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doc updates
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1 changed files with 12 additions and 12 deletions
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@ -77,11 +77,11 @@ end
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setmetatable(Notify, {__call = call})
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--- Send a custom notification.
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-- @param string name The name of the player to send the notification to.
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-- @param string ntype The type of notification.
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-- @param string message The message to send.
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-- @param string colour optional): The colour of the notification.
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-- @param message_coloured boolean? Optional. Whether the message should be coloured.
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-- @param string name The name of the player to send the notification to.
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-- @param string ntype The type of notification.
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-- @param string message The message to send.
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-- @param string? colour Optional. The colour of the notification.
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-- @param boolean? message_coloured Optional. Whether the message should be coloured.
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-- @return boolean True if all parameters are valid, false otherwise.
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-- @example Predefined notification types
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-- Notify.custom(name, "custom", "This one is magenta!", "#FF00FF", true)
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@ -115,10 +115,10 @@ do
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end
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--- Local suppression status handler
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-- - @param name <string>: The name of the player to check.
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-- - @param suppress <table>: The table of suppressed players.
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-- - @return <boolean>: True if the player is not suppressed or
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-- - - if the player is clear(ed), false otherwise.
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-- @param string name The name of the player to check.
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-- @param table suppress The table of suppressed players.
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-- @return boolean True if the player is not suppressed or
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-- if the player is clear(ed), false otherwise.
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local check_clear_suppressed = function(name, suppress)
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if suppress[name] then
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if type(suppress[name]) == "function" then return false end
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@ -130,9 +130,9 @@ local check_clear_suppressed = function(name, suppress)
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end
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--- Suppress a player's notifications.
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-- - @param name <string>: The name of the player to suppress.
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-- - @param time <number > 1>: The number of seconds to suppress notifications for.
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-- - - number < 1 immediately removes the suppression.
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-- @param string name The name of the player to suppress.
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-- @param number > 1 time The number of seconds to suppress notifications for.
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-- number < 1 immediately removes the suppression.
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function Notify.suppress_for_player(name, time)
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local suppress = globalstate.suppress
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-- If the player is already suppressed, cancel it unless it's a function
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