VorTechnix
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7553163e11
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split tochars to separate file
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2021-06-03 10:02:17 -07:00 |
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VorTechnix
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622ea7a683
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added worldeditadditions.tochars
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2021-06-02 21:29:36 -07:00 |
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VorTechnix
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3c7cd38459
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initialized worldeditadditions.tables
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2021-06-02 19:27:23 -07:00 |
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VorTechnix
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3dff6fe66c
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added PARSE header
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2021-06-02 19:27:04 -07:00 |
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VorTechnix
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0026bcdab7
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added sets.lua, reordered dofiles in /tables/init.luas
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2021-06-02 19:18:49 -07:00 |
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VorTechnix
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38335e291f
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Merge branch 'main' into vortechnix
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2021-06-02 18:03:16 -07:00 |
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VorTechnix
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8bffeda5b5
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Merge branch 'main' into vortechnix
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2021-06-02 17:59:06 -07:00 |
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1f44e240fb
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utils/tables: refactor into separate files
..it was getting rather long, because Lua doesn't exactly come with
batteries included :-/
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2021-06-03 01:57:46 +01:00 |
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VorTechnix
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6e04b11e18
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added vector.abs
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2021-05-30 14:34:57 -07:00 |
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0474f5a0ee
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wea.table_filter: also pass i as the 2nd argument
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2021-05-30 16:17:19 +01:00 |
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8bc2e543da
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polyfill str_starts: make less dense and mroe readable
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2021-05-30 13:06:47 +01:00 |
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ccf27c8629
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Bugfix new //erode river implementation
next stop: docs!
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2021-05-30 01:42:06 +01:00 |
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dc7ccf49f3
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wea.parse.map: support bools
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2021-05-30 01:40:18 +01:00 |
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0498125ca7
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Bugfix table_map: avoid infinite loop
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2021-05-30 00:12:13 +01:00 |
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a5c6e82ef3
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Bugfix table_map: return result
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2021-05-30 00:11:13 +01:00 |
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a8ddc7831a
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wea.table_filter: add API function
Really, Lua should have this already. At this rate, I'll be implementing
the entire Javascript standard library... :P
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2021-05-29 23:20:11 +01:00 |
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b23f353b19
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wea.min, wea.max: add API functions
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2021-05-29 23:13:10 +01:00 |
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c7c6a848dc
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wea.table_unique(): Add API function
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2021-05-29 22:49:50 +01:00 |
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8eb9a8ed0f
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wea.table_map(): Add api function
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2021-05-29 22:49:35 +01:00 |
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1e677c1f3f
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wea.split: Standardise comment
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2021-05-29 22:49:14 +01:00 |
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98a04b12db
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tokenise_commands: fix ordering
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2021-05-29 00:57:42 +01:00 |
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46eaf10884
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tokenise_commands: improve comments
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2021-05-29 00:54:30 +01:00 |
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50da328c67
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fixup
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2021-05-29 00:44:17 +01:00 |
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a937740275
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Implement tokenise_commands utility function
This function is intended for use in //multi.
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2021-05-29 00:43:09 +01:00 |
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97aa24bcd3
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wea.parse.weighted_nodes: comment out debug
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2021-05-21 02:11:03 +01:00 |
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81f3a87180
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wea.parse.chance: add weight mode
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2021-05-11 22:12:04 +01:00 |
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040d7fbfde
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wea.parse.chance: use not
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2021-05-11 21:59:43 +01:00 |
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4ec04c03b3
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worldeditadditions.parse.chance: add API function
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2021-05-11 21:55:44 +01:00 |
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d6d11c6b1a
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README: Update quick reference
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2021-03-20 02:17:56 +00:00 |
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7639bd2c2b
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worldeditadditions.apply_heightmap_changes: properly comment it
It's a pretty complicated function, so it's probably a good idea to
document how it works.
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2021-03-20 02:09:28 +00:00 |
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1f273e4b13
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comment worldeditadditions.eta
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2021-03-20 01:56:14 +00:00 |
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6af8bba987
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selector_helps → axes
It makes sense to me at least that we should keep stuff to do with
parsing axes together.
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2021-03-20 01:53:01 +00:00 |
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8877e356f0
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refactor: refactor utils/strings.lua into multiple files
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2021-03-20 01:48:56 +00:00 |
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VorTechnix
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866748a5c3
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dir function rename
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2021-03-19 16:25:26 -07:00 |
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VorTechnix
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d4edeaeff7
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renamed translation function
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2021-03-18 09:37:53 -07:00 |
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VorTechnix
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00b9a1f517
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srel stable?
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2021-03-17 11:36:12 -07:00 |
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VorTechnix
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20a879a7af
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scentre and some sorting
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2021-03-15 20:51:23 -07:00 |
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VorTechnix
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a671f742e9
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scol and srect refactor
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2021-03-09 11:05:03 -08:00 |
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587d430e48
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vector.floor: add resilience
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2021-03-09 18:45:04 +00:00 |
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feb4d6a4bf
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//overlay: Don't place nodes above water
Fixes #38
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2021-03-02 00:09:46 +00:00 |
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e8d97959b2
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Add //spush, //spop, and //sstack
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2021-03-01 22:23:36 +00:00 |
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2acc6b3470
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Merge pull request #34 from VorTechnix/master
Added //srect and //basename
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2021-03-01 20:54:13 +00:00 |
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VorTechnix
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727ee41e72
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Simplify srect function
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2021-02-28 09:59:09 -08:00 |
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VorTechnix
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e82c8b1e81
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error handling
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
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2021-02-28 07:25:31 -08:00 |
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VorTechnix
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cb1d54c665
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Added getsign, fixed srect glitch
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2021-02-25 20:22:39 -08:00 |
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56380f149b
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heightmap_size: refactor to use { x, z } instead of [0] / [1]
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2021-02-26 02:20:53 +00:00 |
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VorTechnix
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b62e4f706d
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added description
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2021-02-24 19:42:24 -08:00 |
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VorTechnix
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191f1385b1
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fixed modulo
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2021-02-24 09:08:49 -08:00 |
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VorTechnix
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489d856176
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Added srect and basename
Also moved saplingaliases and corrected the block text in forest.lua
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2021-02-24 08:40:53 -08:00 |
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78572e453e
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Implement point cloud wand
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2021-02-23 22:56:56 +00:00 |
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