mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-26 09:03:01 +00:00
README: Add mod compat list
This commit is contained in:
parent
c6e047baef
commit
31c2574ad4
1 changed files with 18 additions and 1 deletions
19
README.md
19
README.md
|
@ -149,6 +149,21 @@ git checkout TAG_NAME_HERE
|
|||
```
|
||||
|
||||
|
||||
## Integrations
|
||||
WorldEditAdditions tries to be compatible with as many other mods and games as possible. If things aren't working as expected with your mod/game, please do [open an issue](https://github.com/sbrl/Minetest-WorldEditAdditions/issues/new) and let us know.
|
||||
|
||||
Currently, we have explicit compatibility code added to support the following mods:
|
||||
|
||||
- [`bonemeal`](https://content.minetest.net/packages/TenPlus1/bonemeal/): For `//forest`, `//bonemeal`, and other commands that use bonemeal to grow things.
|
||||
- [`pova`](https://content.minetest.net/packages/TenPlus1/pova/) for adjusting player movement speed.
|
||||
|
||||
All compatibility code is optional: you don't *have* to have any of these mods installed in order to use WorldEditAdditions.
|
||||
|
||||
The following mods have known issues:
|
||||
|
||||
- [`moretrees`](https://content.minetest.net/packages/mt-mods/moretrees/): Saplings are incompatible with bonemeal. See [this FAQ](https://github.com/sbrl/Minetest-WorldEditAdditions/#why-dont-the-moretrees-trees-work-with-forest).
|
||||
|
||||
|
||||
## Troubleshooting
|
||||
If you're experiencing issues with this mod, try checking this FAQ before opening an issue.
|
||||
|
||||
|
@ -172,7 +187,9 @@ The only side effect of this is that WorldEdit commands such as `//shift` are no
|
|||
### The position markers disappear when far way
|
||||
This is a limitation of Minetest. You can workaround it though by setting [`active_block_range`](https://github.com/minetest/minetest/blob/5.6.1/minetest.conf.example#L2868) to a higher value - though be aware this also affects ABMs and other entities as well, so it can cause server lag.
|
||||
|
||||
The new positioning system now partially rectifies this issue with the region marker walls by creating a grid of entities instead of a single entity, such that a portion of them are more likely to be in range.
|
||||
The new positioning system now rectifies this issue with the region marker walls by creating a grid of entities instead of a single entity, such that a portion of them are more likely to be in range.
|
||||
|
||||
If this is not showing for you, please update WorldEditAdditions and try again.
|
||||
|
||||
|
||||
## Contributing
|
||||
|
|
Loading…
Reference in a new issue