//move+, //copy+: add integrated airapply

fixes #97
This commit is contained in:
Starbeamrainbowlabs 2023-07-02 01:52:25 +01:00
parent 09ee1ae3fa
commit 9be7854297
Signed by: sbrl
GPG Key ID: 1BE5172E637709C2
6 changed files with 57 additions and 19 deletions

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@ -19,6 +19,7 @@ Note to self: See the bottom of this file for the release template text.
- Implement custom region boxing UI, which replaces the WorldEdit region box when using WorldEditAdditions wands **work in progress** - Implement custom region boxing UI, which replaces the WorldEdit region box when using WorldEditAdditions wands **work in progress**
- Add [`//spline`](https://worldeditadditions.mooncarrot.space/Reference/#spline), for drawing curved lines with an arbitrary number of points **(uses the new multi-point wand)** - Add [`//spline`](https://worldeditadditions.mooncarrot.space/Reference/#spline), for drawing curved lines with an arbitrary number of points **(uses the new multi-point wand)**
- Add [`//revolve`](https://worldeditadditions.mooncarrot.space/Reference/#revolve), which makes multiple evenly-spaced rotated copies of the defined region **(uses the new multi-point wand)** - Add [`//revolve`](https://worldeditadditions.mooncarrot.space/Reference/#revolve), which makes multiple evenly-spaced rotated copies of the defined region **(uses the new multi-point wand)**
- [`//copy+`](https://worldeditadditions.mooncarrot.space/Reference/#copy), [`//move+`](https://worldeditadditions.mooncarrot.space/Reference/#move): Added support for integrated `airapply` mode, which replaces nodes at the target only if they are air - append `airapply`/`aa` to the command to use
### Bugfixes ### Bugfixes
- Cloud wand: fix typo in item description. - Cloud wand: fix typo in item description.

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@ -333,7 +333,7 @@ By adding 3 extra numbers for the x, y, and z axes respectively, we can control
So in the above example, we scale in the positive x and z directions, and the negative y direction. So in the above example, we scale in the positive x and z directions, and the negative y direction.
### `//copy+ <axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]]` ### `//copy+ <axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]] [aa|airapply]`
Fully backwards-compatible with `//copy` from regular WorldEdit, but allows you to specify multiple axes at once in a single copy operation. Each successive axis in the list is specified in the form `<axis> <count>`, where: Fully backwards-compatible with `//copy` from regular WorldEdit, but allows you to specify multiple axes at once in a single copy operation. Each successive axis in the list is specified in the form `<axis> <count>`, where:
- `<axis>` is the name of the axis to move the defined region along - `<axis>` is the name of the axis to move the defined region along
@ -356,6 +356,8 @@ All of the following values are valid axes:
Additionally all the absolute axis names (`x`/`y`/`z`/`-x`/`-y`/`-z`) may also be specified multiple times under the same count - e.g. `xy-z 6`. Additionally all the absolute axis names (`x`/`y`/`z`/`-x`/`-y`/`-z`) may also be specified multiple times under the same count - e.g. `xy-z 6`.
Finally, if the word `airapply` (or `aa` for short) is present at the end of the command invocation it enables the integrated airapply mode, which replaces target nodes only if they are air-like.
``` ```
//copy+ x 6 //copy+ x 6
//copy+ y 10 z 4 //copy+ y 10 z 4
@ -364,12 +366,17 @@ Additionally all the absolute axis names (`x`/`y`/`z`/`-x`/`-y`/`-z`) may also b
//copy+ xz 50 front 22 //copy+ xz 50 front 22
//copy+ yx 25 //copy+ yx 25
//copy+ -xz-y 10 //copy+ -xz-y 10
//copy+ y 45 aa
//copy+ -y 15 z 5 airapply
``` ```
### `//move+ <axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]]` ### `//move+ <axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]] [aa|airapply]`
Identical to [`//copy+`](#copy), but instead moves the defined region instead of copying it. Identical to [`//copy+`](#copy), but instead moves the defined region instead of copying it.
Note that the integrated `airapply` (`aa` for short) also works as in [`//copy+`](#copy), but remember that if a given target node is not *not* air-like and the integrated `airapply` mode is enabled, the source node is still moved from the source, but destroyed because it is can't be set at the target.
``` ```
//move+ x 6 //move+ x 6
//move+ y 10 z 4 //move+ y 10 z 4
@ -378,6 +385,8 @@ Identical to [`//copy+`](#copy), but instead moves the defined region instead of
//move+ xz 50 front 22 //move+ xz 50 front 22
//move+ yx 25 //move+ yx 25
//move+ -xz-y 10 //move+ -xz-y 10
//move+ back 20 aa
//move+ -z 45 y 3 airapply
``` ```

