mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-21 23:13:00 +00:00
Merge branch 'dev' of github.com:sbrl/Minetest-WorldEditAdditions into dev
This commit is contained in:
commit
c352446226
8 changed files with 96 additions and 25 deletions
|
@ -21,7 +21,9 @@ local metatable = {
|
|||
}
|
||||
metatable.__index = metatable
|
||||
|
||||
local normalize_test = function(test_name, def)
|
||||
local registered_tests = {}
|
||||
|
||||
local register_test = function(test_name, def)
|
||||
---
|
||||
-- 1: Validation
|
||||
---
|
||||
|
@ -45,8 +47,22 @@ local normalize_test = function(test_name, def)
|
|||
-- 2: Normalisation
|
||||
---
|
||||
setmetatable(def, metatable)
|
||||
|
||||
return test_name, def
|
||||
registered_tests[test_name] = def
|
||||
end
|
||||
|
||||
return normalize_test
|
||||
local normalize_test = {}
|
||||
normalize_test.__index = normalize_test
|
||||
|
||||
normalize_test.__call = function(self, test_name, def)
|
||||
register_test(test_name, def)
|
||||
end
|
||||
|
||||
normalize_test.get_registered_tests = function()
|
||||
local ret = {}
|
||||
for k, v in pairs(registered_tests) do
|
||||
ret[k] = v
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
return setmetatable({}, normalize_test)
|
|
@ -10,7 +10,9 @@ local wea_cmd = worldeditadditions_commands
|
|||
local test_dir = wea_cmd.modpath .. "/commands/test/tests/"
|
||||
|
||||
-- Load tests with init function
|
||||
local tests = dofile(test_dir .. "init.lua")(test_dir)
|
||||
dofile(test_dir .. "init.lua")(test_dir)
|
||||
local tests = worldeditadditions.normalize_test.get_registered_tests()
|
||||
|
||||
-- Helper functions
|
||||
local set_colour = function(colour, text)
|
||||
return minetest.colorize(colour, text)
|
||||
|
|
|
@ -12,7 +12,7 @@ local credits = {
|
|||
}
|
||||
|
||||
local Notify = worldeditadditions_core.notify
|
||||
return worldeditadditions.normalize_test("credits", {
|
||||
worldeditadditions.normalize_test("credits", {
|
||||
params = "N\\A",
|
||||
description = "Sends WEA credits to player in info notification format.",
|
||||
func = function(name, params_table)
|
||||
|
|
|
@ -3,6 +3,7 @@ local test_id_paths = {
|
|||
"credits.test.lua",
|
||||
"notify.test.lua",
|
||||
"notify_bad.test.lua",
|
||||
-- "notify_suppress.test.lua",
|
||||
-- "stacktrace.test.lua",
|
||||
}
|
||||
|
||||
|
@ -11,10 +12,7 @@ local update = function(a,k,v) a[k] = v end
|
|||
|
||||
-- Test loader
|
||||
local test_loader = function (path)
|
||||
local ret = {}
|
||||
for _, v in ipairs(test_id_paths) do
|
||||
update(ret, dofile(path .. v))
|
||||
end
|
||||
for _, v in ipairs(test_id_paths) do dofile(path .. v) end
|
||||
return ret
|
||||
end
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
local Notify = worldeditadditions_core.notify
|
||||
return worldeditadditions.normalize_test("notify", {
|
||||
worldeditadditions.normalize_test("notify", {
|
||||
params = "<message>",
|
||||
description = "Sends message to player in all main notification formats (error, warn, ok, info).",
|
||||
func = function(name, params_table)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
local Notify = worldeditadditions_core.notify
|
||||
return worldeditadditions.normalize_test("notifybad", {
|
||||
worldeditadditions.normalize_test("notifybad", {
|
||||
params = "N/A",
|
||||
description = "Sends badly formed messages to player to test error handling.",
|
||||
func = function(name, params_table)
|
||||
|
|
|
@ -10,6 +10,7 @@ local globalstate = {
|
|||
-- Remember to connect Notify.get_player_suppressed in
|
||||
-- ..\worldeditadditions_commands\player_notify_suppress.lua
|
||||
suppressed_players = {},
|
||||
-- Mostly for testing, may make get() and set() for this in future
|
||||
on_error_send_all = false,
|
||||
}
|
||||
|
||||
|
@ -22,6 +23,8 @@ local Notify = {}
|
|||
|
||||
-- Local send handler
|
||||
local send = function(name, ntype, message, colour, message_coloured)
|
||||
-- Check if notifications are suppressed for the player
|
||||
if globalstate.suppressed_players[name] then return false end
|
||||
-- Do validation
|
||||
local sucess, details = validate.all(name, message, colour)
|
||||
-- Report errors if any
|
||||
|
@ -55,13 +58,13 @@ local send = function(name, ntype, message, colour, message_coloured)
|
|||
return true
|
||||
end
|
||||
|
||||
--- Send a notification of type `ntype`.
|
||||
--- Send a notification of type `ntype` (for metatable).
|
||||
-- (Same as `Notify[ntype](name, message)`)
|
||||
-- @param string name The name of the player to send the notification to.
|
||||
-- @param string ntype The type of notification.
