Minetest-WorldEditAdditions/worldeditadditions/ellipsoid.lua

72 lines
2.2 KiB
Lua

--- Overlap command. Places a specified node on top of
-- @module worldeditadditions.overlay
function worldedit.ellipsoid(position, radius, target_node, hollow)
-- position = { x, y, z }
local hollow_inner_radius = {
x = radius.x - 1,
y = radius.y - 1,
z = radius.z - 1
}
-- Fetch the nodes in the specified area
-- OPTIMIZE: We should be able to calculate a more efficient box-area here
local manip, area = worldedit.manip_helpers.init_radius(position, math.max(radius.x, radius.y, radius.z))
local data = manip:get_data()
local node_id = minetest.get_content_id(target_node)
local node_id_air = minetest.get_content_id("air")
local stride_z, stride_y = area.zstride, area.ystride
-- TODO: This won't work, because we need to vary the calculation we use this in based on what part of the ellipsoid we're working on / in, not compare to a static value
local radius_distance_sq = worldeditadditions.vector.lengthsquared(radius)
local count = 0 -- The number of nodes replaced
local idx_z_base = area:index(position.x - radius.x, position.y - radius.y, position.z - radius.z) -- initial z offset
for z = -radius.z, radius.z do
local idx_y_base = idx_z_base
for y = -radius.y, radius.y do
local i = idx_y_base
for x = -radius.x, radius.x do
-- If we're inside the ellipse, then fill it in
local x_comp, y_comp, z_comp = x/radius.x, y/radius.y, z/radius.z
local ellipsoid_dist = x_comp*x_comp + y_comp*y_comp + z_comp*z_comp
if ellipsoid_dist <= 1 then
local place_ok = not hollow;
if not place_ok then
-- It must be hollow! Do some additional calculations.
local hx_comp = x/hollow_inner_radius.x
local hy_comp = y/hollow_inner_radius.y
local hz_comp = z/hollow_inner_radius.z
-- It's only ok to place it if it's outside our inner ellipse
place_ok = hx_comp*hx_comp + hy_comp*hy_comp + hz_comp*hz_comp >= 1
end
if place_ok then
data[i] = node_id
count = count + 1
end
end
i = i + 1
end
idx_y_base = idx_y_base + stride_y
end
idx_z_base = idx_z_base + stride_z
end
-- Save the modified nodes back to disk & return
worldedit.manip_helpers.finish(manip, data)
return count
end