Commit graph

8 commits

Author SHA1 Message Date
Starbeamrainbowlabs 7639bd2c2b
worldeditadditions.apply_heightmap_changes: properly comment it
It's a pretty complicated function, so it's probably a good idea to 
document how it works.
2021-03-20 02:09:28 +00:00
Starbeamrainbowlabs 56380f149b
heightmap_size: refactor to use { x, z } instead of [0] / [1] 2021-02-26 02:20:53 +00:00
Starbeamrainbowlabs f2aa87b396
terrain: pick the node to replace with from higher up in the column in question
....unless we hit the ignore node, in which case we default to air.
2021-02-23 01:31:24 +00:00
Starbeamrainbowlabs 4ba59a6ec3
//conv, //erode: treat liquids as air 2021-02-23 00:20:57 +00:00
Starbeamrainbowlabs 130524a7d0
Disable some debug prints, and update docs 2020-09-20 22:07:47 +01:00
Starbeamrainbowlabs 997eb4d101
fix all the crashes with the new erosion algorithm
......but it doesn't look like it's functioning as intended just yet
2020-08-21 15:21:10 +01:00
Starbeamrainbowlabs acb288b984
Fix a ton of bugs but there are lots more to go..... 2020-08-21 13:27:40 +01:00
Starbeamrainbowlabs cdba38d37d
Start implementing snowball erosion algorithm.
There's still a long way to go - we're only just getting warmed up!
2020-08-20 01:53:26 +01:00