Migrate //ellipsoid and it's sibling to worldedit.register_command

This commit is contained in:
Starbeamrainbowlabs 2020-05-10 22:01:31 +01:00
parent b7888a2b3f
commit 6be534d4b7
Signed by: sbrl
GPG key ID: 1BE5172E637709C2

View file

@ -1,5 +1,3 @@
local we_c = worldeditadditions_commands
-- ███████ ██ ██ ██ ██████ ███████ ██████ ██ ██████
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- █████ ██ ██ ██ ██████ ███████ ██ ██ ██ ██ ██
@ -10,7 +8,7 @@ local function parse_params_ellipsoid(params_text)
local found, _, radius_x, radius_y, radius_z, replace_node = params_text:find("([0-9]+)%s+([0-9]+)%s+([0-9]+)%s+([a-z:_\\-]+)")
if found == nil then
return nil, nil
return false, "Invalid syntax"
end
local radius = {
@ -20,73 +18,59 @@ local function parse_params_ellipsoid(params_text)
}
replace_node = worldedit.normalize_nodename(replace_node)
return replace_node, radius
end
minetest.register_chatcommand("/ellipsoid", {
params = "<rx> <ry> <rz> <replace_node>",
description = "Creates a 3D ellipsoid with a radius of (rx, ry, rz) at pos1, filled with <replace_node>.",
privs = { worldedit = true },
func = we_c.safe_region(function(name, params_text)
local target_node, radius = parse_params_ellipsoid(params_text)
if not target_node then
if not replace_node then
worldedit.player_notify(name, "Error: Invalid node name.")
return false
end
if not radius then
if not radius.x or not radius.y or not radius.z then
worldedit.player_notify(name, "Error: Invalid radius(es).")
return false
end
return true, replace_node, radius
end
worldedit.register_command("ellipsoid", {
params = "<rx> <ry> <rz> <replace_node>",
description = "Creates a 3D ellipsoid with a radius of (rx, ry, rz) at pos1, filled with <replace_node>.",
privs = { worldedit = true },
require_pos = 1,
parse = function(params_text)
local values = {parse_params_ellipsoid(params_text)}
return unpack(values)
end,
nodes_needed = function(name, target_node, radius)
return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z)
end,
func = function(name, target_node, radius)
local start_time = os.clock()
local replaced = worldedit.ellipsoid(worldedit.pos1[name], radius, target_node, false)
local time_taken = os.clock() - start_time
worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s")
minetest.log("action", name .. " used //ellipsoid at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
end, function(name, params_text)
local target_node, radius = parse_params_ellipsoid(params_text)
if not target_node or not radius then
worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "'. Try '/help /ellipsoid' to learn how to use this command.")
return 0
return true, replaced .. " nodes replaced in " .. time_taken .. "s"
end
return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z)
end)
})
-- TODO: This duplicates a lot of code. Perhaps we can trim it down a bit?
minetest.register_chatcommand("/hollowellipsoid", {
worldedit.register_command("hollowellipsoid", {
params = "<rx> <ry> <rz> <replace_node>",
description = "Creates a 3D hollow ellipsoid with a radius of (rx, ry, rz) at pos1, made out of <replace_node>.",
privs = { worldedit = true },
func = we_c.safe_region(function(name, params_text)
local target_node, radius = parse_params_ellipsoid(params_text)
if not target_node then
worldedit.player_notify(name, "Error: Invalid node name.")
return false
end
if not radius then
worldedit.player_notify(name, "Error: Invalid radius(es).")
return false
end
require_pos = 1,
parse = function(params_text)
local values = {parse_params_ellipsoid(params_text)}
return unpack(values)
end,
nodes_needed = function(name, target_node, radius)
return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z)
end,
func = function(name, target_node, radius)
local start_time = os.clock()
local replaced = worldedit.ellipsoid(worldedit.pos1[name], radius, target_node, true)
local time_taken = os.clock() - start_time
worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s")
minetest.log("action", name .. " used //hollowellipsoid at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
end, function(name, params_text)
local target_node, radius = parse_params_ellipsoid(params_text)
if not target_node or not radius then
worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "'. Try '/help /hollowellipsoid' to learn how to use this command.")
return 0
return true, replaced .. " nodes replaced in " .. time_taken .. "s"
end
return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z)
end)
})