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//revolve: try :round() instead of :floor()
not sure if ti helps or not tho
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@ -58,7 +58,7 @@ function worldeditadditions.revolve(pos1, pos2, origin, times)
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-- rotate on Z axis only, convert 0..1 → radians
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-- rotate on Z axis only, convert 0..1 → radians
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-- TEST on Y axis, 'cause I'm confused
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-- TEST on Y axis, 'cause I'm confused
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Vector3.new(0, rotation * math.pi * 2, 0)
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Vector3.new(0, rotation * math.pi * 2, 0)
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):floor()
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):round()
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local i_target = area_target:index(pos_target.x, pos_target.y, pos_target.z)
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local i_target = area_target:index(pos_target.x, pos_target.y, pos_target.z)
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