(axes, 1)
table.remove(axes, 1)
if #axes == 0 then
table.insert(axes, "+y")
end
return true, radius, replace_node, axes, hollow
end,
nodes_needed = function(name, radius)
return 4/3 * math.pi * radius * radius * radius
end,
func = function(name, radius, replace_node, axes, hollow)
local start_time = wea.get_ms_time()
local success_a, pointing_dir = parse_stage2(name, axes)
if not success_a then return success_a, pointing_dir end
local pos = Vector3.clone(worldedit.pos1[name])
local success_b, nodes_replaced = wea.dome(
pos,
radius,
replace_node,
pointing_dir,
hollow
)
if not success_b then return success_b, nodes_replaced end
local time_taken = wea.get_ms_time() - start_time
minetest.log("action", name.." used //dome+ at "..pos.." with a radius of "..tostring(radius)..", modifying "..nodes_replaced.." nodes in "..wea.format.human_time(time_taken))
return true, nodes_replaced.." nodes replaced "..wea.format.human_time(time_taken)
end
})