mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-23 03:55:01 +00:00
Start writing a spec for a schematic format
...but it's not finished.
This commit is contained in:
parent
e4539edb4b
commit
fc6e50cef1
2 changed files with 144 additions and 1 deletions
142
.docs/specs/WorldEditAdditionsSchematic_v1.md
Normal file
142
.docs/specs/WorldEditAdditionsSchematic_v1.md
Normal file
|
@ -0,0 +1,142 @@
|
|||
# WorldEditAdditions Schematic File Format
|
||||
|
||||
DRAFT SPEC DRAFT SPEC DRAFT SPEC DRAFT SPEC DRAFT SPEC DRAFT SPEC DRAFT SPEC
|
||||
|
||||
- **Current version:** v1-DRAFT
|
||||
|
||||
This file format specification describes the format of WorldEditAdditions schematic files. The words `MUST`, `MAY`, `SHALL`, `MUST NOT`, etc that are used in this document are defined as in [RFC 2119](https://www.ietf.org/rfc/rfc2119.txt).
|
||||
|
||||
Explanations and descriptions have both a technical description and a formal BNF description. Where the two differ, the formal BNF will always take precedence.
|
||||
|
||||
## Purpose
|
||||
The WorldEditAdditions Schematic file format is designed to store schematics of structures in the Minetest world in an efficient text-based format. It is also designed to store just the changes from one copy of the world to another (deltas).
|
||||
|
||||
The rationale behind this format are as follows:
|
||||
|
||||
1. No other Minetest schematic format is capable of optionally storing changesets.
|
||||
2. The WorldEdit format (alternative A) is space-inefficient.
|
||||
3. No simple text-based format exists for storing Minetest schematics at this time, so the best of the authors' knowledge.
|
||||
|
||||
|
||||
## File extension
|
||||
The file extension for WorldEditAdditions Schematic files MUST be `.weaschem`. Implementers SHOULD NOT choose to also parse files without this file extension.
|
||||
|
||||
### Compression
|
||||
WorldEditAdditions Schematics MAY be gzip-compressed. In such cases, the file extension MUST be `.weaschem.gz`. Implementers MUST transparently decompress them and parse them as normal.
|
||||
|
||||
## Terms
|
||||
> Minetest
|
||||
|
||||
The voxel-based sandbox building game [Minetest](https://minetest.net/).
|
||||
|
||||
> Deltas
|
||||
|
||||
The differences between a given region of the world at a given time and the same region some time later.
|
||||
|
||||
> BNF
|
||||
|
||||
[Backus-Naur form](https://en.wikipedia.org/wiki/Backus%E2%80%93Naur_form). Used to formally describe the file format.
|
||||
|
||||
> JSON Schema
|
||||
|
||||
The description of the format of a JSON object. See also: <https://json-schema.org/>.
|
||||
|
||||
> `\n`
|
||||
|
||||
Stands for the ASCII character new line U+0A. Wherever this symbol appears, substitute with this character.
|
||||
|
||||
## Overview
|
||||
The format can be divided into 4 sequential parts:
|
||||
|
||||
1. **Magic bytes:** The string `WEASCHEM\n` is always the beginning of the file.
|
||||
2. **Header:** Contains metadata about the schematic.
|
||||
3. **ID map:** The map of node ids to their respective node names.
|
||||
4. **Data tables:** The actual data itself.
|
||||
|
||||
As an example:
|
||||
|
||||
```
|
||||
WEASCHEM
|
||||
<json_header_here>
|
||||
<id_map_here>
|
||||
<data_table_data>
|
||||
<data_table_param1>
|
||||
```
|
||||
|
||||
....where text in the form `<abc>` are placeholders. More formally:
|
||||
|
||||
```bnf
|
||||
<weaschem> ::= <magic_bytes> <header> <nl> <id_map> <nl> <data_table_list>
|
||||
|
||||
<nl> ::= "\n"
|
||||
|
||||
<magic_bytes> ::= WEASCHEM <nl>
|
||||
|
||||
<data_table_list> ::= <data_table>
|
||||
| <data_table> <nl> <data_table_list>
|
||||
```
|
||||
|
||||
The non-terminal tokens `<header>`, `<id_map>`, and `<data_table>` are defined below.
|
||||
|
||||
## Header
|
||||
The header of the file contains all the metadata about the schematic required to restore it into the world. The header is defined as a JSON object on a single line, followed by a new line (`\n`):
|
||||
|
||||
```
|
||||
{"foo":"bar"}\n
|
||||
```
|
||||
|
||||
This JSON object follows the following JSON schema:
|
||||
|
||||
```json
|
||||
{
|
||||
"$schema": "https://json-schema.org/draft/2020-12/schema",
|
||||
"$id": "TODO: FILL THIS OUT",
|
||||
"title": "Header",
|
||||
"description": "The header that contains the schematic's metadata.",
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"name": {
|
||||
"description": "The human-readable display name of the schematic.",
|
||||
"type": "string"
|
||||
},
|
||||
"description": {
|
||||
"description": "A short description of the schematic.",
|
||||
"type": "string"
|
||||
},
|
||||
"pos1": {
|
||||
"description": "Position 1 of the defined region that this schematic takes up. MAY be in object space, or MAY be in world space.",
|
||||
"type": "object"
|
||||
},
|
||||
"pos2": {
|
||||
"description": "Position 2 of the defined region that this schematic takes up. MAY be in object space, or MAY be in world space, but whatever space its in it MUST match pos1.",
|
||||
"type": "object"
|
||||
},
|
||||
"type": {
|
||||
"description": "The type of schematic this is. Valid values: full, delta.",
|
||||
"type": "string"
|
||||
},
|
||||
"generator": {
|
||||
"description": "The name and version of the software that generated this schematic.",
|
||||
"type": "string"
|
||||
}
|
||||
},
|
||||
"required": [ "name", "pos1", "pos2", "type", "generator" ],
|
||||
}
|
||||
```
|
||||
|
||||
A specific example of a header JSON object is noted below. This example is pretty-printed for convenience, but in the real file format it is stored compacted - i.e. all on one line with no pretty-printed whitespace.
|
||||
|
||||
```json
|
||||
{
|
||||
"name": "A castle",
|
||||
"description": "A grand fairy tale-style castle with multiple towers.",
|
||||
"pos1": { "x": 450, "y": 11, "z": 2301 },
|
||||
"pos2": { "x": 1026, "y": 11, "z": 3017 },
|
||||
"type": "full",
|
||||
"generator": "WorldEditAdditions v1.14"
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
### Positioning
|
||||
TODO: Describe schematic pos1/pos2 positioning here.
|
3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
|
@ -7,7 +7,8 @@
|
|||
],
|
||||
"cSpell.words": [
|
||||
"ollow",
|
||||
"weacmd"
|
||||
"weacmd",
|
||||
"WEASCHEM"
|
||||
],
|
||||
"editor.detectIndentation": false,
|
||||
"editor.insertSpaces": false,
|
||||
|
|
Loading…
Reference in a new issue