Commit graph

1270 commits

Author SHA1 Message Date
8b385690c0
modpack.conf: add name field, since mesecons has one 2022-05-01 17:09:00 +01:00
a4237dcca5
depends.txt → mod.conf 2022-05-01 17:07:30 +01:00
7622d85efa
docs: update dependencies 2022-05-01 17:01:03 +01:00
dependabot[bot]
1c80bbc031
Bump minimist from 1.2.5 to 1.2.6 in /.docs
Bumps [minimist](https://github.com/substack/minimist) from 1.2.5 to 1.2.6.
- [Release notes](https://github.com/substack/minimist/releases)
- [Commits](https://github.com/substack/minimist/compare/1.2.5...1.2.6)

---
updated-dependencies:
- dependency-name: minimist
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-03-30 02:25:54 +00:00
d77799a871
Merge pull request #73 from sbrl/dependabot/npm_and_yarn/dot-docs/follow-redirects-1.14.8
Bump follow-redirects from 1.14.1 to 1.14.8 in /.docs
2022-02-17 23:53:09 +00:00
dependabot[bot]
2ed3042bc8
Bump follow-redirects from 1.14.1 to 1.14.8 in /.docs
Bumps [follow-redirects](https://github.com/follow-redirects/follow-redirects) from 1.14.1 to 1.14.8.
- [Release notes](https://github.com/follow-redirects/follow-redirects/releases)
- [Commits](https://github.com/follow-redirects/follow-redirects/compare/v1.14.1...v1.14.8)

---
updated-dependencies:
- dependency-name: follow-redirects
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-02-14 08:13:49 +00:00
VorTechnix
9995ea2fb9 Merge branch 'main' into VorTechnix 2022-01-03 06:56:58 -08:00
c443459282
wireframe/corner_set: fix luacheck warnings 2022-01-03 13:30:22 +00:00
3d12345972
//smake: fix luacheck warnings 2022-01-03 13:28:43 +00:00
4c7bb6a980
//sfactor: fix luacheck warnings; fix crash 2022-01-03 13:26:51 +00:00
67b4495aad
README: add link to edit full reference 2022-01-03 12:54:33 +00:00
ee465070c9
fixup 2022-01-03 12:53:41 +00:00
58933c6435
README: Update command list 2022-01-03 12:49:59 +00:00
6c49b9d598
fixup again 2022-01-03 02:42:12 +00:00
364de73fd0
fixup 2022-01-03 02:40:44 +00:00
5bc8687ff1
Prepare 1.13 release! It's happening :D 2022-01-03 02:37:42 +00:00
bc1ded787c
wea.sculpt.apply: Comment debug logging 2022-01-02 17:19:53 +00:00
3db39a3789
update changelog 2022-01-02 17:17:50 +00:00
81773c8556
//forest: use local wea alias 2022-01-02 17:17:05 +00:00
80e230a9d7
saplingnames: update cool_trees bamboo 2022-01-02 17:16:38 +00:00
6a1fd707d4
//sculpt: fix crash when pos2 is not defined 2022-01-02 14:45:46 +00:00
d9204e95b5
selection: Improve message shown to players 2022-01-02 13:19:31 +00:00
dc5f8f0753
Changelog: Add moar links 2022-01-01 14:56:55 +00:00
1da5599e80
remove debug logging 2021-12-31 14:46:23 +00:00
d45e4e893a
docs reference: tweak wording 2021-12-31 14:05:05 +00:00
98bf0ef386
//maze: Fix seed when generating multiple mazes in the same second 2021-12-31 14:02:53 +00:00
cce27525cc
Changelog: add //move+
Now that we've fixed the bug therewith, I feel happy with officially 
adding it to the changelog
2021-12-31 13:39:18 +00:00
2d53869f11
//move+: fix leaving-source-behind problem 2021-12-31 13:38:13 +00:00
8170ecb1f1
reference //for: add more examples 2021-12-31 13:19:22 +00:00
d6cd0cdb59
tokenize_commands: fix crash 2021-12-31 13:16:09 +00:00
c93f692f9d
docs: Add basic documentation for //for 2021-12-31 13:10:40 +00:00
b87c846e67
fixup 2021-12-31 13:02:13 +00:00
b0019b87e1
Update changelog 2021-12-31 13:01:12 +00:00
9d0ca493b8
docs //sculpt: add note about contributing your own brushes back
we'd lvoe to expand our collection of inbuilt custom brushes :D
2021-12-31 12:53:05 +00:00
c5276ae47e
docs //sculpt: add note about negative height values 2021-12-31 12:45:47 +00:00
db7602a8b3
//sculpt, //sculptlist: add to documentation 2021-12-31 12:44:15 +00:00
d252ec4675
wea.move: add potential solution as a comment 2021-12-31 03:05:02 +00:00
934007c07b
//move+ add comment about bug 2021-12-31 03:01:51 +00:00
56a83572e7
fixup 2021-12-31 02:46:15 +00:00
1310dae884
Refactor: Split up terrain.lua, make subtable wea.terrain
This is just the start, if my plans work out.

The eventual aim here is to implement a generic Heightmap2D class, just 
like Vector3.

This will make interacting with heightmaps much easier.
2021-12-31 02:42:32 +00:00
9df5ba6fe5
//sculpt, //sculptlist: fix naming of static brushes; prettify output 2021-12-31 01:43:53 +00:00
227265db72
//sculpt: fix importing static brushes 2021-12-31 01:39:04 +00:00
dd8cd78d6b
wea.inspect: pull metatable names from item.__name
this is completely arbitrary, but will assist in discovering types of 
tables etc.
2021-12-31 01:38:24 +00:00
70d6f36444
tests/str_starts: fix assert calls 2021-12-31 01:34:41 +00:00
4597edcf1e
str_ends: write tests 2021-12-31 01:33:44 +00:00
08cff1c967
strings/polyfill/str_ends: actually export it correctly 2021-12-31 01:14:08 +00:00
f19b22e906
//sculpt: add simple test ellipse static brush 2021-12-31 01:04:27 +00:00
ec04cc58be
Add support for autoloading static brushes on server start 2021-12-31 01:03:56 +00:00
3f1e01a282
docs/img2brush: tweak file extension in instructions 2021-12-31 00:59:44 +00:00
f259f85771
Add io compatibility layer
....I can't believe that Lua doesn't have an inbuilt scandir 
equivalent?!
2021-12-31 00:57:17 +00:00