Commit graph

124 commits

Author SHA1 Message Date
ee2e5716eb
Implement more of the noise command backend
It's still not hooked up yet though, and there's no command parsing 
logic either
2021-07-03 01:44:36 +01:00
cae75ec5a2
Add moar comments 2021-07-03 00:42:19 +01:00
1984c67295
Vector3, Face, Mesh: unconditionally return class 2021-06-28 01:00:38 +01:00
db7b20d485
Refactor table functions into subtable of wea
Also, you can return a value from dofile()!!!!

This changes everything.
2021-06-28 00:56:29 +01:00
624abc899b
node_distribution: add missing \n 2021-06-27 23:52:16 +01:00
810d3049ee
format.make_ascii_table: make filename match function name 2021-06-27 23:52:05 +01:00
VorTechnix
3467f9c5b6
fixed min and max 2021-06-26 21:39:16 -07:00
f32d8588e0
Add Mesh & Face classes for #59
Together, these classes provide a way to represent a mesh of faces
generated from the Minetest world. This way, the generation of a mesh
can be abstracted away from any potential output file writers, thereby
allowing for multiple different output file formats to be supported.
2021-06-26 22:03:55 +01:00
65c07d59ea
Vector3: add sort, is_contained, expand_region, mean, min, and max 2021-06-26 17:48:39 +01:00
91b77c981b
Vector3: add abs 2021-06-26 17:06:53 +01:00
88214aef57
Vector3: add min_component, max_component 2021-06-26 17:02:35 +01:00
0a3680aa7d
Vector3: add unit / normalise 2021-06-26 16:56:26 +01:00
c76a049286
Vector3: tweak 2021-06-26 16:47:22 +01:00
112bb96e99
Vector3: add equals, equality operator 2021-06-26 16:28:39 +01:00
cfa086ce46
Vector3: add dot product 2021-06-26 15:47:53 +01:00
dc5645cfeb
Vector3: add set_to 2021-06-26 15:43:42 +01:00
133cae587c
Vector3: add move_towards 2021-06-26 15:39:47 +01:00
773e6354ad
Vector3: add limit_to 2021-06-26 15:32:47 +01:00
6d0447a02f
Vector3: add clone 2021-06-26 15:23:16 +01:00
7549b0eaea
Vector3: add length, length_squared, sqrt 2021-06-26 15:15:32 +01:00
cde3c3360c
Vector3: add snap_to 2021-06-26 14:44:40 +01:00
8ae0d92e3d
Vector3/tests: flip assert orderings 2021-06-26 14:40:14 +01:00
57df2d045f
Vector3: add area 2021-06-26 14:26:40 +01:00
1e1112c34a
Vector3: Add round 2021-06-26 14:22:26 +01:00
06e19248c7
Vector3: add floor/ceil 2021-06-26 14:19:18 +01:00
9d197aefd2
Start implementing vector3.
Currently we have the 4 basic operations down, plus tostring.
2021-06-26 14:10:28 +01:00
90b456a687
Merge branch 'main' into vortechnix 2021-06-26 02:18:48 +01:00
afce954306
Test the rest of the sring polyfills 2021-06-26 02:17:49 +01:00
6a42aa6838
Set out the basics of automated tests for str_padend 2021-06-26 02:05:01 +01:00
VorTechnix
2d6bd676d6
Update --remove tocharset testing tags
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-06-25 17:25:09 -07:00
VorTechnix
a6a858046f
Update tochars.lua grammar
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-06-25 16:30:38 -07:00
VorTechnix
a40b65af3e
Update --remove old tochars syntax
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-06-25 16:29:47 -07:00
VorTechnix
efef201fde //smake added 2021-06-22 09:33:49 -07:00
VorTechnix
7553163e11 split tochars to separate file 2021-06-03 10:02:17 -07:00
VorTechnix
622ea7a683 added worldeditadditions.tochars 2021-06-02 21:29:36 -07:00
VorTechnix
3c7cd38459 initialized worldeditadditions.tables 2021-06-02 19:27:23 -07:00
VorTechnix
3dff6fe66c added PARSE header 2021-06-02 19:27:04 -07:00
VorTechnix
0026bcdab7 added sets.lua, reordered dofiles in /tables/init.luas 2021-06-02 19:18:49 -07:00
VorTechnix
38335e291f Merge branch 'main' into vortechnix 2021-06-02 18:03:16 -07:00
VorTechnix
8bffeda5b5 Merge branch 'main' into vortechnix 2021-06-02 17:59:06 -07:00
1f44e240fb
utils/tables: refactor into separate files
..it was getting rather long, because Lua doesn't exactly come with 
batteries included :-/
2021-06-03 01:57:46 +01:00
VorTechnix
6e04b11e18 added vector.abs 2021-05-30 14:34:57 -07:00
0474f5a0ee
wea.table_filter: also pass i as the 2nd argument 2021-05-30 16:17:19 +01:00
8bc2e543da
polyfill str_starts: make less dense and mroe readable 2021-05-30 13:06:47 +01:00
ccf27c8629
Bugfix new //erode river implementation
next stop: docs!
2021-05-30 01:42:06 +01:00
dc7ccf49f3
wea.parse.map: support bools 2021-05-30 01:40:18 +01:00
0498125ca7
Bugfix table_map: avoid infinite loop 2021-05-30 00:12:13 +01:00
a5c6e82ef3
Bugfix table_map: return result 2021-05-30 00:11:13 +01:00
a8ddc7831a
wea.table_filter: add API function
Really, Lua should have this already. At this rate, I'll be implementing 
the entire Javascript standard library... :P
2021-05-29 23:20:11 +01:00
b23f353b19
wea.min, wea.max: add API functions 2021-05-29 23:13:10 +01:00