mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-10-31 21:33:02 +00:00
Merge branch 'dev' of github.com:sbrl/Minetest-WorldEditAdditions into dev
This commit is contained in:
commit
c352446226
8 changed files with 96 additions and 25 deletions
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@ -21,7 +21,9 @@ local metatable = {
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}
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metatable.__index = metatable
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local normalize_test = function(test_name, def)
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local registered_tests = {}
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local register_test = function(test_name, def)
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---
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-- 1: Validation
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---
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@ -45,8 +47,22 @@ local normalize_test = function(test_name, def)
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-- 2: Normalisation
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---
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setmetatable(def, metatable)
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return test_name, def
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registered_tests[test_name] = def
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end
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return normalize_test
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local normalize_test = {}
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normalize_test.__index = normalize_test
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normalize_test.__call = function(self, test_name, def)
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register_test(test_name, def)
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end
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normalize_test.get_registered_tests = function()
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local ret = {}
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for k, v in pairs(registered_tests) do
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ret[k] = v
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end
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return ret
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end
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return setmetatable({}, normalize_test)
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@ -10,7 +10,9 @@ local wea_cmd = worldeditadditions_commands
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local test_dir = wea_cmd.modpath .. "/commands/test/tests/"
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-- Load tests with init function
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local tests = dofile(test_dir .. "init.lua")(test_dir)
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dofile(test_dir .. "init.lua")(test_dir)
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local tests = worldeditadditions.normalize_test.get_registered_tests()
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-- Helper functions
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local set_colour = function(colour, text)
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return minetest.colorize(colour, text)
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@ -12,7 +12,7 @@ local credits = {
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}
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local Notify = worldeditadditions_core.notify
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return worldeditadditions.normalize_test("credits", {
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worldeditadditions.normalize_test("credits", {
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params = "N\\A",
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description = "Sends WEA credits to player in info notification format.",
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func = function(name, params_table)
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@ -3,6 +3,7 @@ local test_id_paths = {
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"credits.test.lua",
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"notify.test.lua",
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"notify_bad.test.lua",
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-- "notify_suppress.test.lua",
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-- "stacktrace.test.lua",
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}
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@ -11,10 +12,7 @@ local update = function(a,k,v) a[k] = v end
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-- Test loader
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local test_loader = function (path)
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local ret = {}
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for _, v in ipairs(test_id_paths) do
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update(ret, dofile(path .. v))
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end
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for _, v in ipairs(test_id_paths) do dofile(path .. v) end
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return ret
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end
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@ -1,5 +1,5 @@
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local Notify = worldeditadditions_core.notify
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return worldeditadditions.normalize_test("notify", {
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worldeditadditions.normalize_test("notify", {
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params = "<message>",
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description = "Sends message to player in all main notification formats (error, warn, ok, info).",
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func = function(name, params_table)
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@ -1,5 +1,5 @@
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local Notify = worldeditadditions_core.notify
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return worldeditadditions.normalize_test("notifybad", {
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worldeditadditions.normalize_test("notifybad", {
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params = "N/A",
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description = "Sends badly formed messages to player to test error handling.",
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func = function(name, params_table)
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@ -10,6 +10,7 @@ local globalstate = {
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-- Remember to connect Notify.get_player_suppressed in
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-- ..\worldeditadditions_commands\player_notify_suppress.lua
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suppressed_players = {},
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-- Mostly for testing, may make get() and set() for this in future
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on_error_send_all = false,
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}
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@ -22,6 +23,8 @@ local Notify = {}
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-- Local send handler
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local send = function(name, ntype, message, colour, message_coloured)
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-- Check if notifications are suppressed for the player
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if globalstate.suppressed_players[name] then return false end
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-- Do validation
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local sucess, details = validate.all(name, message, colour)
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-- Report errors if any
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@ -55,13 +58,13 @@ local send = function(name, ntype, message, colour, message_coloured)
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return true
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end
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--- Send a notification of type `ntype`.
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--- Send a notification of type `ntype` (for metatable).
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-- (Same as `Notify[ntype](name, message)`)
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-- @param string name The name of the player to send the notification to.
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-- @param string ntype The type of notification.
