Commit graph

18 commits

Author SHA1 Message Date
Starbeamrainbowlabs 258a9c1cde
implement initial //spline, but it isn't finished yet 2022-09-25 01:18:40 +01:00
Starbeamrainbowlabs 38a72468d9
utils: rename folder tables → table to match API 2022-09-24 13:41:44 +01:00
Starbeamrainbowlabs 47b1c44b38
Upgrade position system, add initial position markers 2022-09-19 23:18:49 +01:00
Starbeamrainbowlabs 44e6ba8e3c
Upgrade more old vector stuff in the corners 2022-09-19 18:54:53 +01:00
Starbeamrainbowlabs 58a7629ea1
Initial move of utils wea → wea_c
Here we go...!
2022-09-18 16:45:08 +01:00
Starbeamrainbowlabs 17d92870b3
Add EventEmitter support to wea_c.pos 2022-09-18 16:06:23 +01:00
Starbeamrainbowlabs 817387d7f2
Port EventEmitter from Node.js 2022-09-18 15:57:23 +01:00
Starbeamrainbowlabs fa62864e16
implement multi-point wand 2022-09-18 15:30:53 +01:00
Starbeamrainbowlabs 9932852053
core: add position manager system
it doesn't save them to disk, but that would not be too difficult to add
2022-09-18 03:25:49 +01:00
Starbeamrainbowlabs 1750d62d3c
core: add register_alias command
it is backwards-compatible with worldedit.register_command
2022-05-19 22:50:53 +01:00
Starbeamrainbowlabs b816133716
core: implement fetch_command_def
This rovides an abstraction to fetch a worldedit command's definition, 
regardless of where it was registered.

We would normally expect all commands to be registered in 
wea_c.registered_commands, but before we only do a one-off pass to 
import commands from worldedit should a new mod we aren't aware of 
register a command with worldedit and get loaded after us, we won't 
detect it - hencee  the need for this function.
2022-05-19 02:31:01 +01:00
Starbeamrainbowlabs c60b5c5bad
core: fix bugs, enable! 2022-05-19 01:45:36 +01:00
Starbeamrainbowlabs 8f6c3e020f
fixup 2022-05-17 01:04:51 +01:00
Starbeamrainbowlabs d21f7ca5fb
core: minor fixes 2022-05-17 01:04:38 +01:00
Starbeamrainbowlabs 1fda9725c7
Implement run_command, but it's not quite finished yet
We still have yet to implement safe_region. Doing so will be 
non-trivial, as we'll need to override //y and //n, but then  also keep 
track of commands defined in worldedit and call the right version of //y 
and //n.
2022-05-17 01:03:58 +01:00
Starbeamrainbowlabs f984f5d7b7
Begin rewriting worldeditadditions_core
We should be able to make things a lot cleaner and more robust.
2022-05-16 23:32:40 +01:00
VorTechnix 7b651d7abe
Fix typo worldeditadditions_core/init.lua
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-07-15 13:47:37 -07:00
VorTechnix ba93cb7bea added WEA Core 2021-06-29 18:53:14 -07:00