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@ -10,7 +10,8 @@ local Vector3 = wea_c.Vector3
-- ██ ██ ██ ██ ██ -- ██ ██ ██ ██ ██
-- ██████ ██████ ██ ██ -- ██████ ██████ ██ ██
function worldeditadditions.copy(source_pos1, source_pos2, target_pos1, target_pos2) function worldeditadditions.copy(source_pos1, source_pos2, target_pos1, target_pos2, airapply)
if airapply == nil then airapply = false end
source_pos1, source_pos2 = Vector3.sort(source_pos1, source_pos2) source_pos1, source_pos2 = Vector3.sort(source_pos1, source_pos2)
target_pos1, target_pos2 = Vector3.sort(target_pos1, target_pos2) target_pos1, target_pos2 = Vector3.sort(target_pos1, target_pos2)
@ -35,7 +36,13 @@ function worldeditadditions.copy(source_pos1, source_pos2, target_pos1, target_p
local target = source - offset local target = source - offset
local target_i = area_target:index(target.x, target.y, target.z) local target_i = area_target:index(target.x, target.y, target.z)
data_target[target_i] = data_source[source_i] local should_replace = true
if airapply then
should_replace = wea_c.is_airlike(data_target[target_i])
end
if should_replace then
data_target[target_i] = data_source[source_i]
end
end end
end end
end end

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@ -10,11 +10,12 @@ local Vector3 = wea_c.Vector3
-- ██ ██ ██ ██ ██ ██ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ██████ ████ ███████ -- ██ ██ ██████ ████ ███████
function worldeditadditions.move(source_pos1, source_pos2, target_pos1, target_pos2) function worldeditadditions.move(source_pos1, source_pos2, target_pos1, target_pos2, airapply)
--- ---
-- 0: Preamble -- 0: Preamble
--- ---
if airapply == nil then airapply = false end
source_pos1, source_pos2 = Vector3.sort(source_pos1, source_pos2) source_pos1, source_pos2 = Vector3.sort(source_pos1, source_pos2)
target_pos1, target_pos2 = Vector3.sort(target_pos1, target_pos2) target_pos1, target_pos2 = Vector3.sort(target_pos1, target_pos2)
@ -45,9 +46,13 @@ function worldeditadditions.move(source_pos1, source_pos2, target_pos1, target_p
local target = source:subtract(offset) local target = source:subtract(offset)
local target_i = area_target:index(target.x, target.y, target.z) local target_i = area_target:index(target.x, target.y, target.z)
local should_replace = true
data_target[target_i] = data_source[source_i] if airapply then
should_replace = wea_c.is_airlike(data_target[target_i])
end
if should_replace then
data_target[target_i] = data_source[source_i]
end
end end
end end
end end

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@ -3,6 +3,12 @@ local wea = worldeditadditions
local Vector3 = wea_c.Vector3 local Vector3 = wea_c.Vector3
local function parse_stage2(name, parts) local function parse_stage2(name, parts)
local do_airapply = false
if parts[#parts] == "aa" or parts[#parts] == "airapply" then
do_airapply = true
table.remove(parts, #parts)
end
local success, vpos1, vpos2 = wea_c.parse.axes( local success, vpos1, vpos2 = wea_c.parse.axes(
parts, parts,
wea_c.player_dir(name) wea_c.player_dir(name)
@ -17,7 +23,7 @@ local function parse_stage2(name, parts)
return false, "Refusing to copy region a distance of 0 nodes" return false, "Refusing to copy region a distance of 0 nodes"
end end
return true, offset:floor() return true, offset:floor(), do_airapply
end end
-- ██████ ██████ ██████ ██ ██ -- ██████ ██████ ██████ ██ ██
@ -26,7 +32,7 @@ end
-- ██ ██ ██ ██ ██ -- ██ ██ ██ ██ ██
-- ██████ ██████ ██ ██ -- ██████ ██████ ██ ██
worldeditadditions_core.register_command("copy+", { -- TODO: Make this an override worldeditadditions_core.register_command("copy+", { -- TODO: Make this an override
params = "<axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]]", params = "<axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]] [aa|airapply]",
description = "Copies the defined region to another location - potentially across multiple axes at once.", description = "Copies the defined region to another location - potentially across multiple axes at once.",
privs = { worldedit = true }, privs = { worldedit = true },
require_pos = 2, require_pos = 2,
@ -43,7 +49,7 @@ worldeditadditions_core.register_command("copy+", { -- TODO: Make this an overri
func = function(name, parts) func = function(name, parts)
local start_time = wea_c.get_ms_time() local start_time = wea_c.get_ms_time()
local success_a, copy_offset = parse_stage2(name, parts) local success_a, copy_offset, do_airapply = parse_stage2(name, parts)
if not success_a then return success_a, copy_offset end if not success_a then return success_a, copy_offset end
local source_pos1 = Vector3.clone(worldedit.pos1[name]) local source_pos1 = Vector3.clone(worldedit.pos1[name])
@ -54,7 +60,8 @@ worldeditadditions_core.register_command("copy+", { -- TODO: Make this an overri
local success_b, nodes_modified = wea.copy( local success_b, nodes_modified = wea.copy(
source_pos1, source_pos2, source_pos1, source_pos2,
target_pos1, target_pos2 target_pos1, target_pos2,
do_airapply
) )
if not success_b then return success_b, nodes_modified end if not success_b then return success_b, nodes_modified end

