mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-23 12:05:01 +00:00
Starbeamrainbowlabs
10c9d6f886
First up: test that our initial basic dynamic brushes work as intended with the //sculptlist [preview] command. Also on the todo list: document it in the chat command reference!
24 lines
1.1 KiB
Lua
24 lines
1.1 KiB
Lua
local wea = worldeditadditions
|
|
|
|
--- Makes a sculpting brush that is as close to a target size as possible.
|
|
-- @param brush_name string The name of the brush to create.
|
|
-- @param target_size Vector3 The target size of the brush to create.
|
|
-- @returns true,table,Vector3|false,string If the operation was successful, true followed by the brush in a 1D ZERO-indexed table followed by the actual size of the brush as a Vector3 (x & y components used only). If the operation was not successful, false and an error message string is returned instead.
|
|
local function make_brush(brush_name, target_size)
|
|
if not wea.sculpt.brushes[brush_name] then return false, "Error: That brush does not exist. Try using //sculptbrushes to list all available sculpting brushes." end
|
|
|
|
local brush_def = wea.sculpt.brushes[brush_name]
|
|
|
|
local success, brush, size_actual
|
|
if type(brush_def) == "function" then
|
|
success, brush, size_actual = brush_def(target_size)
|
|
if not success then return success, brush end
|
|
else
|
|
brush = brush_def.brush
|
|
size_actual = brush_def.size
|
|
end
|
|
|
|
return true, brush, size_actual
|
|
end
|
|
|
|
return make_brush
|