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35777b7ae5
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//layers: comment debug
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2021-08-05 02:38:57 +01:00 |
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f30ddbae3b
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//walls: add optional thickness argument
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2021-08-05 02:00:38 +01:00 |
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87f84e2482
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//bonmeal: add optional node list constraint
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2021-08-05 01:17:43 +01:00 |
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c48e9f2ab8
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Vector3.min, Vector3.max: allow arguments to be numbers
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2021-08-04 21:23:01 +01:00 |
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7c7abf4509
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Queue: document with comments
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2021-08-04 21:11:47 +01:00 |
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ef678e6a05
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//layers: fix
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2021-08-04 12:17:39 +01:00 |
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db830c6633
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Implement slope constraint for //layers, but it isn't tested yet
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2021-08-04 01:41:51 +01:00 |
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902d5ddc8b
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wea.calculate_normals: update comment
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2021-08-04 00:53:47 +01:00 |
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1833e68ec5
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terrain.lua: add wea.calculate_slope()
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2021-08-04 00:51:16 +01:00 |
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a9b746986a
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fixup
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2021-07-31 16:08:01 +01:00 |
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07c55dc740
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split_shell: comment debug
also, in 45def53 we fixed a bug with quotes being left behind at the and
of a string
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2021-07-31 16:07:48 +01:00 |
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45def53294
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various commands: Upgrade to use wea.split_shell
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2021-07-31 16:03:04 +01:00 |
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8c76b3b760
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Queue: fix accessing undefined variable result
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2021-07-30 19:57:16 +01:00 |
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f0e1111b7c
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tokenise_commands: fix luacheck issue
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2021-07-30 19:56:44 +01:00 |
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0164a9b9eb
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wea.parse.map: fix autoconverting to number / bool
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2021-07-30 19:56:01 +01:00 |
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05eaf01912
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nodes.lua: fix shadowing definition of loop variable i on line 22
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2021-07-30 19:54:57 +01:00 |
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3ac0fa14f9
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is_airlike: Fix accessing undefined global variable
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2021-07-30 19:54:13 +01:00 |
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a8e0a3088b
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lru_benchmark: fix luacheck errors
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2021-07-30 19:53:29 +01:00 |
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3c414f2dbd
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Fix more issues discovered by luacheck
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2021-07-30 19:52:36 +01:00 |
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64ed01132e
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scale_down: fix redefining posi_copy
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2021-07-30 19:49:11 +01:00 |
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54d0f5a3a3
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run2d: Fix accidental redefining global variable
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2021-07-30 19:48:10 +01:00 |
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51e1e7dcbd
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noise.params_apply_default: Fix shadowing variable
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2021-07-30 19:47:21 +01:00 |
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1f4a115063
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//maze3d: Fix accidental global variable definition
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2021-07-30 19:46:33 +01:00 |
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f37a2aabcf
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//forest: Fix redefining variable i in loop
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2021-07-30 19:45:09 +01:00 |
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c6bae3b7e0
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//erode river: fix redefining i in nested loop
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2021-07-30 19:44:02 +01:00 |
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910d4b036f
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maze2d: squash another undefined variable
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2021-07-30 19:03:54 +01:00 |
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ecb846fcfe
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//erode river: fix undefined global variable
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2021-07-30 18:03:39 +01:00 |
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bd1da727a4
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Integrate split_shell into worldeditadditions
...it's not used anywhere yet though
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2021-07-28 18:32:41 +01:00 |
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b708fec2db
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fixup
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2021-07-28 18:07:21 +01:00 |
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6a77b3cd21
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split_shell: fix escape handling by unwinding escaping by 1 level
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2021-07-28 17:54:44 +01:00 |
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c282e286bb
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split_shell: correctly handle escaping edge cases
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2021-07-28 17:49:18 +01:00 |
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31a4d89a49
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TEST: implement split_shell
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2021-07-28 17:39:09 +01:00 |
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73e07eb013
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bit polyfill: tiny tweak
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2021-07-19 00:26:52 +01:00 |
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9020948dc5
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bit polyfill: fix undeclared global accessed warning
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2021-07-19 00:26:19 +01:00 |
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fa2c0642c1
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Fix typo in comment
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2021-07-18 20:11:10 +01:00 |
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e4d3f26692
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perlin: use wea.bit.band
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2021-07-17 21:34:50 +01:00 |
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5c7b5432d9
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Add bit polyfill from https://github.com/Rabios/polyfill.lua
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2021-07-17 21:31:31 +01:00 |
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VorTechnix
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c57e8e6558
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Merge branch 'main' into VorTechnix
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2021-07-15 13:27:30 -07:00 |
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0fef39d707
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Vector3: Implement __concat operator overloading
Now you can do this:
local v = wea.Vector3.new(3, 4, 5)
print(v.."yay")
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2021-07-15 02:18:21 +01:00 |
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0b379c48cb
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Implement //airapply
For #56, but the docs aren't written yet so we'll wait on closing it
until I've written them.
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2021-07-15 02:17:14 +01:00 |
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0d1900d37c
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Add airlike backend command, but it's nto tested or hooked up yet
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2021-07-13 23:49:21 +01:00 |
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aeea17524d
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benchmark the new LRU cache implementation
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2021-07-13 23:42:19 +01:00 |
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81957070f9
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Implement an LRU cache
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2021-07-13 23:42:08 +01:00 |
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e799a2ea61
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Refactor Queue implementation into separate file
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2021-07-13 22:02:34 +01:00 |
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e85b91d074
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//noise2d infrared: remove debug print
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2021-07-13 00:56:26 +01:00 |
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03038689e2
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Add infrared noise
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2021-07-13 00:54:52 +01:00 |
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8891c47e98
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wea.parse.map: fix crash if keywords isn't specified
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2021-07-13 00:22:35 +01:00 |
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0dee65ca1d
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//noise2d: add red noise
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2021-07-13 00:15:23 +01:00 |
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7db2207aea
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noise2d/make_2d: add todo
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2021-07-12 02:46:47 +01:00 |
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46c2a02ade
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//noise2d: add white algorithm; fix nasty bug in apply_2d
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2021-07-12 02:45:32 +01:00 |
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