dc39dbff08
Bugfix: don't +/1 (1, 1, 1) twice in //rotate
2023-12-16 00:37:27 +00:00
54c66e0dc9
//rotate: fix bug in which regions are accidentally cut off
2023-12-16 00:35:52 +00:00
0ac76bc694
//rotate: update pos1/pos2 to bound target region
...
...unfortunately this has exposed a nasty bug!
2023-12-16 00:01:34 +00:00
39f671c1ef
docs: fix spacing on reference space
2023-12-15 23:52:20 +00:00
e6bf2a10ee
//nodeapply: fix crash on unknown node name
...
oops, we normalised the node name but then passed the un-normalised node name to NodeListMatcher >_<
2023-12-15 03:11:40 +00:00
45f4261c04
//rotate: use temp dest table system
...
this should prevent segfaults.... but it didn't completely on my system
on second thought, I think it's a problem on my end rather than with the command itself
....or with MT 5.8.
Who knows? Maybe if I ignore it, it will go away.
2023-12-15 02:12:27 +00:00
9f8cb4d5da
//rotate: add comments on what needs doing to wrangle it into shape
2023-12-14 00:31:12 +00:00
27aa3a9c8f
It works!! ....but the output seems off when non 90° increments
...
...probably due to the wiping and rotation overlapping
2023-12-13 23:20:32 +00:00
7d29453699
plug in new //rotate+ logic
...
...but it doesn't work yet
currently it crashes with a variety of interesting and colourful error messages
working on debugging it now, but it's gonna take a moment
2023-12-13 23:05:00 +00:00
b92cc434db
core/run_command: be more robust in case of programming errors
2023-12-13 23:04:09 +00:00
873ff4bef8
Bugfix: don't error out on //flora → //bonemeal alias if bonemeal mod isn't installed
...
Also add worldeditadditions_core.command_exists to check both WEA and WEW for whether a command exists or not
2023-12-13 22:15:27 +00:00
74a8996afc
//rotate: start implementing a frontend
...
This is more complicated than I expected.
We've got a new parser and a state machine for the args, but we now need to put these values to use and pass them to worldeditadditions.rotate().
NOTE TO SELF: BE REAL CAREFUL WITH ORIGIN HANDLING.
We MUST NOT pull from sorted pos1/2 by accident! Though I doubt this would be an issue since weac.pos.get(player_name, i) is a thing
2023-12-10 03:16:28 +00:00
bce449d2e6
Add GitHub issue templates
2023-12-05 22:54:46 +00:00
45f69eb8f9
Vector3.rotate3d: clarity in comment
2023-11-29 00:36:50 +00:00
6d5f2033e1
rotate: initial UNTESTED implementation
...
It doesn't have a chat command interface yet.
.....I REALLY need to learn Quaternions, but they don't currently make sense to me
2023-11-29 00:36:23 +00:00
e28c428ef7
vector3: doc comment layout
2023-11-28 22:38:26 +00:00
26fd756321
reference: fix typos
2023-11-28 22:38:11 +00:00
709b27b519
settings.json: add spellings
2023-11-28 22:38:05 +00:00
4eee7c66d7
revolve: TODOs
2023-11-28 22:30:04 +00:00
e3962bc8d7
StagedVoxelRegion : ..... I really need to come back and comb through this
2023-11-28 00:40:11 +00:00
de902fbd40
luacheck: VoxelArea is a minetest-defined global
2023-11-28 00:38:48 +00:00
6d03a5ca2c
EventEmitter: fix luacheck error
2023-11-28 00:33:27 +00:00
757f6de3b5
nodeapply: fix luacheck errors
2023-11-28 00:32:47 +00:00
e886bcb8f2
README: Add //nodeapply, //ngroups
2023-11-27 23:51:27 +00:00
3c619ed71a
reference: file //ngroups under statistics, not meta
2023-11-27 23:50:20 +00:00
490db59843
//nodeapply: fix @groups support
2023-11-27 23:48:30 +00:00
78844484f8
Add //ngroups, which lists the groups a given node is a member of
2023-11-27 23:44:06 +00:00
ef86a0658a
NodeListMatcher: I think groups need to be prefixed with group: when calling minetest.get_item_group
...
....but we'll find out in testing!
2023-11-27 23:19:34 +00:00
050bd80cf3
//nodeapply: Generalise matching engine into NodeListMatcher
...
Also add support for @groups, i.e. @crumbly matches nodes that are a member of the "crumbly" group
This groups feature is untested atm as I need to implement //ninfo....
2023-11-27 22:27:20 +00:00
5bddeb5bb5
docs/css: minor padding changes
2023-11-26 22:41:38 +00:00
28ed864c84
Added //nodeapply to filter cmd changes via a nodelist
2023-11-26 22:20:05 +00:00
342357e9de
specs/weaschem: fix inconsistency
2023-09-24 02:07:39 +01:00
9dd92dbe70
StagedVoxelRegion: initial save() implementation.
...
....but it's untested, as usual.
2023-09-24 02:07:08 +01:00
f02b1d0b33
fix syntax errors
2023-09-23 21:56:56 +01:00
621ca53d28
Merge branch 'dev' of github.com:sbrl/Minetest-WorldEditAdditions into dev
2023-09-23 21:54:03 +01:00
985901de94
noodle around with StagedVoxelRegion
2023-09-23 21:53:47 +01:00
546de3d6ca
Implement StagedVOxelRegion.NewFromRaw
2023-09-19 18:08:37 +01:00
9b29dbc180
comment DBUG:parse in .test.lua
2023-09-19 17:51:43 +01:00
f2c3ca124c
weaschem: properly document with comments
2023-08-21 22:17:36 +01:00
bd48cc605c
Update changelog
2023-08-21 22:11:58 +01:00
b42c8f2641
Bugfix: fix crash in pos_marker_wall/delete
2023-08-20 16:46:30 +01:00
f590304995
post_marker: comment debug logging
2023-08-19 13:49:13 +01:00
186b1090a0
Update changelog
2023-08-19 01:00:03 +01:00
f4471dfa8e
Does this finally fix the zombie marker wall bug?
...
only time will tell.
2023-08-19 00:58:58 +01:00
8a5979d89a
BASIC tests for delta files.
...
delta_which and data tables in delta files don't yet have adequate tests.
2023-08-18 21:29:21 +01:00
e5493dfb11
tests/weaschem: write tests for parse, except delta_which functionality
2023-08-18 21:17:17 +01:00
78ec40b6be
weaschem: finish write tests for parse_data_table
...
glad I did, 'cause I found a bunch of subtle bugs
2023-08-18 20:27:00 +01:00
25ae2fd7ee
testts/weaschem: start writing tests for parse_data_table, but they aren't finished yet
2023-08-18 15:21:27 +01:00
bd012813b3
weaschem: validate node ids in parse_data_table
2023-08-18 15:21:02 +01:00
3b7e91b3b7
weaschem: adjust call to make testable
...
really annoying how the test environment & MT have different import schemes.....
2023-08-18 15:02:26 +01:00