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@ -3,6 +3,12 @@ local wea_c = worldeditadditions_core
local Vector3 = wea_c.Vector3 local Vector3 = wea_c.Vector3
local function parse_stage2(name, parts) local function parse_stage2(name, parts)
local do_airapply = false
if parts[#parts] == "aa" or parts[#parts] == "airapply" then
do_airapply = true
table.remove(parts, #parts)
end
local success, vpos1, vpos2 = wea_c.parse.axes( local success, vpos1, vpos2 = wea_c.parse.axes(
parts, parts,
wea_c.player_dir(name) wea_c.player_dir(name)
@ -17,7 +23,7 @@ local function parse_stage2(name, parts)
return false, "Refusing to move region a distance of 0 nodes" return false, "Refusing to move region a distance of 0 nodes"
end end
return true, offset:floor() return true, offset:floor(), do_airapply
end end
-- ███ ███ ██████ ██ ██ ███████ -- ███ ███ ██████ ██ ██ ███████
@ -26,7 +32,7 @@ end
-- ██ ██ ██ ██ ██ ██ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ██████ ████ ███████ -- ██ ██ ██████ ████ ███████
worldeditadditions_core.register_command("move+", { -- TODO: Make this an override worldeditadditions_core.register_command("move+", { -- TODO: Make this an override
params = "<axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]]", params = "<axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]] [aa|airapply]",
description = "Moves the defined region to another location - potentially across multiple axes at once.", description = "Moves the defined region to another location - potentially across multiple axes at once.",
privs = { worldedit = true }, privs = { worldedit = true },
require_pos = 2, require_pos = 2,
@ -43,7 +49,7 @@ worldeditadditions_core.register_command("move+", { -- TODO: Make this an overri
func = function(name, parts) func = function(name, parts)
local start_time = wea_c.get_ms_time() local start_time = wea_c.get_ms_time()
local success_a, copy_offset = parse_stage2(name, parts) local success_a, copy_offset, do_airapply = parse_stage2(name, parts)
if not success_a then return success_a, copy_offset end if not success_a then return success_a, copy_offset end
--- 1: Calculate the source & target regions --- 1: Calculate the source & target regions
@ -58,15 +64,18 @@ worldeditadditions_core.register_command("move+", { -- TODO: Make this an overri
----------------------------------------------------------------------- -----------------------------------------------------------------------
local success_b, nodes_modified = wea.move( local success_b, nodes_modified = wea.move(
source_pos1, source_pos2, source_pos1, source_pos2,
target_pos1, target_pos2 target_pos1, target_pos2,
do_airapply
) )
if not success_b then return success_b, nodes_modified end if not success_b then return success_b, nodes_modified end
-- 3: Update the defined region -- 3: Update the defined region
----------------------------------------------------------------------- -----------------------------------------------------------------------
worldedit.pos1[name] = target_pos1 wea_c.pos.set1(name, target_pos1)
worldedit.pos2[name] = target_pos2 wea_c.pos.set2(name, target_pos2)
worldedit.marker_update(name) -- worldedit.pos1[name] = target_pos1
-- worldedit.pos2[name] = target_pos2
-- worldedit.marker_update(name)
local time_taken = wea_c.get_ms_time() - start_time local time_taken = wea_c.get_ms_time() - start_time