Initial //ellipsoid implementation. Also reduce default floodfill radius

This commit is contained in:
Starbeamrainbowlabs 2018-06-09 13:05:09 +01:00
parent e4eb070c0f
commit 88c59fca7c
Signed by: sbrl
GPG key ID: 1BE5172E637709C2
2 changed files with 124 additions and 4 deletions

View file

@ -0,0 +1,50 @@
--- Overlap command. Places a specified node on top of
-- @module worldeditadditions.overlay
function worldedit.ellipsoid(position, radius, target_node)
-- position = { x, y, z }
-- Fetch the nodes in the specified area
-- OPTIMIZE: We should be able to calculate a more efficient box-area here
local manip, area = worldedit.manip_helpers.init_radius(pos1, math.max(radius.x, radius.y, radius.z))
local data = manip:get_data()
local node_id = minetest.get_content_id(target_node)
local node_id_air = minetest.get_content_id("air")
local offset_x, offset_y, offset_z = pos.x - area.MinEdge.x, pos.y - area.MinEdge.y
local stride_z, stride_y = area.zstride, area.ystride
local idx_z_base = pos.z - area.MinEdge.z -- initial z offset
for z = -radius.z, radius.z do
local idx_y_base = idx_z_base
for y = -radius.y + offset_y, radius.y + offset_y do
local i = idx_y_base
for x = -radius.x + offset_x, radius.x + offset_x do
-- If we're inside the ellipse, then fill it in
if math.abs(z - position.z) < radius.z and
math.abs(y - position.y) < radius.y and
math.ans(z - position.x) < radius.x then
data[i] = node_id
end
i = i + 1
end
idx_y_base = idx_y_base + y_stride
end
idx_z_base = idx_z_base + z_stride
end
-- Save the modified nodes back to disk & return
worldedit.manip_helpers.finish(manip, data)
return changes
end

