From 6be534d4b78ac1348a117d61977a01ac6965b3ef Mon Sep 17 00:00:00 2001 From: Starbeamrainbowlabs Date: Sun, 10 May 2020 22:01:31 +0100 Subject: [PATCH] Migrate //ellipsoid and it's sibling to worldedit.register_command --- .../commands/ellipsoid.lua | 84 ++++++++----------- 1 file changed, 34 insertions(+), 50 deletions(-) diff --git a/worldeditadditions_commands/commands/ellipsoid.lua b/worldeditadditions_commands/commands/ellipsoid.lua index a090b25..7d64b83 100644 --- a/worldeditadditions_commands/commands/ellipsoid.lua +++ b/worldeditadditions_commands/commands/ellipsoid.lua @@ -1,5 +1,3 @@ -local we_c = worldeditadditions_commands - -- ███████ ██ ██ ██ ██████ ███████ ██████ ██ ██████ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- █████ ██ ██ ██ ██████ ███████ ██ ██ ██ ██ ██ @@ -10,7 +8,7 @@ local function parse_params_ellipsoid(params_text) local found, _, radius_x, radius_y, radius_z, replace_node = params_text:find("([0-9]+)%s+([0-9]+)%s+([0-9]+)%s+([a-z:_\\-]+)") if found == nil then - return nil, nil + return false, "Invalid syntax" end local radius = { @@ -20,73 +18,59 @@ local function parse_params_ellipsoid(params_text) } replace_node = worldedit.normalize_nodename(replace_node) + if not replace_node then + worldedit.player_notify(name, "Error: Invalid node name.") + return false + end + if not radius.x or not radius.y or not radius.z then + worldedit.player_notify(name, "Error: Invalid radius(es).") + return false + end - return replace_node, radius + return true, replace_node, radius end -minetest.register_chatcommand("/ellipsoid", { +worldedit.register_command("ellipsoid", { params = " ", description = "Creates a 3D ellipsoid with a radius of (rx, ry, rz) at pos1, filled with .", privs = { worldedit = true }, - func = we_c.safe_region(function(name, params_text) - local target_node, radius = parse_params_ellipsoid(params_text) - - if not target_node then - worldedit.player_notify(name, "Error: Invalid node name.") - return false - end - if not radius then - worldedit.player_notify(name, "Error: Invalid radius(es).") - return false - end - + require_pos = 1, + parse = function(params_text) + local values = {parse_params_ellipsoid(params_text)} + return unpack(values) + end, + nodes_needed = function(name, target_node, radius) + return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z) + end, + func = function(name, target_node, radius) local start_time = os.clock() local replaced = worldedit.ellipsoid(worldedit.pos1[name], radius, target_node, false) local time_taken = os.clock() - start_time - worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s") minetest.log("action", name .. " used //ellipsoid at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s") - end, function(name, params_text) - local target_node, radius = parse_params_ellipsoid(params_text) - if not target_node or not radius then - worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "'. Try '/help /ellipsoid' to learn how to use this command.") - return 0 - end - - return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z) - end) + return true, replaced .. " nodes replaced in " .. time_taken .. "s" + end }) -- TODO: This duplicates a lot of code. Perhaps we can trim it down a bit? -minetest.register_chatcommand("/hollowellipsoid", { +worldedit.register_command("hollowellipsoid", { params = " ", description = "Creates a 3D hollow ellipsoid with a radius of (rx, ry, rz) at pos1, made out of .", privs = { worldedit = true }, - func = we_c.safe_region(function(name, params_text) - local target_node, radius = parse_params_ellipsoid(params_text) - - if not target_node then - worldedit.player_notify(name, "Error: Invalid node name.") - return false - end - if not radius then - worldedit.player_notify(name, "Error: Invalid radius(es).") - return false - end - + require_pos = 1, + parse = function(params_text) + local values = {parse_params_ellipsoid(params_text)} + return unpack(values) + end, + nodes_needed = function(name, target_node, radius) + return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z) + end, + func = function(name, target_node, radius) local start_time = os.clock() local replaced = worldedit.ellipsoid(worldedit.pos1[name], radius, target_node, true) local time_taken = os.clock() - start_time - worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s") minetest.log("action", name .. " used //hollowellipsoid at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s") - end, function(name, params_text) - local target_node, radius = parse_params_ellipsoid(params_text) - if not target_node or not radius then - worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "'. Try '/help /hollowellipsoid' to learn how to use this command.") - return 0 - end - - return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z) - end) + return true, replaced .. " nodes replaced in " .. time_taken .. "s" + end })