|
||||
-- @param string message The message to send.
|
||||
-- @return table The Notify instance.
|
||||
function Notify.__call(name, ntype, message)
|
||||
local call = function(name, ntype, message)
|
||||
if ntype ~= "__call" and not Notify[ntype] then
|
||||
Notify.error(name, "Invalid notification type: " .. ntype)
|
||||
Notify.error(name, "Message: " .. message)
|
||||
|
@ -71,20 +74,18 @@ function Notify.__call(name, ntype, message)
|
|||
return true
|
||||
end
|
||||
|
||||
setmetatable(Notify, {__call = call})
|
||||
|
||||
--- Send a custom notification.
|
||||
-- @param string name The name of the player to send the notification to.
|
||||
-- @param string ntype The type of notification.
|
||||
-- @param string message The message to send.
|
||||
-- @param string colour optional): The colour of the notification.
|
||||
-- @param message_coloured boolean? Optional. Whether the message should be coloured.
|
||||
-- @param string name The name of the player to send the notification to.
|
||||
-- @param string ntype The type of notification.
|
||||
-- @param string message The message to send.
|
||||
-- @param string? colour Optional. The colour of the notification.
|
||||
-- @param boolean? message_coloured Optional. Whether the message should be coloured.
|
||||
-- @return boolean True if all parameters are valid, false otherwise.
|
||||
-- @example Predefined notification types
|
||||
-- Notify.error(name, message)
|
||||
-- Notify.errinfo(name, message) -- For verbose errors and stack traces
|
||||
-- Notify.warn(name, message)
|
||||
-- Notify.wrninfo(name, message) -- For verbose warnings and stack traces
|
||||
-- Notify.ok(name, message)
|
||||
-- Notify.info(name, message)
|
||||
-- Notify.custom(name, "custom", "This one is magenta!", "#FF00FF", true)
|
||||
-- Notify.custom(name, "custom", "This one is gold with white text!", "#FFC700")
|
||||
function Notify.custom(name, ntype, message, colour, message_coloured)
|
||||
if not colour then colour = "#FFFFFF" end
|
||||
return send(name, ntype, message, colour, message_coloured)
|
||||
|
@ -92,6 +93,13 @@ end
|
|||
|
||||
|
||||
--- Register the aforementioned predefined notification types.
|
||||
-- @param string name The name of the player to send the notification to.
|
||||
-- @param string message The message to send.
|
||||
-- @example
|
||||
-- Notify.error(name, "multi-line error!\n" .. debug.traceback())
|
||||
-- Notify.warn(name, "This is the last coloured message type!")
|
||||
-- Notify.ok(name, "I am ok!")
|
||||
-- Notify.info(name, "There once was a ship that put to sea...")
|
||||
do
|
||||
local type_colours = {
|
||||
error = {"#FF5555", true},
|
||||
|
@ -106,4 +114,51 @@ do
|
|||
end
|
||||
end
|
||||
|
||||
--- Local suppression status handler
|
||||
-- @param string name The name of the player to check.
|
||||
-- @param table suppress The table of suppressed players.
|
||||
-- @return boolean True if the player is not suppressed or
|
||||
-- if the player is clear(ed), false otherwise.
|
||||
local check_clear_suppressed = function(name, suppress)
|
||||
if suppress[name] then
|
||||
if type(suppress[name]) == "function" then return false end
|
||||
if suppress[name].cancel then
|
||||
suppress[name]:cancel()
|
||||
else suppress[name] = nil end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--- Suppress a player's notifications.
|
||||
-- @param string name The name of the player to suppress.
|
||||
-- @param number > 1 time The number of seconds to suppress notifications for.
|
||||
-- number < 1 immediately removes the suppression.
|
||||
function Notify.suppress_for_player(name, time)
|
||||
local suppress = globalstate.suppress
|
||||
-- If the player is already suppressed, cancel it unless it's a function
|
||||
if not check_clear_suppressed(name, suppress) then return false end
|
||||
if time < 1 then return end
|
||||
if not minetest.after then -- Just being paranoid again
|
||||
Notify.warn(name, "minetest.after does not exist. THIS SHOULD NOT HAPPEN.")
|
||||
Notify.warn(name, "Notifications will not be suppressed. Please open an issue!")
|
||||
else suppress[name] = minetest.after(time, Notify.suppress_for_player, name, -1) end
|
||||
end
|
||||
|
||||
--- Suppress a player's notifications while function executes.
|
||||
function Notify.suppress_for_function(name, func)
|
||||
local suppress = globalstate.suppress
|
||||
-- If the player is already suppressed, cancel it unless it's a function
|
||||
if not check_clear_suppressed(name, suppress) then return false end
|
||||
suppress[name] = func
|
||||
suppress[name]()
|
||||
suppress[name] = nil
|
||||
end
|
||||
|
||||
--- WorldEdit compatibility
|
||||
-- if worldedit and type(worldedit.player_notify) == "function" then
|
||||
-- worldedit.player_notify = function(name, message, ntype)
|
||||
-- Notify(name, ntype, message)
|
||||
-- end
|
||||
-- end
|
||||
|
||||
return Notify
|
Loading…
Reference in a new issue