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WorldEditAdditions Changelog
It's about time I started a changelog! This will serve from now on as the master changelog for WorldEditAdditions.
v1.9 (unreleased)
- Add
//many
for executing a command many times in a row - Add experimental
//erode
command - Add
//fillcaves
command - fills in all air nodes beneath non air-nodes - Add
//forest
command for quickly generating forests - Add
//ellipsoidapply
: Like//cubeapply
, but clips the result to an ellipsoid that is the size of the defined region. - Fix some minor bugs and edge cases
//subdivide
: Print status update when completing the last chunk//count
: Optimise by removing nestedfor
loops
v1.8: The Quality of Life Update (17th July 2020)
- Update
//multi
to display human readable times (e.g.2.11mins
instead of126600ms
) - Far wand: Notify player when setting pos1 and pos2
- Make timings more accurate (use
minetest.get_us_time()
instead ofos.clock()
) - Add experimental
//subdivide
command - Attempt to fix a crash on startup due to a dependency issue (#21)
v1.7: The Terrain Update! (21st June 2020)
- Added
//layers
(like WorldEdit for Minecraft's//naturalize
) - Added
//convolve
(advanced terrain smoothing inspired by image editors) - Added far wand (like the regular WorldEdit wand, but with a configurable range that can extend to 100s of blocks) [/list]
Release text template
The text below is used as a template when making releases.
INTRO
See below for instructions on how to update.
CHANGELOG HERE
Updating
Updating depends on how you installed WorldEditAdditions.
- UI in Minetest: There should be an update button for you to click in the mod menu
- ContentDB: Download the latest update from here
- Git:
cd
to the WorldEditAdditions directory and rungit pull
After installing the update, don't forget to restart your client and / or server.