Commit graph

6 commits

Author SHA1 Message Date
54c66e0dc9
//rotate: fix bug in which regions are accidentally cut off 2023-12-16 00:35:52 +00:00
0ac76bc694
//rotate: update pos1/pos2 to bound target region
...unfortunately this has exposed a nasty bug!
2023-12-16 00:01:34 +00:00
9f8cb4d5da
//rotate: add comments on what needs doing to wrangle it into shape 2023-12-14 00:31:12 +00:00
27aa3a9c8f
It works!! ....but the output seems off when non 90° increments
...probably due to the wiping and rotation overlapping
2023-12-13 23:20:32 +00:00
7d29453699
plug in new //rotate+ logic
...but it doesn't work yet
currently it crashes with a variety of interesting and colourful error messages
working on debugging it now, but it's gonna take a moment
2023-12-13 23:05:00 +00:00
74a8996afc
//rotate: start implementing a frontend
This is more complicated than I expected.
We've got a new parser and a state machine for the args, but we now need to put these values to use and pass them to worldeditadditions.rotate().
NOTE TO SELF: BE REAL CAREFUL WITH ORIGIN HANDLING.
We MUST NOT pull from sorted pos1/2 by accident! Though I doubt this would be an issue since weac.pos.get(player_name, i) is a thing
2023-12-10 03:16:28 +00:00