Commit graph

298 commits

Author SHA1 Message Date
35777b7ae5
//layers: comment debug 2021-08-05 02:38:57 +01:00
f30ddbae3b
//walls: add optional thickness argument 2021-08-05 02:00:38 +01:00
87f84e2482
//bonmeal: add optional node list constraint 2021-08-05 01:17:43 +01:00
c48e9f2ab8
Vector3.min, Vector3.max: allow arguments to be numbers 2021-08-04 21:23:01 +01:00
7c7abf4509
Queue: document with comments 2021-08-04 21:11:47 +01:00
ef678e6a05
//layers: fix 2021-08-04 12:17:39 +01:00
db830c6633
Implement slope constraint for //layers, but it isn't tested yet 2021-08-04 01:41:51 +01:00
902d5ddc8b
wea.calculate_normals: update comment 2021-08-04 00:53:47 +01:00
1833e68ec5
terrain.lua: add wea.calculate_slope() 2021-08-04 00:51:16 +01:00
a9b746986a
fixup 2021-07-31 16:08:01 +01:00
07c55dc740
split_shell: comment debug
also, in 45def53 we fixed a bug with quotes being left behind at the and 
of a string
2021-07-31 16:07:48 +01:00
45def53294
various commands: Upgrade to use wea.split_shell 2021-07-31 16:03:04 +01:00
8c76b3b760
Queue: fix accessing undefined variable result 2021-07-30 19:57:16 +01:00
f0e1111b7c
tokenise_commands: fix luacheck issue 2021-07-30 19:56:44 +01:00
0164a9b9eb
wea.parse.map: fix autoconverting to number / bool 2021-07-30 19:56:01 +01:00
05eaf01912
nodes.lua: fix shadowing definition of loop variable i on line 22 2021-07-30 19:54:57 +01:00
3ac0fa14f9
is_airlike: Fix accessing undefined global variable 2021-07-30 19:54:13 +01:00
a8e0a3088b
lru_benchmark: fix luacheck errors 2021-07-30 19:53:29 +01:00
3c414f2dbd
Fix more issues discovered by luacheck 2021-07-30 19:52:36 +01:00
64ed01132e
scale_down: fix redefining posi_copy 2021-07-30 19:49:11 +01:00
54d0f5a3a3
run2d: Fix accidental redefining global variable 2021-07-30 19:48:10 +01:00
51e1e7dcbd
noise.params_apply_default: Fix shadowing variable 2021-07-30 19:47:21 +01:00
1f4a115063
//maze3d: Fix accidental global variable definition 2021-07-30 19:46:33 +01:00
f37a2aabcf
//forest: Fix redefining variable i in loop 2021-07-30 19:45:09 +01:00
c6bae3b7e0
//erode river: fix redefining i in nested loop 2021-07-30 19:44:02 +01:00
910d4b036f
maze2d: squash another undefined variable 2021-07-30 19:03:54 +01:00
ecb846fcfe
//erode river: fix undefined global variable 2021-07-30 18:03:39 +01:00
bd1da727a4
Integrate split_shell into worldeditadditions
...it's not used anywhere yet though
2021-07-28 18:32:41 +01:00
b708fec2db
fixup 2021-07-28 18:07:21 +01:00
6a77b3cd21
split_shell: fix escape handling by unwinding escaping by 1 level 2021-07-28 17:54:44 +01:00
c282e286bb
split_shell: correctly handle escaping edge cases 2021-07-28 17:49:18 +01:00
31a4d89a49
TEST: implement split_shell 2021-07-28 17:39:09 +01:00
73e07eb013
bit polyfill: tiny tweak 2021-07-19 00:26:52 +01:00
9020948dc5
bit polyfill: fix undeclared global accessed warning 2021-07-19 00:26:19 +01:00
fa2c0642c1
Fix typo in comment 2021-07-18 20:11:10 +01:00
e4d3f26692
perlin: use wea.bit.band 2021-07-17 21:34:50 +01:00
5c7b5432d9
Add bit polyfill from https://github.com/Rabios/polyfill.lua 2021-07-17 21:31:31 +01:00
VorTechnix
c57e8e6558 Merge branch 'main' into VorTechnix 2021-07-15 13:27:30 -07:00
0fef39d707
Vector3: Implement __concat operator overloading
Now you can do this:

local v = wea.Vector3.new(3, 4, 5)
print(v.."yay")
2021-07-15 02:18:21 +01:00
0b379c48cb
Implement //airapply
For #56, but the docs aren't written yet so we'll wait on closing it 
until I've written them.
2021-07-15 02:17:14 +01:00
0d1900d37c
Add airlike backend command, but it's nto tested or hooked up yet 2021-07-13 23:49:21 +01:00
aeea17524d
benchmark the new LRU cache implementation 2021-07-13 23:42:19 +01:00
81957070f9
Implement an LRU cache 2021-07-13 23:42:08 +01:00
e799a2ea61
Refactor Queue implementation into separate file 2021-07-13 22:02:34 +01:00
e85b91d074
//noise2d infrared: remove debug print 2021-07-13 00:56:26 +01:00
03038689e2
Add infrared noise 2021-07-13 00:54:52 +01:00
8891c47e98
wea.parse.map: fix crash if keywords isn't specified 2021-07-13 00:22:35 +01:00
0dee65ca1d
//noise2d: add red noise 2021-07-13 00:15:23 +01:00
7db2207aea
noise2d/make_2d: add todo 2021-07-12 02:46:47 +01:00
46c2a02ade
//noise2d: add white algorithm; fix nasty bug in apply_2d 2021-07-12 02:45:32 +01:00