Minetest-WorldEditAdditions/worldeditadditions/lib/sculpt
Starbeamrainbowlabs 1310dae884
Refactor: Split up terrain.lua, make subtable wea.terrain
This is just the start, if my plans work out.

The eventual aim here is to implement a generic Heightmap2D class, just 
like Vector3.

This will make interacting with heightmaps much easier.
2021-12-31 02:42:32 +00:00
..
brushes //sculpt: add simple test ellipse static brush 2021-12-31 01:04:27 +00:00
apply.lua Refactor: Split up terrain.lua, make subtable wea.terrain 2021-12-31 02:42:32 +00:00
apply_heightmap.lua Add circle brush, but it isn't working right just yet. 2021-12-28 17:22:18 +00:00
import_static.lua Add support for autoloading static brushes on server start 2021-12-31 01:03:56 +00:00
init.lua //sculpt: fix importing static brushes 2021-12-31 01:39:04 +00:00
make_brush.lua Start implementing a //sculpt command, but it's not finished or tested yet. 2021-12-27 03:11:52 +00:00
make_preview.lua //sculpt: implement circle brush 2021-12-28 17:45:20 +00:00
parse_static.lua Add support for autoloading static brushes on server start 2021-12-31 01:03:56 +00:00
preview_brush.lua //sculpt: implement circle brush 2021-12-28 17:45:20 +00:00
read_brush_static.lua Start implementing a //sculpt command, but it's not finished or tested yet. 2021-12-27 03:11:52 +00:00
scan_static.lua //sculpt, //sculptlist: fix naming of static brushes; prettify output 2021-12-31 01:43:53 +00:00