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-- @param string message The message to send.
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-- @return table The Notify instance.
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function Notify.__call(name, ntype, message)
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local call = function(name, ntype, message)
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if ntype ~= "__call" and not Notify[ntype] then
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Notify.error(name, "Invalid notification type: " .. ntype)
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Notify.error(name, "Message: " .. message)
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@ -71,20 +74,18 @@ function Notify.__call(name, ntype, message)
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return true
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end
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setmetatable(Notify, {__call = call})
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--- Send a custom notification.
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-- @param string name The name of the player to send the notification to.
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-- @param string ntype The type of notification.
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-- @param string message The message to send.
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-- @param string colour optional): The colour of the notification.
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-- @param message_coloured boolean? Optional. Whether the message should be coloured.
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-- @param string name The name of the player to send the notification to.
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-- @param string ntype The type of notification.
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-- @param string message The message to send.
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-- @param string? colour Optional. The colour of the notification.
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-- @param boolean? message_coloured Optional. Whether the message should be coloured.
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-- @return boolean True if all parameters are valid, false otherwise.
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-- @example Predefined notification types
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-- Notify.error(name, message)
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-- Notify.errinfo(name, message) -- For verbose errors and stack traces
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-- Notify.warn(name, message)
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-- Notify.wrninfo(name, message) -- For verbose warnings and stack traces
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-- Notify.ok(name, message)
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-- Notify.info(name, message)
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-- Notify.custom(name, "custom", "This one is magenta!", "#FF00FF", true)
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-- Notify.custom(name, "custom", "This one is gold with white text!", "#FFC700")
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function Notify.custom(name, ntype, message, colour, message_coloured)
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if not colour then colour = "#FFFFFF" end
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return send(name, ntype, message, colour, message_coloured)
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@ -92,6 +93,13 @@ end
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--- Register the aforementioned predefined notification types.
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-- @param string name The name of the player to send the notification to.
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-- @param string message The message to send.
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-- @example
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-- Notify.error(name, "multi-line error!\n" .. debug.traceback())
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-- Notify.warn(name, "This is the last coloured message type!")
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-- Notify.ok(name, "I am ok!")
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-- Notify.info(name, "There once was a ship that put to sea...")
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do
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local type_colours = {
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error = {"#FF5555", true},
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@ -106,4 +114,51 @@ do
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end
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end
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--- Local suppression status handler
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-- @param string name The name of the player to check.
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-- @param table suppress The table of suppressed players.
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-- @return boolean True if the player is not suppressed or
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-- if the player is clear(ed), false otherwise.
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local check_clear_suppressed = function(name, suppress)
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if suppress[name] then
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if type(suppress[name]) == "function" then return false end
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if suppress[name].cancel then
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suppress[name]:cancel()
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else suppress[name] = nil end
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end
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return true
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end
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--- Suppress a player's notifications.
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-- @param string name The name of the player to suppress.
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-- @param number > 1 time The number of seconds to suppress notifications for.
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-- number < 1 immediately removes the suppression.
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function Notify.suppress_for_player(name, time)
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local suppress = globalstate.suppress
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-- If the player is already suppressed, cancel it unless it's a function
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if not check_clear_suppressed(name, suppress) then return false end
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if time < 1 then return end
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if not minetest.after then -- Just being paranoid again
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Notify.warn(name, "minetest.after does not exist. THIS SHOULD NOT HAPPEN.")
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Notify.warn(name, "Notifications will not be suppressed. Please open an issue!")
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else suppress[name] = minetest.after(time, Notify.suppress_for_player, name, -1) end
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end
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--- Suppress a player's notifications while function executes.
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function Notify.suppress_for_function(name, func)
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local suppress = globalstate.suppress
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-- If the player is already suppressed, cancel it unless it's a function
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if not check_clear_suppressed(name, suppress) then return false end
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suppress[name] = func
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suppress[name]()
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suppress[name] = nil
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end
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--- WorldEdit compatibility
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-- if worldedit and type(worldedit.player_notify) == "function" then
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-- worldedit.player_notify = function(name, message, ntype)
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-- Notify(name, ntype, message)
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-- end
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-- end
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return Notify
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