Add //multi command.

TODO: Documentation. Perhaps it should be it's own mod?
This commit is contained in:
Starbeamrainbowlabs 2018-10-14 00:19:32 +01:00
parent bbde06c72e
commit ac05627d53
Signed by: sbrl
GPG key ID: 1BE5172E637709C2
5 changed files with 67 additions and 1 deletions

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@ -12,6 +12,7 @@ If you can dream of it, it probably belongs here!
- `//hollowellipsoid <rx> <ry> <rz> <node_name>` - `//hollowellipsoid <rx> <ry> <rz> <node_name>`
- `//torus <major_radius> <minor_radius> <node_name>` - `//torus <major_radius> <minor_radius> <node_name>`
- `//hollowtorus <major_radius> <minor_radius> <node_name>` - `//hollowtorus <major_radius> <minor_radius> <node_name>`
- `//multi <command_a> <command_b> .....`
### `//floodfill [<replace_node> [<radius>]]` ### `//floodfill [<replace_node> [<radius>]]`
Floods all connected nodes of the same type starting at _pos1_ with <replace_node> (which defaults to `water_source`), in a sphere with a radius of <radius> (which defaults to 50). Floods all connected nodes of the same type starting at _pos1_ with <replace_node> (which defaults to `water_source`), in a sphere with a radius of <radius> (which defaults to 50).

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@ -1,4 +1,4 @@
--- Overlap command. Places a specified node on top of --- Overlap command. Places a specified node on top of each column.
-- @module worldeditadditions.overlay -- @module worldeditadditions.overlay
function worldedit.overlay(pos1, pos2, target_node) function worldedit.overlay(pos1, pos2, target_node)

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@ -1,2 +1,3 @@
worldeditadditions worldeditadditions
worldedit_commands worldedit_commands
worldedit

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@ -5,6 +5,8 @@
-- @license Mozilla Public License, 2.0 -- @license Mozilla Public License, 2.0
-- @author Starbeamrainbowlabs -- @author Starbeamrainbowlabs
dofile(minetest.get_modpath("worldeditadditions_commands").."/multi.lua")
local safe_region, check_region, reset_pending = dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua") local safe_region, check_region, reset_pending = dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua")

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@ -0,0 +1,62 @@
--- Executes multiple worldedit commands in sequence.
-- @module worldeditadditions.multi
-- explode(seperator, string)
-- From http://lua-users.org/wiki/SplitJoin
function explode(delim, str)
local ll, is_done
local delim_length = string.len(delim)
ll = 0
is_done = false
return function()
if is_done then return end
local result = nil
local loc = string.find(str, delim, ll, true) -- find the next d in the string
if loc ~= nil then -- if "not not" found then..
result = string.sub(str, ll, loc - 1) -- Save it in our array.
ll = loc + delim_length -- save just after where we found it for searching next time.
else
result = string.sub(str, ll) -- Save what's left in our array.
is_done = true
end
return result
end
end
-- From http://lua-users.org/wiki/StringTrim
function trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
minetest.register_chatcommand("/multi", {
params = "//<command_a> <args> //<command_b> <args> .....",
description = "Executes multiple chat commands in sequence.",
privs = { worldedit = true },
func = function(name, params_text)
-- Things start at 1, not 0 in Lua :-(
local i = 0
for command in explode(" /", string.sub(params_text, 2)) do
local found, _, command_name, args = command:find("^([^%s]+)%s(.+)$")
if not found then command_name = command end
command_name = trim(command_name)
worldedit.player_notify(name, "Executing #"..i..": "..command.." ("..command_name..")")
local cmd = minetest.chatcommands[command_name]
if not cmd then
return false, "Error: "..command_name.." isn't a valid command."
end
if not minetest.check_player_privs(name, cmd.privs) then
return false, "Your privileges are insufficient."
end
minetest.log("action", name.." runs "..command)
cmd.func(name, args)
i = i + 1
end
end
})