e167fb1536
start working on converting everything to the new utils location
...
after we've done this, we'll rename utils → lib
2022-09-18 17:59:57 +01:00
58a7629ea1
Initial move of utils wea → wea_c
...
Here we go...!
2022-09-18 16:45:08 +01:00
cf0be6c1fb
EventEmitter: document
2022-09-18 16:19:52 +01:00
17d92870b3
Add EventEmitter support to wea_c.pos
2022-09-18 16:06:23 +01:00
817387d7f2
Port EventEmitter from Node.js
2022-09-18 15:57:23 +01:00
fa62864e16
implement multi-point wand
2022-09-18 15:30:53 +01:00
9932852053
core: add position manager system
...
it doesn't save them to disk, but that would not be too difficult to add
2022-09-18 03:25:49 +01:00
08d40c8780
fix warnings
2022-09-17 23:42:46 +01:00
64ff61a4d2
Fix override aliases
2022-05-24 02:24:43 +01:00
1750d62d3c
core: add register_alias command
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it is backwards-compatible with worldedit.register_command
2022-05-19 22:50:53 +01:00
c2c0fa5d8d
core: if worldedit is installed also register commands there
...
This ensures that e.g. //cubeapply continues to work as expected
2022-05-19 22:13:09 +01:00
c53fb32d2b
core: fix register_command and run_command
2022-05-19 02:40:05 +01:00
95c0e96da9
core: fix luacheck errors
2022-05-19 02:32:17 +01:00
b816133716
core: implement fetch_command_def
...
This rovides an abstraction to fetch a worldedit command's definition,
regardless of where it was registered.
We would normally expect all commands to be registered in
wea_c.registered_commands, but before we only do a one-off pass to
import commands from worldedit should a new mod we aren't aware of
register a command with worldedit and get loaded after us, we won't
detect it - hencee the need for this function.
2022-05-19 02:31:01 +01:00
c60b5c5bad
core: fix bugs, enable!
2022-05-19 01:45:36 +01:00
4306035ef2
core: implement safe_region
2022-05-18 02:31:08 +01:00
d21f7ca5fb
core: minor fixes
2022-05-17 01:04:38 +01:00
1fda9725c7
Implement run_command, but it's not quite finished yet
...
We still have yet to implement safe_region. Doing so will be
non-trivial, as we'll need to override //y and //n, but then also keep
track of commands defined in worldedit and call the right version of //y
and //n.
2022-05-17 01:03:58 +01:00
4ab386788d
fixup
2022-05-16 23:41:09 +01:00
9bdd7d2a25
core: add run_command shim, but it's not finished yet
2022-05-16 23:40:17 +01:00
fa9b511e33
core: finish initial register_command
2022-05-16 23:40:03 +01:00
19c8d0e7b9
core: make options.nodes_needed optional
2022-05-16 23:33:22 +01:00
f984f5d7b7
Begin rewriting worldeditadditions_core
...
We should be able to make things a lot cleaner and more robust.
2022-05-16 23:32:40 +01:00