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b131970f16
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fixup
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2021-08-07 22:30:38 +01:00 |
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6f00394d3d
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Noise: add perlinmt algorithm & set as default
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2021-08-07 22:30:10 +01:00 |
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e4d3f26692
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perlin: use wea.bit.band
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2021-07-17 21:34:50 +01:00 |
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e85b91d074
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//noise2d infrared: remove debug print
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2021-07-13 00:56:26 +01:00 |
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03038689e2
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Add infrared noise
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2021-07-13 00:54:52 +01:00 |
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0dee65ca1d
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//noise2d: add red noise
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2021-07-13 00:15:23 +01:00 |
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46c2a02ade
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//noise2d: add white algorithm; fix nasty bug in apply_2d
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2021-07-12 02:45:32 +01:00 |
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8a14d35c04
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noise2d: add comment
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2021-07-04 16:14:48 +01:00 |
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1d82013d86
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//noise2d: add sin; sort out apply_mode as number
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2021-07-04 13:21:13 +01:00 |
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49bf0f19bc
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Perlin: remove debug functions
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2021-07-04 12:03:29 +01:00 |
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b2eb76d280
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//noise2d works!
...just.
Next up more engines and documentation
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2021-07-03 22:53:16 +01:00 |
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ee2e5716eb
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Implement more of the noise command backend
It's still not hooked up yet though, and there's no command parsing
logic either
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2021-07-03 01:44:36 +01:00 |
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a1911037d2
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Fill out noise.make_2d, but it's untested
Next, we need to do the make_3d version, followed by the plumbing to
worldeditadditions.noise(), followed by the chat command
....there's a lot to do.
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2021-03-16 21:39:12 +00:00 |
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d20764cffd
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Add pure Lua perlin implementation, but it's untested.
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2021-03-13 00:37:26 +00:00 |
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