View file

@ -7,12 +7,19 @@
local safe_region, check_region, reset_pending = dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua") local safe_region, check_region, reset_pending = dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua")
-- ███████ ██ ██████ ██████ ██████ ███████ ██ ██ ██
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- █████ ██ ██ ██ ██ ██ ██ ██ █████ ██ ██ ██
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██ ███████ ██████ ██████ ██████ ██ ██ ███████ ███████
local function parse_params_floodfill(params_text) local function parse_params_floodfill(params_text)
local found, _, replace_node, radius = params_text:find("([a-z:_\\-]+)%s+([0-9]+)") local found, _, replace_node, radius = params_text:find("([a-z:_\\-]+)%s+([0-9]+)")
if found == nil then if found == nil then
found, _, replace_node = params_text:find("([a-z:_\\-]+)") found, _, replace_node = params_text:find("([a-z:_\\-]+)")
radius = 25 radius = 20
end end
if found == nil then if found == nil then
replace_node = "default:water_source" replace_node = "default:water_source"
@ -26,7 +33,7 @@ end
minetest.register_chatcommand("/floodfill", { minetest.register_chatcommand("/floodfill", {
params = "[<replace_node> [<radius>]]", params = "[<replace_node> [<radius>]]",
description = "Floods all connected nodes of the same type starting at pos1 with <replace_node> (which defaults to `water_source`), in a sphere with a radius of <radius> (which defaults to 50).", description = "Floods all connected nodes of the same type starting at pos1 with <replace_node> (which defaults to `water_source`), in a sphere with a radius of <radius> (which defaults to 20).",
privs = { worldedit = true }, privs = { worldedit = true },
func = safe_region(function(name, params_text) func = safe_region(function(name, params_text)
local replace_node, radius = parse_params_floodfill(params_text) local replace_node, radius = parse_params_floodfill(params_text)
@ -41,7 +48,7 @@ minetest.register_chatcommand("/floodfill", {
local time_taken = os.clock() - start_time local time_taken = os.clock() - start_time
worldedit.player_notify(name, nodes_replaced .. " nodes replaced in " .. time_taken .. "s") worldedit.player_notify(name, nodes_replaced .. " nodes replaced in " .. time_taken .. "s")
minetest.log("action", name .. " used floodfill at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. nodes_replaced .. " nodes in " .. time_taken .. "s") minetest.log("action", name .. " used //floodfill at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. nodes_replaced .. " nodes in " .. time_taken .. "s")
end, function(name, params_text) end, function(name, params_text)
local replace_node, radius = parse_params_floodfill(params_text) local replace_node, radius = parse_params_floodfill(params_text)
-- Volume of a hemisphere -- Volume of a hemisphere
@ -50,6 +57,12 @@ minetest.register_chatcommand("/floodfill", {
}) })
-- ██████ ██ ██ ███████ ██████ ██ █████ ██ ██
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ██ ██ █████ ██████ ██ ███████ ████
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██████ ████ ███████ ██ ██ ███████ ██ ██ ██
minetest.register_chatcommand("/overlay", { minetest.register_chatcommand("/overlay", {
params = "<replace_node>", params = "<replace_node>",
description = "Places <replace_node> in the last contiguous air space encountered above the first non-air node. In other words, overlays all top-most nodes in the specified area with <replace_node>.", description = "Places <replace_node> in the last contiguous air space encountered above the first non-air node. In other words, overlays all top-most nodes in the specified area with <replace_node>.",
@ -67,7 +80,7 @@ minetest.register_chatcommand("/overlay", {
local time_taken = os.clock() - start_time local time_taken = os.clock() - start_time
worldedit.player_notify(name, changes.updated .. " nodes replaced and " .. changes.skipped_columns .. " columns skipped in " .. time_taken .. "s") worldedit.player_notify(name, changes.updated .. " nodes replaced and " .. changes.skipped_columns .. " columns skipped in " .. time_taken .. "s")
minetest.log("action", name .. " used overlay at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. changes.updated .. " nodes and skipping " .. changes.skipped_columns .. " columns in " .. time_taken .. "s") minetest.log("action", name .. " used //overlay at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. changes.updated .. " nodes and skipping " .. changes.skipped_columns .. " columns in " .. time_taken .. "s")
end, function(name, params_text) end, function(name, params_text)
if not worldedit.normalize_nodename(params_text) then if not worldedit.normalize_nodename(params_text) then
worldedit.player_notify(name, "Error: Invalid node name '" .. params_text .. "'.") worldedit.player_notify(name, "Error: Invalid node name '" .. params_text .. "'.")
@ -82,3 +95,60 @@ minetest.register_chatcommand("/overlay", {
return vol.x*vol.z return vol.x*vol.z
end) end)
}) })
-- ███████ ██ ██ ██ ██████ ███████ ██████ ██ ██████
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- █████ ██ ██ ██ ██████ ███████ ██ ██ ██ ██ ██
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ███████ ███████ ███████ ██ ██ ███████ ██████ ██ ██████
local function parse_params_ellipsoid(params_text)
local found, _, radius_x, radius_y, radius_z, replace_node = params_text:find("([0-9]+)%s+([0-9]+)%s+([0-9]+)%s+([a-z:_\\-]+)")
if found == nil then
return nil, nil
end
local radius = {
x = tonumber(radius_x),
y = tonumber(radius_y),
z = tonumber(radius_z)
}
replace_node = worldedit.normalize_nodename(replace_node)
return replace_node, radius
end
minetest.register_chatcommand("/ellipsoid", {
params = "<rx> <ry> <rz> <replace_node>",
description = "Creates a 3D ellipsoid with a radius of (rx, ry, rz) at pos1, filled with <replace_node>.",
privs = { worldedit = true },
func = safe_region(function(name, params_text)
local target_node, radius = parse_params_ellipsoid(params_text)
if not target_node then
worldedit.player_notify(name, "Error: Invalid node name.")
return false
end
if not radius then
worldedit.player_notify(name, "Error: Invalid radius(es).")
return false
end
local start_time = os.clock()
local replaced = worldedit.ellipsoid(worldedit.pos1[name], radius, target_node)
local time_taken = os.clock() - start_time
worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s")
minetest.log("action", name .. " used //ellipsoid at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
end, function(name, params_text)
local target_node, radius = parse_params_ellipsoid(params_text)
if target_node == nil or radius == nil then
worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "'. Try '/help /ellipsoid' to learn how to use this command.")
end
return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z)
end)
})