Commit graph

1062 commits

Author SHA1 Message Date
20a026724f
Start implementing //subdivide, but it isn't finished yet. 2020-06-26 02:13:11 +01:00
c05b1b2f67
README: tweak badges 2020-06-25 23:50:39 +01:00
257d8dd15d
README: Add badges 2020-06-25 23:49:50 +01:00
c0624f5a94
Port human_time from Pepperminty Wiki & put it to use in //multi
Also, we've got a changelog!
2020-06-25 23:45:27 +01:00
00177637b5
README: Add //layers similarity to we_env's //populate 2020-06-22 01:07:14 +01:00
adca852f56
update depends.txt 2020-06-21 18:27:11 +01:00
4976b1956c
README: Add //layers to quick reference 2020-06-21 18:16:19 +01:00
4e889145d1
README Add //farwand to quick reference 2020-06-21 18:15:13 +01:00
2f17b4a794
README: Document far wand 2020-06-21 18:05:56 +01:00
f8a6a204f8
Tidy up debug messages 2020-06-15 13:04:42 +01:00
db21baa539
Add textures licence 2020-06-13 14:25:00 +01:00
fbf2b894e5
Finish farwand implementation 2020-06-13 14:23:14 +01:00
6f20b31763
Strat work on a far-reaching wand, but it isn't finished yet.
We've got all the backend functions we'll probably need implemented 
though!
2020-06-13 02:08:03 +01:00
b8a5bec987
Centralise all command aliases
This should avoid any crashes on startup because worldedit.alias_command 
is nil too (strange!)
2020-06-11 01:00:19 +01:00
caf56313cd
Document //layers 2020-06-11 00:56:48 +01:00
5232406dbb
Alias //flora to //bonemeal 2020-06-11 00:38:35 +01:00
75a17ed64f
Add //layers command
Also add aliases //naturalise and //naturalize
2020-06-11 00:38:16 +01:00
905ccc2d50
README: add extra sentence to aid clarity 2020-06-10 01:57:54 +01:00
6b3cb02004
README: No no no, this will never do. Split the quick reference up into categories instead 2020-06-10 01:44:04 +01:00
682aba5aa2
README: Sort commands in quick reference alphabetically 2020-06-10 01:41:13 +01:00
55da495db2
README: Add //convolve to quick reference 2020-06-10 01:39:17 +01:00
da1c56cc23
Add //convolve documentation to README & aliases 2020-06-10 01:38:09 +01:00
2b32385fdf
convolve: fix minor chat command issues 2020-06-10 01:06:34 +01:00
d96f169950
It works! :D 2020-06-10 00:48:39 +01:00
32e786401a
Remove debugging code 2020-06-09 22:04:38 +01:00
2dbbeef9c9
convolve: fix a bunch of bugs.
It's still behaving reeaallllly strangely though
2020-06-09 22:00:56 +01:00
868052f945
Add //convolve command
....but it's all untested of course :P
2020-06-09 21:11:34 +01:00
e5d847f7e6
//count: fix logging 2020-06-09 21:08:15 +01:00
6dac57c53e
Implement (untested!) manip interface on top of the raw convolutional code 2020-06-09 20:43:29 +01:00
9b9a471aa8
Implement initial (untested) convolution system.
Next we need to implement a worldedit function to handle fetching the 
manip data, calculating the heightmap, pushing it through this 
convolutional system, and saving the changes back again.
2020-06-09 01:21:32 +01:00
35001f05f8
update anchor link 2020-06-07 20:48:03 +01:00
e26d5b1580
Upgrade //overlay to support a mix of nodes 2020-06-07 20:46:46 +01:00
435964daec
README: Update headings 2020-05-14 21:44:46 +01:00
650ad47753
README: fix link 2020-05-14 21:38:51 +01:00
985fb8db9f
README: add link
for #13
2020-05-14 21:38:34 +01:00
c0b40266c8
//replacemix: add command 2020-05-14 21:37:27 +01:00
47514a5748
Update README 2020-05-12 00:41:31 +01:00
f3a8c1dd64
Add //count 2020-05-12 00:38:42 +01:00
f0dc2f5a3c
refactor worldeditadditions core functions into subdirectory 2020-05-11 22:28:25 +01:00
952d7a96f8
Add //walls command - fixes #12 2020-05-11 21:44:18 +01:00
32eb0ffc79
Update README 2020-05-11 02:14:49 +01:00
db2c867086
README: add //bonemeal to quick reference 2020-05-11 02:07:15 +01:00
5f7a64702a
Add //bonemeal command 2020-05-11 02:02:02 +01:00
238ef7c810
maze3d: reduce logging 2020-05-10 23:50:45 +01:00
df629157b2
//maze[3d]: fix logging 2020-05-10 23:46:19 +01:00
fb228bb37b
//maze[3d]: Fix no arguments specified edge case 2020-05-10 23:40:46 +01:00
70f7e64371
worldedit → worldeditadditions 2020-05-10 23:29:49 +01:00
e4df5af008
squash undeclared global "end_time" warning (fixes #10) 2020-05-10 22:24:33 +01:00
6418104f5c
README: typo; fixes #9 2020-05-10 22:22:03 +01:00
576351225a
//maze[3d]: fix path dimension edge cases
- value less than 1
 - non-integer value (unconditionally math.floor(); comment added about 
this)
2020-05-10 22:18:26 +01:00