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56380f149b
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heightmap_size: refactor to use { x, z } instead of [0] / [1]
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2021-02-26 02:20:53 +00:00 |
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f2aa87b396
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terrain: pick the node to replace with from higher up in the column in question
....unless we hit the ignore node, in which case we default to air.
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2021-02-23 01:31:24 +00:00 |
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4ba59a6ec3
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//conv, //erode: treat liquids as air
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2021-02-23 00:20:57 +00:00 |
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130524a7d0
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Disable some debug prints, and update docs
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2020-09-20 22:07:47 +01:00 |
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997eb4d101
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fix all the crashes with the new erosion algorithm
......but it doesn't look like it's functioning as intended just yet
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2020-08-21 15:21:10 +01:00 |
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acb288b984
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Fix a ton of bugs but there are lots more to go.....
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2020-08-21 13:27:40 +01:00 |
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cdba38d37d
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Start implementing snowball erosion algorithm.
There's still a long way to go - we're only just getting warmed up!
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2020-08-20 01:53:26 +01:00 |
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