Minetest-WorldEditAdditions/CHANGELOG.md

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WorldEditAdditions Changelog

It's about time I started a changelog! This will serve from now on as the main changelog for WorldEditAdditions.

v1.12 (unreleased)

  • Add //srect (select rectangle) - thanks, @VorTechnix!

v1.11: The big data update (25th January 2021)

  • Add //scale (currently experimental)
    • Scale operations that scale up and down at the same time are split into 2 separate operations automatically (scaling up is always performed first)
  • //count: Make numbers human-readable
    • Tip: Use a monospace font for the chat window, and the columns will be aligned!
  • Add //hollow for hollowing out areas (a step towards parity with Minecraft WorldEdit)
  • //subdivide: Improve performance of initial chunk counting algorithm - it should get started on the job much quicker now (especially on large regions)
  • //subdivide: Fix a bug where the entire defined region was emerged all at once instead of in chunks
  • //subdivide: Fix performance & memory usage issues
    • Fix passing arguments to the command being executed
    • If you encounter any other issues with it over large areas (particularly 2000x150x2000 and larger), please let me know
  • Bugfix: Fix obscure crash in calls to human_size ("unknown" will now be returned if passed junk)
  • //many can now be used with commands with no arguments.
  • //conv, //erode, //fillcaves: Treat liquids as air
  • Add new cloud wand
  • //conv, //erode: Minor refactoring to improve code clarity

v1.10: The tidyup update (16th January 2021)

  • //maze: Fix some parts of generated mazes staying solid
  • //maze, //maze3d: Allow non-number seeds (existing seeds aren't affected - they will still produce identical output)
  • //many: Improve format of progress messages, add ETA
  • //subdivide: Make asynchronous, and use minetest.emerge_area() to ensure areas are loaded before executing on a subdivision chunk
    • This will ensure that //subdivideing enormous regions should now function as expected. Want to level an entire rainforest with //subdivide and //clearcut? Now you can! :D
  • Add //line for drawing simple lines

v1.9: The Nature Update (20th September 2020)

  • Add //many for executing a command many times in a row
  • Add experimental //erode command
  • Add //fillcaves command - fills in all air nodes beneath non air-nodes
  • Add //forest command for quickly generating forests, and //saplingaliases to compliment it
  • Add //ellipsoidapply: Like //cubeapply, but clips the result to an ellipsoid that is the size of the defined region.
  • Fix some minor bugs and edge cases
  • //subdivide: Print status update when completing the last chunk
  • //count: Optimise by removing nested for loops

v1.8: The Quality of Life Update (17th July 2020)

  • Update //multi to display human readable times (e.g. 2.11mins instead of 126600ms)
  • Far wand: Notify player when setting pos1 and pos2
  • Make timings more accurate (use minetest.get_us_time() instead of os.clock())
  • Add experimental //subdivide command
  • Attempt to fix a crash on startup due to a dependency issue (#21)

v1.7: The Terrain Update! (21st June 2020)

  • Added //layers (like WorldEdit for Minecraft's //naturalize)
  • Added //convolve (advanced terrain smoothing inspired by image editors)
  • Added far wand (like the regular WorldEdit wand, but with a configurable range that can extend to 100s of blocks) [/list]

Release text template

The text below is used as a template when making releases.


INTRO

See below for instructions on how to update.

CHANGELOG HERE

Updating

Updating depends on how you installed WorldEditAdditions.

  • UI in Minetest: There should be an update button for you to click in the mod menu
  • ContentDB: Download the latest update from here
  • Git: cd to the WorldEditAdditions directory and run git pull

After installing the update, don't forget to restart your client and / or server.