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a2a9108d36
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//sculpt: fix a bunch of bugs
including, but certainly not limited to, wea.make_heightmap now returns
a Vector3 instance for heightmap_size
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2021-12-28 15:22:51 +00:00 |
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ef678e6a05
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//layers: fix
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2021-08-04 12:17:39 +01:00 |
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db830c6633
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Implement slope constraint for //layers, but it isn't tested yet
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2021-08-04 01:41:51 +01:00 |
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902d5ddc8b
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wea.calculate_normals: update comment
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2021-08-04 00:53:47 +01:00 |
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1833e68ec5
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terrain.lua: add wea.calculate_slope()
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2021-08-04 00:51:16 +01:00 |
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0212950d87
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wea.apply_heightmap_changes: fix loop
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2021-07-04 14:30:22 +01:00 |
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ee2e5716eb
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Implement more of the noise command backend
It's still not hooked up yet though, and there's no command parsing
logic either
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2021-07-03 01:44:36 +01:00 |
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db7b20d485
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Refactor table functions into subtable of wea
Also, you can return a value from dofile()!!!!
This changes everything.
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2021-06-28 00:56:29 +01:00 |
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7639bd2c2b
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worldeditadditions.apply_heightmap_changes: properly comment it
It's a pretty complicated function, so it's probably a good idea to
document how it works.
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2021-03-20 02:09:28 +00:00 |
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56380f149b
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heightmap_size: refactor to use { x, z } instead of [0] / [1]
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2021-02-26 02:20:53 +00:00 |
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f2aa87b396
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terrain: pick the node to replace with from higher up in the column in question
....unless we hit the ignore node, in which case we default to air.
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2021-02-23 01:31:24 +00:00 |
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4ba59a6ec3
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//conv, //erode: treat liquids as air
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2021-02-23 00:20:57 +00:00 |
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130524a7d0
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Disable some debug prints, and update docs
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2020-09-20 22:07:47 +01:00 |
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997eb4d101
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fix all the crashes with the new erosion algorithm
......but it doesn't look like it's functioning as intended just yet
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2020-08-21 15:21:10 +01:00 |
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acb288b984
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Fix a ton of bugs but there are lots more to go.....
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2020-08-21 13:27:40 +01:00 |
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cdba38d37d
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Start implementing snowball erosion algorithm.
There's still a long way to go - we're only just getting warmed up!
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2020-08-20 01:53:26 +01:00 |
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