diff --git a/worldeditadditions_core/core/pos.lua b/worldeditadditions_core/core/pos.lua index 1216b52..59797e8 100644 --- a/worldeditadditions_core/core/pos.lua +++ b/worldeditadditions_core/core/pos.lua @@ -22,12 +22,51 @@ local function ensure_player(player_name) end end +--- Transparently fetches from worldedit pos1 for compatibility. +-- Called whenever pos1 is accessed in this API. +-- @private +-- @param player_name string The name of the player to fetch the position for. +-- @returns void +local function compat_worldedit_pos1_get(player_name) + if worldedit and worldedit.pos1 and worldedit.pos1[player_name] then + positions[player_name][1] = Vector3.clone(worldedit.pos1[player_name]) + end +end +--- Transparently fetches from worldedit pos2 for compatibility. +-- Called whenever pos2 is accessed in this API. +-- @private +-- @param player_name string The name of the player to fetch the position for. +-- @returns void +local function compat_worldedit_pos2_get(player_name) + if worldedit and worldedit.pos2 and worldedit.pos2[player_name] then + positions[player_name][2] = Vector3.clone(worldedit.pos2[player_name]) + end +end + +--- Sets pos1/pos2 in worldedit for compatibility. +-- @param player_name string The name of the player to set the position for. +-- @param i number The index of the position to set. +-- @returns Vector3? The position to set. +local function compat_worldedit_set(player_name, i, pos) + if not worldedit then return end + if i == 1 and worldedit.pos1 then + worldedit.pos1[player_name] = pos:clone() + if worldedit.mark_pos1 then worldedit.mark_pos1(player_name) end + elseif i == 2 and worldedit.pos2 then + worldedit.pos2[player_name] = pos:clone() + if worldedit.mark_pos2 then worldedit.mark_pos2(player_name) end + end +end + --- Gets the position with the given index for the given player. -- @param player_name string The name of the player to fetch the position for. -- @param i number The index of the position to fetch. -- @returns Vector3? The position requested, or nil if it doesn't exist. local function get_pos(player_name, i) ensure_player(player_name) + if i == 1 then compat_worldedit_pos1_get(player_name) + elseif i == 2 then compat_worldedit_pos2_get(player_name) end + return positions[player_name][i] end @@ -45,6 +84,9 @@ local function get_pos2(player_name) return get_pos(player_name, 2) end -- @returns Vector3[] A list of positions for the given player. local function get_all(player_name) ensure_player(player_name) + compat_worldedit_pos1_get(player_name) + compat_worldedit_pos2_get(player_name) + return wea_c.table.deepcopy(positions[player_name]) end @@ -53,6 +95,8 @@ end -- @returns nil|(Vector3,Vector3) 2 positions that define opposite corners of a region that fully encloses all the defined points for the given player, or nil ir the specified player has no points currently defined. local function get_bounds(player_name) ensure_player(player_name) + compat_worldedit_pos1_get(player_name) + compat_worldedit_pos2_get(player_name) if #positions[player_name] < 1 then return nil end local pos1, pos2 = positions[player_name][1], positions[player_name][1] @@ -69,6 +113,9 @@ end -- @returns number The number of positions registered for the given player. local function pos_count(player_name) ensure_player(player_name) + compat_worldedit_pos1_get(player_name) + compat_worldedit_pos2_get(player_name) + return #positions[player_name] end --- Sets the position at the given index for the given player. @@ -80,7 +127,10 @@ end local function set_pos(player_name, i, pos) if i > positions_count_limit then return false end ensure_player(player_name) + positions[player_name][i] = pos + compat_worldedit_set(player_name, i, pos) + anchor:emit("set", { player_name = player_name, i = i, pos = pos }) return true end @@ -110,6 +160,7 @@ local function set_pos_all(player_name, pos_list) if #pos_list > positions_count_limit then return false end positions[player_name] = pos_list for i,pos_new in ipairs(positions[player_name]) do + compat_worldedit_set(player_name, i, pos_new) anchor:emit("push", { player_name = player_name, pos = pos_new, i = i }) end return true @@ -121,6 +172,10 @@ local function clear(player_name) if positions[player_name] then positions[player_name] = nil end + if worldedit then + if worldedit.pos1 then worldedit.pos1[player_name] = nil end + if worldedit.pos2 then worldedit.pos2[player_name] = nil end + end anchor:emit("clear", { player_name = player_name }) end --- Removes the last position from the for a given player and returns it. @@ -131,6 +186,11 @@ local function pop_pos(player_name) if #positions[player_name] <= 0 then return nil end local count = #positions[player_name] local last_pos = table.remove(positions[player_name]) + if worldedit then + if count == 2 and worldedit.pos2 then worldedit.pos2[player_name] = nil + elseif count == 1 and worldedit.pos1 then worldedit.pos1[player_name] = nil end + end + anchor:emit("pop", { player_name = player_name, pos = last_pos, i = count }) return last_pos end @@ -141,6 +201,8 @@ end local function push_pos(player_name, pos) ensure_player(player_name) table.insert(positions[player_name], pos) + compat_worldedit_set(player_name, #positions, pos) + anchor:emit("push", { player_name = player_name, pos = pos, i = #positions[player_name] }) return #positions[player_name] end