README: Add mod compat list

This commit is contained in:
Starbeamrainbowlabs 2023-12-30 13:33:06 +00:00
parent c6e047baef
commit 31c2574ad4
Signed by: sbrl
GPG key ID: 1BE5172E637709C2

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@ -149,6 +149,21 @@ git checkout TAG_NAME_HERE
```
## Integrations
WorldEditAdditions tries to be compatible with as many other mods and games as possible. If things aren't working as expected with your mod/game, please do [open an issue](https://github.com/sbrl/Minetest-WorldEditAdditions/issues/new) and let us know.
Currently, we have explicit compatibility code added to support the following mods:
- [`bonemeal`](https://content.minetest.net/packages/TenPlus1/bonemeal/): For `//forest`, `//bonemeal`, and other commands that use bonemeal to grow things.
- [`pova`](https://content.minetest.net/packages/TenPlus1/pova/) for adjusting player movement speed.
All compatibility code is optional: you don't *have* to have any of these mods installed in order to use WorldEditAdditions.
The following mods have known issues:
- [`moretrees`](https://content.minetest.net/packages/mt-mods/moretrees/): Saplings are incompatible with bonemeal. See [this FAQ](https://github.com/sbrl/Minetest-WorldEditAdditions/#why-dont-the-moretrees-trees-work-with-forest).
## Troubleshooting
If you're experiencing issues with this mod, try checking this FAQ before opening an issue.
@ -172,7 +187,9 @@ The only side effect of this is that WorldEdit commands such as `//shift` are no
### The position markers disappear when far way
This is a limitation of Minetest. You can workaround it though by setting [`active_block_range`](https://github.com/minetest/minetest/blob/5.6.1/minetest.conf.example#L2868) to a higher value - though be aware this also affects ABMs and other entities as well, so it can cause server lag.
The new positioning system now partially rectifies this issue with the region marker walls by creating a grid of entities instead of a single entity, such that a portion of them are more likely to be in range.
The new positioning system now rectifies this issue with the region marker walls by creating a grid of entities instead of a single entity, such that a portion of them are more likely to be in range.
If this is not showing for you, please update WorldEditAdditions and try again.
## Contributing