Commit graph

1013 commits

Author SHA1 Message Date
c443459282
wireframe/corner_set: fix luacheck warnings 2022-01-03 13:30:22 +00:00
3d12345972
//smake: fix luacheck warnings 2022-01-03 13:28:43 +00:00
4c7bb6a980
//sfactor: fix luacheck warnings; fix crash 2022-01-03 13:26:51 +00:00
67b4495aad
README: add link to edit full reference 2022-01-03 12:54:33 +00:00
ee465070c9
fixup 2022-01-03 12:53:41 +00:00
58933c6435
README: Update command list 2022-01-03 12:49:59 +00:00
6c49b9d598
fixup again 2022-01-03 02:42:12 +00:00
364de73fd0
fixup 2022-01-03 02:40:44 +00:00
5bc8687ff1
Prepare 1.13 release! It's happening :D 2022-01-03 02:37:42 +00:00
bc1ded787c
wea.sculpt.apply: Comment debug logging 2022-01-02 17:19:53 +00:00
3db39a3789
update changelog 2022-01-02 17:17:50 +00:00
81773c8556
//forest: use local wea alias 2022-01-02 17:17:05 +00:00
80e230a9d7
saplingnames: update cool_trees bamboo 2022-01-02 17:16:38 +00:00
6a1fd707d4
//sculpt: fix crash when pos2 is not defined 2022-01-02 14:45:46 +00:00
d9204e95b5
selection: Improve message shown to players 2022-01-02 13:19:31 +00:00
dc5f8f0753
Changelog: Add moar links 2022-01-01 14:56:55 +00:00
1da5599e80
remove debug logging 2021-12-31 14:46:23 +00:00
d45e4e893a
docs reference: tweak wording 2021-12-31 14:05:05 +00:00
98bf0ef386
//maze: Fix seed when generating multiple mazes in the same second 2021-12-31 14:02:53 +00:00
cce27525cc
Changelog: add //move+
Now that we've fixed the bug therewith, I feel happy with officially 
adding it to the changelog
2021-12-31 13:39:18 +00:00
2d53869f11
//move+: fix leaving-source-behind problem 2021-12-31 13:38:13 +00:00
8170ecb1f1
reference //for: add more examples 2021-12-31 13:19:22 +00:00
d6cd0cdb59
tokenize_commands: fix crash 2021-12-31 13:16:09 +00:00
c93f692f9d
docs: Add basic documentation for //for 2021-12-31 13:10:40 +00:00
b87c846e67
fixup 2021-12-31 13:02:13 +00:00
b0019b87e1
Update changelog 2021-12-31 13:01:12 +00:00
9d0ca493b8
docs //sculpt: add note about contributing your own brushes back
we'd lvoe to expand our collection of inbuilt custom brushes :D
2021-12-31 12:53:05 +00:00
c5276ae47e
docs //sculpt: add note about negative height values 2021-12-31 12:45:47 +00:00
db7602a8b3
//sculpt, //sculptlist: add to documentation 2021-12-31 12:44:15 +00:00
d252ec4675
wea.move: add potential solution as a comment 2021-12-31 03:05:02 +00:00
934007c07b
//move+ add comment about bug 2021-12-31 03:01:51 +00:00
56a83572e7
fixup 2021-12-31 02:46:15 +00:00
1310dae884
Refactor: Split up terrain.lua, make subtable wea.terrain
This is just the start, if my plans work out.

The eventual aim here is to implement a generic Heightmap2D class, just 
like Vector3.

This will make interacting with heightmaps much easier.
2021-12-31 02:42:32 +00:00
9df5ba6fe5
//sculpt, //sculptlist: fix naming of static brushes; prettify output 2021-12-31 01:43:53 +00:00
227265db72
//sculpt: fix importing static brushes 2021-12-31 01:39:04 +00:00
dd8cd78d6b
wea.inspect: pull metatable names from item.__name
this is completely arbitrary, but will assist in discovering types of 
tables etc.
2021-12-31 01:38:24 +00:00
70d6f36444
tests/str_starts: fix assert calls 2021-12-31 01:34:41 +00:00
4597edcf1e
str_ends: write tests 2021-12-31 01:33:44 +00:00
08cff1c967
strings/polyfill/str_ends: actually export it correctly 2021-12-31 01:14:08 +00:00
f19b22e906
//sculpt: add simple test ellipse static brush 2021-12-31 01:04:27 +00:00
ec04cc58be
Add support for autoloading static brushes on server start 2021-12-31 01:03:56 +00:00
3f1e01a282
docs/img2brush: tweak file extension in instructions 2021-12-31 00:59:44 +00:00
f259f85771
Add io compatibility layer
....I can't believe that Lua doesn't have an inbuilt scandir 
equivalent?!
2021-12-31 00:57:17 +00:00
1e9a651537
stings/polyfill: add str_ends
....because seriously, Lua *really* should have this.
2021-12-31 00:55:46 +00:00
d60d3073bd
fixup 2021-12-28 22:18:40 +00:00
3c279559f5
img2brush: rescale pixel values 2021-12-28 22:16:45 +00:00
691b71adfe
Add img2brush tool to website
Pending insertion of a link into the reference docs
2021-12-28 22:13:38 +00:00
ef2dbc1806
Reorder brushes
circle_soft1 is now the default brush, as it's awesome
2021-12-28 19:07:02 +00:00
b0e0b83c0d
//sculpt: Add buffer to catch height variations in terrain 2021-12-28 19:04:13 +00:00
be7d46740a
Update changelog (//convolve) 2021-12-28 18:38:23 +00:00